


UniApp is a framework that can develop cross-platform applications. It provides a rich API and components, allowing developers to flexibly develop small games. In this article, I will analyze the development and launch process of mini-games implemented by UniApp, and provide you with some code examples.
1. Preparation
Before starting development, we need to ensure that the relevant development environment, including Node.js and HBuilderX, has been installed on the computer. Next, we will implement the development and launch of the mini-game through the following steps.
2. Create a project
Open HBuilderX, click the "New" button in the menu bar, select "UniApp Project", and fill in the relevant project information. Click "Create" to successfully create a UniApp project.
3. Develop the game
- In the project directory, we can find the pages directory, which contains all the pages of the mini program. We can create a new game page in this directory, such as "game".
- In the game page, we can write the HTML, CSS and JavaScript code of the game to implement the game's functions and interface.
For example, in HTML, we can create a canvas tag and set its width and height for drawing the game interface:
<template> <canvas id="gameCanvas" style="width: 100%; height: 100%;"></canvas> </template>
In JavaScript, we can use the Canvas API to draw The graphics and animation of the game realize the logical functions of the game:
export default { onMounted() { const gameCanvas = document.getElementById('gameCanvas'); const context = gameCanvas.getContext('2d'); function draw() { context.fillStyle = 'red'; context.fillRect(0, 0, gameCanvas.width, gameCanvas.height); } setInterval(draw, 1000 / 60); } };
4. Debugging the game
In HBuilderX, we can start the debugging mode by clicking the "Run" button in the menu bar, and in the application Preview and debug our mini-game in the built-in browser. During the debugging process, we can open the developer tools through F12, view the console output and debug the game code.
5. Packaging and publishing
- In HBuilderX, we can click the "Publish" button in the menu bar and select the "Mini Program" option to package and publish.
- In the pop-up configuration window, we can fill in the relevant information of the mini program, including AppID, game name, icon, etc.
- Click the "Generate" button to generate the release package of the mini game. During the generation process, HBuilderX will automatically perform code compression and resource optimization for us to improve the performance and loading speed of small games.
- After the generation is completed, we can find the generated mini-game release package in the "unpackage/dist/build/mp-weixin" directory in the project directory, which contains all the files and resources of the mini-game.
6. Upload review
- On the WeChat open platform, create a mini program account and obtain the corresponding AppID.
- Log in to the mini program management background, select the "Upload Code" option, and upload the mini game release package we generated.
- During the upload process, we need to fill in some necessary information, including version number, description, etc. After the upload is completed, the system will automatically conduct code review and resource inspection to ensure the quality and safety of the mini-game.
- After passing the review, we can publish the mini game to the online environment of the mini program for users to download and use.
Summary:
The process of developing cross-platform games through UniApp includes creating projects, developing games, debugging games, packaging and publishing, and uploading and review. Each link is very important. With the powerful functions and cross-platform features of UniApp, we can develop, launch and promote our mini games more quickly and conveniently. Hope this article is helpful to everyone!
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