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Due to the emergence of AI drawing technology and the popularity of the chatbot chatgpt some time ago, the topic of "applying AI technology to game development" has begun to be mentioned frequently. Ubisoft plans to use AI technology to ease the tedious text development work, while NetEase uses AI technology to improve the intelligence of NPC dialogue in the game "Backwater Cold".
For those game works with a huge world view and a large number of in-game characters, if AI technology can be used appropriately, good results can often be achieved. Blizzard has been very interested in the potential of AI technology recently. In a recent email to employees, Blizzard Chief Design Officer Allen Adham revealed that it is developing a tool called Blizzard Diffusion.
This AI tool can generate concept art, automate programming, create intelligent NPCs, and make voice clones; in addition, it can also explore the potential to supervise and regulate the interaction between players. These functions can basically be used in "World of Warcraft". If it is mature enough, the quality of the game itself will undoubtedly be further improved.
Of course, this is not the first time that Blizzard has tried AI projects. It has developed multiple Blizzard Diffusion tools. Earlier this month, reports surfaced that Blizzard had applied for a new patent involving the use of artificial intelligence to generate art materials of a specific style.
This patent is a system that teaches the machine a specific artistic style by simulating existing images, and provides the system with a specific picture style. The AI will learn and help build 3D models of the same style, and can also add textures and refinements. . In other words, as you continue to input images, you will be able to generate content and graphic styles that match them.
However, this tool was later abandoned for game development. Andrew Guerrero, the vice president of Blizzard, has stated that the tool has taken up too much of the art team's time. In fact, integrating AI drawing into games is far from being as simple as everyone imagines. Because AI lacks the two most critical things-creativity and inspiration.
Essentially, the AI drawing tool is just generated by kneading various picture styles together. Just like AI can't draw hands, these tools also have things they can't understand.
Blizzard game director also revealed: "MMO art has been using AI machine learning in some aspects, but this is a very difficult and painful repetitive task... Our truly talented artists can create Amazing creative art instead of wasting time on menial tasks."
Just AI drawing is so difficult. This shows that it will not be easy for Blizzard to complete the Blizzard Diffusion tool that integrates multiple development functions. In addition, new technologies may also bring new hidden dangers. Blizzard's chief technology officer Michael Vance has warned developers not to use the company's intellectual property with external AI drawing tools.
Although it is a general trend to apply AI technology to game development, there may still be a long way to go in the future to truly become mature.
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