With the development of mobile Internet, audio-related applications are becoming more and more popular among users, such as music players, voice chat, speech recognition, etc. It is very convenient to use uniapp to develop these audio applications. One of the important components is the
- Basic usage
In uniapp, you can directly use the
<audio></audio>
Among them, the src
attribute specifies the path of the audio file, and the id
attribute is used to define a unique identifier for the
- Play audio
To play an audio, you need to get the
const myAudio = uni.createInnerAudioContext(); myAudio.src = "../../static/audio.mp3"; myAudio.play();
Among them, the createInnerAudioContext()
method is used to create an instance of the src
attribute specifies the path to the audio file, play()
The method is used to play audio.
- Pause audio
In order to pause a playing audio, you can use the pause() method. The sample code is as follows:
myAudio.pause();
- Stop Audio
To stop a playing audio, you can use the stop() method. The sample code is as follows:
myAudio.stop();
It should be noted that after stopping the audio, you need to call destroy( )
method destroys the current
myAudio.destroy();
- Listening events
The
-
onPlay()
: Triggered when the audio starts playing. -
onPause()
: Triggered when the audio is paused. -
onStop()
: Triggered when the audio stops. -
onEnded()
: Triggered when audio playback ends. -
onError()
: Triggered when an audio playback error occurs.
The sample code is as follows:
myAudio.onPlay(() => { console.log('音频开始播放'); }); myAudio.onPause(() => { console.log('音频暂停'); }); myAudio.onStop(() => { console.log('音频停止'); }); myAudio.onEnded(() => { console.log('音频播放结束'); }); myAudio.onError((res) => { console.error('音频播放出错', res.errMsg); });
The above are the basic operations of using the
Summary
This article introduces the basic operations of using the
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