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This article mainly introduces the analysis of custom objects in js, which has certain reference value. Now I share it with everyone. Friends in need can refer to it
var person = { name: "sun", age: 18, work: function () { console.log(this.name + "is working..."); }, address: { home: "大屯里xxx路xxx小区xx单元xxx室", phone: "123456789", } }; person.work(); console.log(person.address.home);
var person = { age: 18, address: { home: "大屯里xxx路xxx小区xx单元xxx室", phone: "123456789", } }; Object.defineProperties(person, { name: { value: "sun", // 该属性的值,可被读取 writable: true, // 表示能否修改属性的值,默认值为true configurable: true, // 表示能否delete该属性并重新定义,直接在对象上定义的属性默认值为true enumerable: true // 表示能否通过for-in枚举,直接在对象上定义的属性默认值为true }, work: { value: function(){ console.log(this.name + "is working..."); }, // 通过Object.defineProperty和Object.defineProperties定义属性, // 如果没有声明writable、configurable、enumerable,它们的默认值都是false } }); person.work(); console.log(person.address.home);
var circle = { value: 10, get girth(){ return 2 * 3.14 * this.R }, get area(){ return 3.4 * this.R * this.R }, }; Object.defineProperty(circle, "R", { get : function () { return this.value; }, set : function (val) { console.log("半径被修改了!"); this.value = val; } }); circle.R = 100; console.log("girth: " + circle.girth + "area: " + circle.area);
var circle = { R: 10, // __proto__: null, get area(){ return 3.4 * this.R * this.R }, }; Object.defineProperty(circle, "site", { value: [0, 2.2, 4.1], // enumerable: true, // 是否可配置(读取),不设置为true时,Object.keys(circle))和Object.values(circle))将获取不到该键值对 }); console.log("R" in circle); // 检查属性 console.log(circle.hasOwnProperty("R")); // 检查自有的属性 console.log(circle.propertyIsEnumerable("R")); // 检查属性是否是可枚举的 // Object对象的方法 console.log(Object.keys(circle)); console.log(Object.values(circle)); console.log(Object.getOwnPropertyNames(circle)); // 检查对象自身所有属性 console.log(Object.getOwnPropertyDescriptor(circle, "R")); // 得到circle对象关于R属性的描述
- 每一次创建函数,解析器都会向函数中添加一个属性:prototype - 如果函数作为普通函数调用prototype,没有任何作用 - 当该函数以构造函数的形式调用时,它会有一个隐含的属性__proto__指向其原型对象 - 每个实例有各自的__proto__指向原型对象的prototype, 也就是原型对象中的属性和方法被调用函数"共享" - 当类的原型对象prototype指向的内存地址发生改变时,已创建实例的__proto__ !== prototype,也就是不会被覆盖。而新创建的实例仍然是__proto__ === prototyp
function Person(name, age) { this.name = name; this.age = age; } // Person.prototype.gender = "male"; // Person.prototype.sayHello = function () { // return this.name + ", " + this.age + "years old." // }; Person.prototype = { gender: "male", sayHello: function () { return this.name + ", " + this.age + "years old." } }; var p1 = new Person("孙悟空", 2000); p1.sayHello(); console.log(Person.prototype); console.log(Person.prototype.constructor === Person);
function Person() {} var obj1 = { gender: "male"}; // 创建两个内存地址 var obj2 = { age: 200 }; Person.prototype = obj1; var p1 = new Person(); console.log(p1.__proto__ === Person.prototype); console.log(p1.__proto__.gender); console.log(Person.prototype); Person.prototype = obj2; var p2 = new Person(); console.log(p2.__proto__.age); console.log(Person.prototype); console.log(p1.__proto__.age); // undefined console.log(p2.__proto__.gender); // undefined console.log(p1.__proto__ === Person.prototype); // false,表示当prototype指向的内存地址改变时,已经创建的实例对象的__proto__仍指向原来的内存地址 console.log(p2.__proto__ === Person.prototype);
function Person() {} Person.prototype = {name: "xxx", age: 100,}; var p1 = new Person(); console.log(p1.__proto__.name); Person.prototype = { price: 998,}; var p2 = new Person(); console.log(p2.__proto__.price); console.log(p1.__proto__.price); // undefined console.log(p2.__proto__.name); // undefiend console.log(p1.__proto__ === Person.prototype); // false, 原型对象的内存地址引用已发生改变 console.log(p1.__proto__.age); // __proto__指向的内存地址被保留 console.log(p2.__proto__ === Person.prototype); // true
