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Getting started with PHP multi-threaded programming: Using the swoole extension to create a UDP broadcast server
Introduction:
With the development of the Internet, network communication has become an indispensable part of modern application development. In network communication, UDP protocol is a commonly used communication protocol. It is efficient and fast, and is widely used in some scenarios that require high timeliness. In PHP development, by using the swoole extension, we can easily create a UDP broadcast server and implement multi-threaded programming. This article will introduce you to the use of swoole extension and introduce how to use swoole extension to create a UDP broadcast server.
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1. Introduction to swoole extension
swoole is an extension that enables PHP to support asynchronous, concurrency, and multi-threading. It is implemented based on C language and provides PHP extension form, which can easily use multi-threading features in PHP. The swoole extension encapsulates the underlying API and provides us with a very convenient multi-threaded programming interface.
2. Install the swoole extension
Before we start, we need to install the swoole extension first. This can be done through Composer or manual compilation and installation.
1. Install the swoole extension through Composer:
You can add the following content to the project's composer.json file:
{
"require": {
"swoole/swoole": "^4.5"
}
}
Then execute the composer update command to install.
2. Manually compile and install the swoole extension:
You can download the source code from the swoole official website (https://www.swoole.com/), and compile and install according to the guidelines of its official documentation.
3. Create a UDP broadcast server
Next, we will create a UDP broadcast server through the swoole extension.
1. Create a server instance:
First, we need to create an instance of the swoole server, which can be achieved through the following code:
$server = new SwooleServer('0.0.0.0', 9501, SWOOLE_PROCESS, SWOOLE_SOCK_UDP);
Among them, '0.0.0.0' means listening on all network interfaces, and 9501 means the listening port number.
2. Register event callback function:
After creating the server instance, we need to register the event callback function to handle the triggering of each event. In the UDP broadcast server, we need to register the onPacket event callback function to handle the received UDP packets. This can be achieved through the following code:
$server->on('Packet', function ($server, $data, $client_info) {
// 处理接收到的数据
});
where , $data represents the content of the received data packet, $client_info represents the client information that sent the data.
3. Start the server:
After adding the event callback function, we need to start the server to start monitoring the client's connection request. This can be achieved through the following code:
$server->start();
4. Start the UDP broadcast server
After completing the code writing of the UDP broadcast server, we need to start the server to start Listen for client connection requests. You can start the server by executing the following command through the terminal:
php server.php
where server.php is the name of the file containing the UDP broadcast server code.
5. Client code example
After the UDP broadcast server is started, we can send UDP packets to the server by writing client code. The following is an example client code:
bdf1211d3592c056d67980765412fe7d
Among them, $server_ip and $server_port respectively represent the UDP broadcast server address and port number. Create a UDP connection socket through the socket_create function, and then use the socket_sendto function to send UDP data packets to the server.
Conclusion:
By using the swoole extension, we can easily write PHP multi-threaded programs and create UDP broadcast servers. This article introduces the installation steps of the swoole extension and provides a simple sample code. I hope that in the process of studying this article, readers can have a preliminary understanding of the basic usage of swoole extension and how to create a UDP broadcast server.
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