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In daily development, we often encounter the need to calculate user scores, etc. Sorting, for example, in the game, the combat effectiveness needs to be ranked, in team activities, the contribution value of each team needs to be ranked, in WeChat, the number of steps of each friend needs to be ranked, in this case, the order of redis is generally selected. The collection stores the user's scores to meet the needs of the rankings. However, the ranking methods in different scenarios are also slightly different. The following is a summary based on my daily development.
Requirement: Rank the contribution value of each team in the team activity.
Redis’ Sorted Set is an ordered set of String type. Set members are unique, which means that duplicate data cannot appear in the set.
Each element is associated with a double type score. Redis uses scores to sort the members of the collection from small to large.
The members of an ordered set are unique, but the scores can be repeated.
Ignore the situation of having the same points, and implement the ranking list:
// 准备数据,其中value为每个队伍的ID,score为队伍的贡献值 > zadd z1 5 a 6 b 1 c 2 d 10 e (integer) 5 // 分页查询排行榜所有的队伍和贡献值,要使用zrevrange,而不是zrange,贡献值越大越排在前面 > zrevrange z1 0 2 withscores 1) "e" 2) "10" 3) "b" 4) "6" 5) "a" 6) "5" // 增加某个队伍的贡献值 > zincrby z1 3 d "5" > zincrby z1 4 c "5" // 查询排行榜所有的队伍 > zrevrange z1 0 -1 withscores 1) "e" 2) "10" 3) "b" 4) "6" 5) "d" 6) "5" 7) "c" 8) "5" 9) "a" 10) "5" // 查询某个队伍的排名 > zrevrank z1 d (integer) 2
The default implementation of Redis is that members with the same score are sorted in dictionary order (09, AZ, a~z), which is used above is zrevrange, so it is in reverse order, so sorting with the same score cannot be sorted according to time priority.
In the above implementation, if the contribution value of two teams is the same, that is, the points value is the same, they cannot be ranked according to time.
So we need to design a score = contribution value timestamp . Whoever has a higher score will be ranked first. Finally, the contribution value must be analyzed based on the score.
Use integers to store score values. The score itself in redis is a double type, and the maximum integer number that can be accurately stored is 2^53=9007199254740992 (16 bits). A timestamp accurate to milliseconds requires 13 digits, leaving only 3 digits for the storage contribution value. Currently, if the time is accurate to seconds, only 10 digits are needed, leaving 6 digits for the contribution value.
Overall design: The high 3 bits represent the contribution value, and the low 13 bits represent the timestamp.
If we simply put the score structure together: Contribution value * 10^13 timestamp
, because the larger the score, the closer it will be, and the smaller the timestamp, the closer it will be. In this way, the two Some of the judgment rules are opposite, and the two cannot be simply combined into a score.
But we can think in reverse and subtract the timestamp from the same large enough number Integer.MAX. The smaller the timestamp, the greater the difference we get, so we can change the structure of the score. Contribute value to: * 10^13 (Integer.MAX-timestamp)
, so that we can meet our needs.
Since the score value of redis is of double type, you can use the integer part to store the contribution value, the decimal part to store the timestamp, and use a maximum value to subtract it from the part of the same timestamp.
In this way, the overall design becomes: Score = contribution value (Integer.MAX-timestamp) * 10^-13
Disadvantages: Since the score value is composed of two It is calculated using a variable, so when adding contribution value to the team, you cannot simply use the previous zincrby to change the score value. In this way, adding contribution value to the team under concurrent conditions will lead to inaccurate score values.
Error situation simulation:
Assume that the current contribution value of team A is 10. Player X in team A adds 1 contribution value to the team, and the score is calculated in the program to be 11. Player Y of team A adds a contribution value of 1 to the team, and the score is calculated in the program to be 11.yyy Player X of team A calls the zadd command of redis to set the team's contribution value to 11.xxx Player Y of team A calls the zadd command of redis Set the team's contribution value to 11.yyy Finally, the contribution value of team A is calculated to be 11. The atomicity of the operation of increasing the contribution value cannot be guaranteed.
At this time, you need to use a lua script to ensure the atomicity of the two operations of calculating and setting the contribution value:
// 其中KEYS[1]为排行榜key,KEYS[2]为队伍ID // 其中ARGV[1]为增加的贡献值,ARGV[2]为Integer.MAX-时间戳 local score = redis.call('zscore', KEYS[1], KEYS[2]) if not(score) then score=0 end score=math.floor(score) + tonumber(ARGV[1]) + tonumber(ARGV[2]) redis.call('zadd', KEYS[1], score, KEYS[2]) return 1
Since the time function cannot be used in redis, (Integer.MAX - timestamp) * The 10^-13
part is calculated and passed in by the program outside the script.
You can continue to use the above commands for functions such as paging the ranking list and querying the team's ranking.
The so-called tied rankings are rankings with the same ranking situation.
The results we expect are as follows:
Team ID | Contribution value | Ranking |
---|---|---|
a | 100 | 1 |
99 | 2 | |
99 | 2 | |
88 | 4 | |
87 | 5 |
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