function Person() {} Person.prototype = { price: 60 }; var p1 = new Person(); Person.prototype = { price: 998}; var p2 = new Person(); console.log(p1.__proto__ === Person.prototype); // 依然是false console.log(p2.__proto__ === Person.prototype); // true
// prototype非常类似python中的静态属性和静态方法。每个实例都可以访问同一块内存空间。 function Person() {} Person.prototype = {price: 60}; var p1 = new Person(); var p2 = new Person(); console.log(p1.__proto__.price); console.log(p2.__proto__.price); console.log(Person.prototype.price);
// 当访问实例对象的一个属性或方法时,它会先在对象自身中查找,如果有则直接使用;如果没有则在原型对象中继续查找,如果有则直接使用 function Person() {} Person.prototype = {price: 60}; var p1 = new Person(); var p2 = new Person(); console.log(p1.price); console.log(p2.price); console.log(Person.prototype.price);
// 字面量方法(工厂方法) -- 直接在var obj = {}内部写代码,缺点是只实例化一次 // 构造函数方法 -- 只用构造函数声明this,缺点是可扩展性差,数据重复 // 原型方法 -- 只用prototype声明共有的属性和方法,缺点是实例的数据相同,不满足多态
// 最广泛的使用方法 function Person(name, age) { this.name = name; this.age = age; } // prototype写在外面是为了保证其动态增加公共属性和方法 Person.prototype.sayHello = function () { console.log(this.name + ", " + this.age + " years old."); // 把共有的属性和方法封装到prototype中 }; var p = new Person("孙悟空", 2000); p.sayHello();
// 我把它写给Person的属性,让父类也能够访问 function Person(name, age) { Person.group = Person.prototype.group = "西天取经组"; Person.toString = Person.prototype.toString = function (){ console.log("Person: " + Person.group) }; this.name = name; this.age = age; this.sayHello = function () { console.log(this.name + ", " + this.age + "years old.") }; } var person = new Person("孙悟空", 2000); console.log(person.constructor); // 检查构造器函数 console.log(person instanceof Person); // 检查是否为其原型类 person.sayHello(); Person.toString();
// 也是常用的方法 function Person(name, age) { this.name = name; this.age = age; if (typeof Person._initialized === "undefined"){ Person.prototype.sayHello = function () { console.log(this.name + ", " + this.age + " years old."); }; Person._initialized = true; } } var p = new Person("孙悟空", 2000); p.sayHello();
// 混合工厂方法 -- 存在与工厂方法类似的问题,不建议使用 function Person(name, age) { var obj = {}; obj.name = name; obj.age = age; obj.sayHello = function () { console.log(this.name + ", " + this.age + " years old."); }; return obj } var p = new Person("孙悟空", 2000); p.sayHello();
function Person(name, age) { // 静态属性 Person.group = "西天取经四人组,暗合金木水火土"; // 静态方法 Person.introduce = function () { console.log("贫僧自东土大唐而来") }; // 实例属性 this.name = name; this.age = age; // 实例方法,应该写在prototype中 this.say = function () { console.log("hello, i'm " + this.name); }; Person.prototype.introduce = Person.introduce; // 此时Person类和其实例都可以使用introduce方法 // 父类使用实例方法 Person.example = Person.prototype.example = function (self) { self = self || this; console.log(self.name + " " + self.age); } } // 在python中,实例可以访问父类的属性和方法,父类也可以使用实例方法 // 在java和js中,实例不能调用父类的静态属性和静态方法,父类不能使用实例方法 // 如果想让实例和父类共享一个属性或者方法,就只能放到方法区并创建引用 var sun = new Person("孙悟空", 2000); Person.introduce(); // 父类调用静态方法 sun.say(); sun.introduce(); // 实例调用静态方法 Person.example(sun); // 父类调用实例方法 sun.example(); // 子类调用实例方法 // 可见,prototype是父类和实例的沟通桥梁
function Person(name, age) { this.name = name; this.age = age; this.sayHello = function () { console.log(this.name + ", " + this.age + "years old.") }; } function New(Person) { return function () { var obj = {"__proto__": Person.prototype}; // 必须写在这里 Person.apply(obj, arguments); // arguments同this一样,是默认自带的关键字,用于存储传入的参数 return obj } } var temp = New(Person); var p1 = temp("孙悟空", 2000); var p2 = temp("猪八戒", 1); p1.sayHello(); p2.sayHello();
