1. Game explanation
"Zou Si Er" is mostly active in Jinan, Liaocheng, Heze and other places in Shandong Province. It is a chess game, especially suitable for children to try.
On a 4×4 chessboard, each side has 4 pieces, which are placed in the four positions on the two top end lines of the chessboard. The picture below
is how "Zou Si'er" starts.
2. Game Rules
The game rules of "Go Four" are:
1. Both sides take turns to move, and each step can only move one square in one of the up, down, left, and right directions, and cannot move diagonally. If one party cannot move, the other party goes.
2. When one of Party A's pieces moves to a line, there are only two of Party A's pieces and one of Party B's pieces on this line, and Party A's two pieces are connected, and Party B's piece is connected to one of Party A's two pieces. If the pieces are connected, then the piece of Party B will be eaten.
The picture below is an example of the styles that can be eaten:
3. The side with less than 2 pieces is the loser. If neither side can beat the other, it can be considered a draw.
3. Environment installation
1) Materials (pictures)
import pygame as pg
from pygame.locals import *
import sys
import time
import numpy as np
pg.init()
size = width, height = 600, 400
screen = pg.display.set_mode(size)
f_clock = pg.time.Clock()
fps = 30
pg.display.set_caption("走四棋儿")
background = pg.image.load("background.png").convert_alpha()
glb_pos = [[(90, 40), (190, 40), (290, 40), (390, 40)],
[(90, 140), (190, 140), (290, 140), (390, 140)],
[(90, 240), (190, 240), (290, 240), (390, 240)],
[(90, 340), (190, 340), (290, 340), (390, 340)]]
class ChessPieces():
def __init__(self, img_name):
self.name = img_name
self.id = None
if self.name == 'heart':
self.id = 2
elif self.name == 'spade':
self.id = 3
self.img = pg.image.load(img_name + ".png").convert_alpha()
self.rect = self.img.get_rect()
self.pos_x, self.pos_y = 0, 0
self.alive_state = True
def get_rect(self):
return (self.rect[0], self.rect[1])
def get_pos(self):
return (self.pos_x, self.pos_y)
def update(self):
if self.alive_state == True:
self.rect[0] = glb_pos[self.pos_y][self.pos_x][0]
self.rect[1] = glb_pos[self.pos_y][self.pos_x][1]
screen.blit(self.img, self.rect)
class Pointer():
def __init__(self):
self.img = pg.image.load("pointer.png").convert_alpha()
self.rect = self.img.get_rect()
self.show = False
self.selecting_item = False
def point_to(self, Heart_Blade_class):
if Heart_Blade_class.alive_state:
self.pointing_to_item = Heart_Blade_class
self.item_pos = Heart_Blade_class.get_rect()
self.rect[0], self.rect[1] = self.item_pos[0], self.item_pos[1] - 24
def update(self):
screen.blit(self.img, self.rect)
class GlobalSituation():
def __init__(self):
self.glb_situation = np.array([[2, 2, 2, 2],
[0, 0, 0, 0],
[0, 0, 0, 0],
[3, 3, 3, 3]], dtype=np.uint8)
self.spade_turn = None
def refresh_situation(self):
self.glb_situation = np.zeros([4, 4], np.uint8)
for i in range(4):
if heart[i].alive_state:
self.glb_situation[heart[i].pos_y, heart[i].pos_x] = heart[i].id
for i in range(4):
if spade[i].alive_state:
self.glb_situation[spade[i].pos_y, spade[i].pos_x] = spade[i].id
for i in range(4):
print(self.glb_situation[i][:])
print('=' * 12)
if self.spade_turn != None:
self.spade_turn = not self.spade_turn
def check_situation(self, moved_item):
curr_pos_x, curr_pos_y = moved_item.get_pos()
curr_pos_col = self.glb_situation[:, curr_pos_x]
curr_pos_raw = self.glb_situation[curr_pos_y, :]
enemy_die = False
if moved_item.id == 2:
if np.sum(curr_pos_col) == 7:
if (curr_pos_col == np.array([0, 2, 2, 3])).all():
enemy_die = True
self.glb_situation[3, curr_pos_x] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 3:
spade_i.alive_state = False
elif (curr_pos_col == np.array([2, 2, 3, 0])).all():
enemy_die = True
self.glb_situation[2, curr_pos_x] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 2:
spade_i.alive_state = False
elif (curr_pos_col == np.array([0, 3, 2, 2])).all():
enemy_die = True
self.glb_situation[1, curr_pos_x] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 1:
spade_i.alive_state = False
elif (curr_pos_col == np.array([3, 2, 2, 0])).all():
enemy_die = True
self.glb_situation[0, curr_pos_x] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 0:
spade_i.alive_state = False
if np.sum(curr_pos_raw) == 7:
if (curr_pos_raw == np.array([0, 2, 2, 3])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 3] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == 3 and spade_i.pos_y == curr_pos_y:
spade_i.alive_state = False
elif (curr_pos_raw == np.array([2, 2, 3, 0])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 2] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == 2 and spade_i.pos_y == curr_pos_y:
spade_i.alive_state = False
elif (curr_pos_raw == np.array([0, 3, 2, 2])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 1] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == 1 and spade_i.pos_y == curr_pos_y:
spade_i.alive_state = False
elif (curr_pos_raw == np.array([3, 2, 2, 0])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 0] = 0
for spade_i in spade:
if spade_i.alive_state and spade_i.pos_x == 0 and spade_i.pos_y == curr_pos_y:
spade_i.alive_state = False
elif moved_item.id == 3:
if np.sum(curr_pos_col) == 8:
if (curr_pos_col == np.array([0, 3, 3, 2])).all():
