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Golang image manipulation: learn how to pixelate images

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2023-08-21 17:45:391214browse

Golang image manipulation: learn how to pixelate images

Golang Image Operation: Learn how to pixelate images

Introduction:
Image processing is an important field in computer vision. Pixelation is an effect that converts an image into larger areas of color, which can be used to protect the privacy of an image or create an artistic effect. This article will introduce how to use Golang to pixelate images.

1. Preparation work
Before pixelating the image, we need to install the relevant libraries in the Golang environment. Use the following command to install:

go get github.com/nfnt/resize
go get github.com/disintegration/imaging

2. Load images
First, we need to load the images to be processed into memory. We use the Open function of the disintegration/imaging library to accomplish this task. The following is a sample code for loading an image:

package main

import (
    "fmt"
    "github.com/disintegration/imaging"
)

func loadImage(imagePath string) (image *imaging.NRGBA, err error) {
    image, err = imaging.Open(imagePath)
    if err != nil {
        fmt.Println("Failed to open image:", err)
        return nil, err
    }
    return image, nil
}

func main() {
    imagePath := "input.jpg"
    image, err := loadImage(imagePath)
    if err != nil {
        return
    }
    fmt.Println("Image loaded successfully!")
}

In the above code, the loadImage function accepts an image path as a parameter and returns a successfully loaded image object. In the main function, we call the loadImage function to load the input.jpg image and print out a successful loading message.

3. Pixelation processing
After loading the image, we can start pixelation processing. We use the Resize function of the nfnt/resize library to resize the original image to the specified size, and then pixelate the adjusted image. The following is a sample code for pixelation processing:

package main

import (
    "fmt"
    "github.com/disintegration/imaging"
    "github.com/nfnt/resize"
    "image"
    "image/color"
)

func loadImage(imagePath string) (image *imaging.NRGBA, err error) {
    // 省略代码...
}

func pixelateImage(image *imaging.NRGBA, blockSize int) *image.NRGBA {
    bounds := image.Bounds()
    width := bounds.Max.X - bounds.Min.X
    height := bounds.Max.Y - bounds.Min.Y

    resizedImage := resize.Resize(uint(width/blockSize), uint(height/blockSize), image, resize.NearestNeighbor)

    pixelatedImage := imaging.New(width, height, color.NRGBA{0, 0, 0, 0})

    for y := 0; y < height; y++ {
        for x := 0; x < width; x++ {
            r, g, b, _ := resizedImage.At(x/blockSize, y/blockSize).RGBA()
            pixelatedImage.Set(x, y, color.NRGBA{uint8(r>>8), uint8(g>>8), uint8(b>>8), 255})
        }
    }
    return pixelatedImage
}

func main() {
    imagePath := "input.jpg"
    image, err := loadImage(imagePath)
    if err != nil {
        return
    }
    fmt.Println("Image loaded successfully!")

    blockSize := 10
    pixelatedImage := pixelateImage(image, blockSize)
    fmt.Println("Image pixelated successfully!")
}

In the above code, the pixelateImage function accepts an image object of type imaging.NRGBA and a pixel block size as parameter. The function first resizes the original image to the specified size, and then sets the color within the block to the average color within the corresponding block by looping through each pixel block of the resized image. Finally, the function returns the processed image object.

In the main function, we call the pixelateImage function to perform pixelation processing and set the pixel block size to 10. After the processing is completed, a successful processing message is printed.

4. Save the processing results
Finally, we save the processed image to a file. We use the Save function of the imaging library to save. The following is a sample code for saving the processing results:

package main

import (
    "fmt"
    "github.com/disintegration/imaging"
    "github.com/nfnt/resize"
    "image"
    "image/color"
)

func loadImage(imagePath string) (image *imaging.NRGBA, err error) {
    // 省略代码...
}

func pixelateImage(image *imaging.NRGBA, blockSize int) *image.NRGBA {
    // 省略代码...
}

func saveImage(image *image.NRGBA, outputPath string) error {
    err := imaging.Save(image, outputPath)
    if err != nil {
        fmt.Println("Failed to save image:", err)
        return err
    }
    return nil
}

func main() {
    imagePath := "input.jpg"
    image, err := loadImage(imagePath)
    if err != nil {
        return
    }
    fmt.Println("Image loaded successfully!")

    blockSize := 10
    pixelatedImage := pixelateImage(image, blockSize)
    fmt.Println("Image pixelated successfully!")

    outputPath := "output.jpg"
    err = saveImage(pixelatedImage, outputPath)
    if err != nil {
        return
    }
    fmt.Println("Image saved successfully!")
}

In the above code, we define the saveImage function, which accepts an image object and the save path as parameters, and uses imaging. Save function saves pictures. In the main function, we call the saveImage function to save the pixelated image, and specify the save path as output.jpg. After the saving is completed, a message indicating successful saving is printed.

Conclusion: Through this article, we learned how to use Golang to pixelate images. We load the image to be processed, then process the image using the pixelation algorithm and save the processing result. I hope this article will help you learn image processing.

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