var person = { name: "Li", age: 16, address: { home: "none", city: "none", }, say: function(){ console.log("hello, guy.") } }; var child = {gender:"female",}; function extendDeeply (p, c){ var c = c || {}; for (var prop in p) { if (typeof p[prop] === "object") { c[prop] = (p[prop].constructor === Array) ? [] : {}; extendDeeply(p[prop], c[prop]); } else { c[prop] = p[prop]; } } } extendDeeply(person, child); console.log(child); child.say();
function Person(name, age) { this.name = name; this.age = age; this.address = { home: "none", city: "none", } } Person.prototype.say = function () { console.log("hello, guy.") }; // 它继承的只是实例对象this,无法继承父类原型prototyp function Child(name, age) { Person.call(this, name, age); this.gender = "female"; } var child = new Child("Li", 16); console.log(child); // child.say(); 报错: child.say is not a function.
对象继承的缺点:只继承了实例对象的可访问的属性和方法,没有继承原型
// 原型链继承 function Person() {} Person.prototype.name = "Person"; Person.prototype.toString = function () { console.log(this.name); }; function Child(name, age) { this.age = age; this.name = name; } Child.prototype = Person.prototype; Child.prototype.constructor = Child; var child = new Child("Li", 16); console.log(child.name + " " + child.age); child.toString(); // 其缺点是之继承了原型,没有继承实例
function Person(name, age) { this.name = name; this.age = age; this.address = { home: "none", city: "none", } } Person.prototype.say = function () { console.log("hello, guy.") }; function Child(P, name, age) { function F() {} F.prototype = new P(name, age); var c = new F(); return c; } Child.prototype.constructor = Child; // 无法修正 var child = new Child(Person, "Li", 16); console.log(child); console.log(child.name); child.say(); console.log(child.constructor); // 结果为[Function: Person],构造器指向无法修正 console.log(child instanceof Child); // false console.log(child instanceof Person); // true
// Object.create继承,实现原理和上面的create类似 // 1.创建父类 function Person() {} Person.prototype.sayPerson = function () { console.log("hello, Person.") }; // 2.创建子类 function Child(gender) {this.gender = gender;} // 3.create继承 // Object.create的第二个参数是属性描述 Child.prototype = Object.create(Person.prototype, { name: { value: "Li", writable: true, enumerable: true, configurable: true, }, age: { value: 16, writable:true, configurable:true, enumerable:true, }, }); // 重写子类prototype Child.prototype.constructor = Child; // constructor 修正 // 4.在create之后写子类的prototype Child.prototype.sayChild = function () { console.log("hello, Child.") }; var child = new Child("female"); console.log(child); console.log(child.name + " " + child.age); child.sayChild(); child.sayPerson();
function Person(name, age) { this.name =name; this.age = age; } Person.prototype.toString = function () { console.log(this.name + " " + this.age); }; function Child(name, age, gender) { Person.call(this, name, age); this.gender = gender; } Child.prototype = new Person(); // new时不传参数,是为了只继承原型,即Child.prototype = Person.prototype // Child.prototype = Person.prototype; // 两者等价 Child.prototype.constructor = Child; var child = new Child("Li", 16, "female"); console.log(child); child.toString(); console.log(child instanceof Child); // true console.log(child instanceof Person); // true
js继承需要继承两部分内容: - 一部分是父类构造函数中的this定义属性和方法,相当于继承初始化的数据 - 另一部分是父类的prototype,相当于继承实例方法- 要实现this的继承,可以用call(apply);要实现prtotype的继承,可以用原型链 - 要实现两者的继承,可以用this+prototype的组合方式,Object.create本质上也是这种思路
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