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UniApp implements analysis of the development and launch process of ByteDance mini-programs

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2023-07-06 17:01:551443browse

UniApp realizes analysis of the development and launch process of ByteDance mini-programs

As an emerging mobile application development method, ByteDance mini-programs are gradually becoming popular in the industry. Before developing the Bytedance mini program, we need to understand how to use UniApp to implement the development and launch process.

1. Introduction to UniApp
UniApp is a framework developed based on Vue.js that uses HTML5, App, and small programs as the unified development framework for multiple terminals. By writing a set of codes, it can be used on multiple platforms at the same time. Run, including ByteDance applets.

2. Development preparation
Before starting to develop the Bytedance mini program, we need to download and install the Bytedance mini program developer tools and HBuilderX development tools. HBuilderX is a powerful front-end development tool that supports multi-terminal development and code editing functions.

3. Create a project
Open HBuilderX, select New Project, then select the UniApp template, and select the ByteDance applet as the target platform. After filling in the project name, storage location and other information, click Create Project.

4. Code Implementation and Debugging
UniApp uses Vue.js syntax for development. We can create pages in the pages directory and use Vue syntax to write page logic and structure. UniApp provides a wealth of components and APIs that can help us quickly build pages and functions of mini programs.

The following is a simple sample code:

<template>
  <view>
    <text>{{ message }}</text>
    <button @tap="handleClick">点击按钮</button>
  </view>
</template>

<script>
export default {
  data() {
    return {
      message: 'Hello, UniApp!'
    }
  },
  methods: {
    handleClick() {
      uni.showToast({
        title: '点击了按钮',
        icon: 'none'
      })
    }
  }
}
</script>

<style scoped>
view {
  text-align: center;
  margin-top: 50px;
}
</style>

In the code, we use a view component to wrap text and buttons, and use data to define a message variable. When the button is clicked, the handleClick method is triggered and a Toast prompt box pops up.

After the development is completed, we can click the Run button in the menu bar in HBuilderX and select the simulator of the ByteDance applet for testing and debugging.

5. Packaging and launch
After the development and debugging is completed, we need to package the project into a release file for the Bytedance mini program and upload it to the Bytedance mini program platform for launch.

In HBuilderX, select Release->Bytedance Mini Program, then click the Build button and wait for the packaging to complete. After packaging is completed, a dist directory will be generated, and the files in it are the release files of the mini program.

Next, we need to log in and create a mini program in the ByteDance mini program developer tools. After successfully logging in, we can enter the developer center, select mini program creation, and fill in the corresponding information.

After the creation is successful, we can click the upload code button, select the dist directory just packaged and generated, fill in the version number and description, and then click the upload button.

After the upload is successful, we can find the just uploaded mini program on the mini program management page, review and publish it. After passing the review, our ByteDance mini program will be officially launched.

Summary:
Through the UniApp framework, we can quickly develop and launch ByteDance applets. UniApp provides a wealth of components and APIs, as well as the ability to develop unifiedly across multiple terminals, greatly improving development efficiency and code reuse rate. I hope this article will be helpful in understanding the process of developing ByteDance applets by UniApp.

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