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'Intelligent Action Generation Technology' Appears at WAIC: Game AI Technology Injects New Power into Robot Science and Technology Innovation

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2023-07-15 10:49:361433browse

Shanghai will host the 2023 World Artificial Intelligence Conference (WAIC) from July 6 to 8. On the third day of the conference, the sub-forum "Game AI Application and Game Technology Forum" was successfully held. Among them, Yu Dong, CoDM of Tencent Tianmei J3 Studio and head of mobile game development of Counterattack, shared "AI application and cross-field scientific innovation exploration in FPS games" on the forum, demonstrating J3 Studio's FPS anthropomorphic AI and intelligent body actions. R&D breakthroughs in areas such as generative technology.

The theme of this year’s conference is “Intelligent Connected World Generates the Future”. It will carry out forward-looking discussions around cutting-edge topics such as large models, generative artificial intelligence, scientific intelligence, embodied intelligence, and the metaverse, and look forward to the new human civilization after the “intelligent change”. form.

At the forum, Yu Dong delivered a speech on "AI Application and Cross-Field Scientific Innovation Exploration in FPS Games", which focused on FPS anthropomorphic AI technology, AI action generation technology in FPS PvE games, and the next generation of FPS AI development imagination. It introduced in detail the current research and development results of Tencent Tianmei J3 Studio in the field of FPS AI, as well as the application and imagination of corresponding technologies in cross-domain technological innovation.

During the development of the PvE game "Counter War Mobile Game", the J3 team paid special attention to the research of AI action generation technology. "Producing excellent content that can truly be recognized by players is our most important goal. We hope that through technological evolution, every NPC (Boss, mobs, etc.) in the game can achieve independent learning in action generation, so Since 2019, we have conducted in-depth research with Tencent Robotics The research and development of generative technology. We hope to make use of the advantages of both parties in the exploration of real-life application fields to realize the possibility of mutual technological promotion between games and AI." Yu Dong also mentioned in his sharing that the "reverse war mobile game" "Agent Action Generation Technology" is expected to be the application of autoregressive neural network algorithms in the field of online games.

In addition, "intelligent action generation technology" has made significant achievements and progress in cross-industry applications in the field of robotics. The "Game-driven Robot Accelerated Intelligent Learning" project announced at the "SPARK 2022" Tencent game conference in June last year introduced the application progress of this technology on the quadruped robot Max independently developed by Tencent Robotics X laboratory. On the one hand, this technology can help the robot improve its thinking ability, allowing it to achieve more natural and smooth motion trajectories, and intelligent generation, control and decision-making of finer-grained actions under continuous training; on the other hand, with the help of real-time physical simulation technology, The research team can quickly create realistic, complex and diverse robot virtual training scenarios in the game. Coupled with the acceleration capabilities of the game engine, the robot training process and time can be greatly shortened.

Intelligent Action Generation Technology Appears at WAIC: Game AI Technology Injects New Power into Robot Science and Technology Innovation

Use game technology to make robots more "smart"

According to the "Exploring the Road to AI Innovation - Game Technology and Artificial Intelligence Innovation and Development Report" jointly released by the Virtual Economy and Data Science Research Center of the Chinese Academy of Sciences and the Key Laboratory of Big Data Mining and Knowledge Management of the Chinese Academy of Sciences, my country's game industry For every 1% increase in scale, the total operating income of listed artificial intelligence companies in each province will increase by an average of 142 million yuan per year. As games promote the development of artificial intelligence and its industry, cutting-edge technologies in the gaming field are constantly breaking through virtual scenes and becoming an innovative base for promoting artificial intelligence in more real-world fields. (Chen Zichuan)

Source: Guangming.com

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