enemy_die = True
self.glb_situation[3, curr_pos_x] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 3:
heart_i.alive_state = False
elif (curr_pos_col == np.array([3, 3, 2, 0])).all():
enemy_die = True
self.glb_situation[2, curr_pos_x] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 2:
heart_i.alive_state = False
elif (curr_pos_col == np.array([0, 2, 3, 3])).all():
enemy_die = True
self.glb_situation[1, curr_pos_x] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 1:
heart_i.alive_state = False
elif (curr_pos_col == np.array([2, 3, 3, 0])).all():
enemy_die = True
self.glb_situation[0, curr_pos_x] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 0:
heart_i.alive_state = False
if np.sum(curr_pos_raw) == 8:
if (curr_pos_raw == np.array([0, 3, 3, 2])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 3] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == 3 and heart_i.pos_y == curr_pos_y:
heart_i.alive_state = False
elif (curr_pos_raw == np.array([3, 3, 2, 0])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 2] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == 2 and heart_i.pos_y == curr_pos_y:
heart_i.alive_state = False
elif (curr_pos_raw == np.array([0, 2, 3, 3])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 1] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == 1 and heart_i.pos_y == curr_pos_y:
heart_i.alive_state = False
elif (curr_pos_raw == np.array([2, 3, 3, 0])).all():
enemy_die = True
self.glb_situation[curr_pos_y, 0] = 0
for heart_i in heart:
if heart_i.alive_state and heart_i.pos_x == 0 and heart_i.pos_y == curr_pos_y:
heart_i.alive_state = False
if enemy_die == True:
self.glb_situation = np.zeros([4, 4], np.uint8)
for i in range(4):
if heart[i].alive_state:
self.glb_situation[heart[i].pos_y, heart[i].pos_x] = heart[i].id
for i in range(4):
if spade[i].alive_state:
self.glb_situation[spade[i].pos_y, spade[i].pos_x] = spade[i].id
for i in range(4):
print(self.glb_situation[i][:])
print('=' * 12)
def check_game_over(self):
heart_alive_num, spade_alive_num = 0, 0
for heart_i in heart:
if heart_i.alive_state:
heart_alive_num += 1
for spade_i in spade:
if spade_i.alive_state:
spade_alive_num += 1
if heart_alive_num <= 1:
print('Spades win!')
GlobalSituation.__init__(self)
Pointer.__init__(self)
chess_pieces_init()
if spade_alive_num <= 1:
print('Hearts win!')
GlobalSituation.__init__(self)
Pointer.__init__(self)
chess_pieces_init()
heart, spade = [None] * 4, [None] * 4
for i in range(4):
heart[i] = ChessPieces('heart')
spade[i] = ChessPieces('spade')
def chess_pieces_init():
for i in range(4):
heart[i].pos_y, heart[i].pos_x = 0, i
spade[i].pos_y, spade[i].pos_x = 3, i
heart[i].alive_state = True
spade[i].alive_state = True
chess_pieces_init()
pointer = Pointer()
situation = GlobalSituation()
def check_click_item(c_x, c_y):
selected_item = None
if situation.spade_turn==None:
for heart_i in heart:
if heart_i.alive_state and heart_i.rect.collidepoint(c_x, c_y):
situation.spade_turn = False
selected_item = heart_i
for spade_i in spade:
if spade_i.alive_state and spade_i.rect.collidepoint(c_x, c_y):
situation.spade_turn = True
selected_item = spade_i
else:
if situation.spade_turn:
for spade_i in spade:
if spade_i.alive_state and spade_i.rect.collidepoint(c_x, c_y):
selected_item = spade_i
else:
for heart_i in heart:
if heart_i.alive_state and heart_i.rect.collidepoint(c_x, c_y):
selected_item = heart_i
return selected_item
def move_to_dst_pos(selected_item, c_x, c_y):
update_situation = False
enemy_exist = False
if selected_item.name == 'heart':
for spade_i in spade:
if spade_i.rect.collidepoint(c_x, c_y) and spade_i.alive_state:
enemy_exist = True
elif selected_item.name == 'spade':
for heart_i in heart:
if heart_i.rect.collidepoint(c_x, c_y) and heart_i.alive_state:
enemy_exist = True
if enemy_exist == False:
delta_y, delta_x = c_y - selected_item.rect[1], c_x - selected_item.rect[0]
if 80 <= abs(delta_x) <= 120 and abs(delta_y) <= 20:
if delta_x < 0:
if selected_item.pos_x > 0:
selected_item.pos_x -= 1
else:
if selected_item.pos_x < 3:
selected_item.pos_x += 1
update_situation = True
if 80 <= abs(delta_y) <= 120 and abs(delta_x) <= 20:
if delta_y < 0:
if selected_item.pos_y > 0:
selected_item.pos_y -= 1
else:
if selected_item.pos_y < 3:
selected_item.pos_y += 1
update_situation = True
return update_situation
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
sys.exit()
elif event.type == pg.MOUSEBUTTONDOWN:
cursor_x, cursor_y = pg.mouse.get_pos()
clicked_item = check_click_item(cursor_x, cursor_y)
if clicked_item != None:
pointer.selecting_item = True
pointer.point_to(clicked_item)
else:
if pointer.selecting_item:
update_situation_flag = move_to_dst_pos(pointer.pointing_to_item, cursor_x, cursor_y)
if update_situation_flag:
situation.refresh_situation()
situation.check_situation(pointer.pointing_to_item)
situation.check_game_over()
pointer.selecting_item = False
screen.blit(background, (0, 0))
for heart_i in heart:
heart_i.update()
for spade_i in spade:
spade_i.update()
if pointer.selecting_item:
pointer.update()
f_clock.tick(fps)
pg.display.update()
5. Effect display
The above is the detailed content of How to use Python+Pygame to implement the four-chess game. For more information, please follow other related articles on the PHP Chinese website!

