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C, as a high-performance and efficient programming language, is also widely used in the field of network programming. This article will introduce basic network programming knowledge in C, including how to use the socket library for network programming, specific network communication processes, and some common network programming techniques.
1. Use the socket library for network programming
Socket is a network communication interface based on the TCP/IP protocol, which allows programs on different machines to communicate with each other. In C, you can use the socket library for network programming. The socket library provides a set of system calls and library functions that can easily establish network connections, send and receive data in programs.
When using the socket library for network programming, you first need to create a socket object. The method of creating a socket object is usually to call the socket() function, which accepts three parameters: address family, socket type and protocol type. For example:
#include <sys/socket.h> int fd = socket(AF_INET, SOCK_STREAM, 0);
Among them, AF_INET means using the IPv4 address cluster, SOCK_STREAM means using the TCP protocol, and 0 means using the system default protocol.
Next, you need to connect the created socket object to the server. The way to connect to the server is usually to use the connect() function. For example:
#include <arpa/inet.h> struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(SERVER_PORT); inet_pton(AF_INET, SERVER_ADDR, &server_addr.sin_addr); if (connect(fd, (const struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) { perror("connect error"); exit(1); }
Among them, SERVER_PORT and SERVER_ADDR are the port number and IP address of the server respectively. The function inet_pton() converts the IP address of string type into numeric type. If the connection fails, you can use the perror() function to output error information.
After the connection is successful, you can use the send() function and recv() function to send and receive data. For example:
char buf[BUFSIZ]; ssize_t n; if ((n = recv(fd, buf, BUFSIZ, 0)) == -1) { perror("recv error"); exit(1); }
Among them, BUFSIZ represents the size of the buffer, and the function recv() represents receiving data from the socket object.
2. Specific network communication process
When using the socket library for network programming, common network communication processes include the connection between the client and the server, the sending and receiving of data, and the closing of the connection. . The specific process is as follows:
int fd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(SERVER_PORT); inet_pton(AF_INET, SERVER_ADDR, &server_addr.sin_addr); if (connect(fd, (const struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) { perror("connect error"); exit(1); }
char *data = "hello, world!"; if (send(fd, data, strlen(data), 0) == -1) { perror("send error"); exit(1); }
char buf[BUFSIZ]; ssize_t n; if ((n = recv(fd, buf, BUFSIZ, 0)) == -1) { perror("recv error"); exit(1); }
close(fd);
3. Commonly used network programming Tips
When doing network programming, you need to pay attention to some common network programming skills to ensure the reliability and security of network communication.
In short, the knowledge of network programming in C is very important. Mastering this knowledge can help us easily communicate on the network and implement various network applications.
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