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Unity3D is a multi-platform comprehensive game development tool developed by Unity Technologies that allows players to easily create interactive content such as three-dimensional video games, architectural visualization, real-time three-dimensional animation, etc. It is a fully integrated professional game engine.
What language is used to develop unity3d?
There are three scripting languages to choose from: Java, C# and Boo. The first two are more commonly used. The javascipt that needs to be explained is not the javascipt of the web page, but a language modified by Unity itself.
Although they each have their own advantages and disadvantages, generally speaking, C# will obviously stand out and become everyone's first choice. First of all, it fully supports object-oriented, and the syntax is very similar to Java and Action3, and these two are very useful for It is not unfamiliar to everyone.
Many of us are introduced to Java in a browser environment, and Java is the language we were familiar with when we first came into contact with scripting. If so, we can go directly to Unity3D scripting, after all, anything that can be done with C# can also be done with Java.
But in the long run, C# can provide better code management, and C# has excellent results in network development.
At the same time, the U3D team will also shift the focus of support to C#, which means that the focus of documentation, examples, and community support will be on C#. C#’s documentation will be the most complete, and C#’s code examples will be the most complete. Specifically, the number of people discussing in the community using C# will be the largest.
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