To maximize the efficiency of learning Python in a limited time, you can use Python's datetime, time, and schedule modules. 1. The datetime module is used to record and plan learning time. 2. The time module helps to set study and rest time. 3. The schedule module automatically arranges weekly learning tasks.

Python excels in gaming and GUI development. 1) Game development uses Pygame, providing drawing, audio and other functions, which are suitable for creating 2D games. 2) GUI development can choose Tkinter or PyQt. Tkinter is simple and easy to use, PyQt has rich functions and is suitable for professional development.

Python is suitable for data science, web development and automation tasks, while C is suitable for system programming, game development and embedded systems. Python is known for its simplicity and powerful ecosystem, while C is known for its high performance and underlying control capabilities.

You can learn basic programming concepts and skills of Python within 2 hours. 1. Learn variables and data types, 2. Master control flow (conditional statements and loops), 3. Understand the definition and use of functions, 4. Quickly get started with Python programming through simple examples and code snippets.

Python is widely used in the fields of web development, data science, machine learning, automation and scripting. 1) In web development, Django and Flask frameworks simplify the development process. 2) In the fields of data science and machine learning, NumPy, Pandas, Scikit-learn and TensorFlow libraries provide strong support. 3) In terms of automation and scripting, Python is suitable for tasks such as automated testing and system management.

You can learn the basics of Python within two hours. 1. Learn variables and data types, 2. Master control structures such as if statements and loops, 3. Understand the definition and use of functions. These will help you start writing simple Python programs.

How to teach computer novice programming basics within 10 hours? If you only have 10 hours to teach computer novice some programming knowledge, what would you choose to teach...

How to avoid being detected when using FiddlerEverywhere for man-in-the-middle readings When you use FiddlerEverywhere...


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

MantisBT
Mantis is an easy-to-deploy web-based defect tracking tool designed to aid in product defect tracking. It requires PHP, MySQL and a web server. Check out our demo and hosting services.

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 English version
Recommended: Win version, supports code prompts!

SublimeText3 Linux new version
SublimeText3 Linux latest version