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How to optimize swoole long connection

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2023-03-29 11:28:47637browse

Swoole is an efficient network communication framework based on PHP. It implements an asynchronous multi-threaded server, supports TCP, UDP, WebSocket, HTTP, MySQL and other protocols, and provides a more convenient API, making the development of network applications easy. Got to be simpler.

In the actual development process, we often need to use long connections to maintain the connection between the client and the server. However, the use of long connections will also bring some problems, such as excessive server load, excessive memory usage, etc., so some optimization is required. This article will introduce how to optimize Swoole long connections from the following aspects.

1. Set the timeout appropriately

When using Swoole long connection, you need to pay attention to its timeout setting. If the timeout is set too short, connections will be frequently interrupted, causing unnecessary performance loss; if the timeout is set too long, there will be too many connections and server resources will be occupied.

Therefore, we need to set a reasonable timeout based on the actual situation. Different timeouts can be set according to different connection types, such as TCP connections, WebSocket connections, HTTP connections, etc.

2. Use the heartbeat mechanism

In a long connection, there may be no interaction between the client and the server for a period of time, in which case the heartbeat mechanism needs to be used. The function of the heartbeat mechanism is to regularly send a heartbeat packet to keep the connection from being actively closed by the server.

You can set the frequency and content of the heartbeat packet as needed, for example, send a heartbeat packet every few seconds. The content of the heartbeat packet can be a fixed string or some specific business data. Upon receiving a heartbeat packet, the server can simply reply with an empty packet or a specific response data to indicate that the connection to the client still exists.

3. Reduce unnecessary data transmission

When using Swoole long connection, in order to ensure the accuracy and integrity of the data, the data usually needs to be verified and processed. However, when the amount of data is large, performing checksum processing on each transmission will consume a large amount of computing resources and affect the performance of the server.

In order to reduce unnecessary data transmission, some data compression, encryption and other technologies can be introduced to reduce the size of the data to a reasonable range. If the data does not need to be processed in real time during the transmission process, you can consider caching the data and wait until a certain amount is sent together to reduce the number of transmissions.

4. Reasonable use of connection pool

Connection pool is a commonly used technology to optimize Swoole long connections. Its main function is to reduce the number of opening and closing connections on the server through management of connections. times, thereby improving server performance.

When using connection pools, you need to create different connection pools according to different connection types, such as TCP connection pool, WebSocket connection pool, HTTP connection pool, etc. For each connection pool, parameters such as the maximum number of available connections, the minimum number of available connections, and connection pool capacity need to be set to ensure the performance of the connection pool.

In the connection pool, it is usually necessary to consider the handling of some special situations, such as connection disconnection, connection timeout and other issues. In order to avoid these problems, the connections in the connection pool need to be checked and maintained regularly.

Summary

Swoole long connections are widely used in actual development, but the management of long connections is also a relatively complex problem. This article introduces how to optimize Swoole long connections from the aspects of timeout setting, heartbeat mechanism, data transmission and connection pool. I hope it can be helpful to everyone in actual development.

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