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Recently during development, I discovered some problems with mobile pixels that I have never noticed before. This article mainly introduces you to relevant information about pixel display problems in mobile development tutorials. The article uses sample code The introduction is very detailed and has certain reference value for everyone's study or work. Friends who need it can follow the editor to study together.
Preface
I believe that in the process of mobile terminal development, everyone will find that the display on the mobile terminal is generally different from that on the desktop terminal. For example, when a block element with a size of 1334x750 pixels is displayed on the iPhone 6, although the nominal screen pixel density of the iPhone 6 on Apple's official website is 1334x750, we found that this block element with a size of 1334x750 pixels cannot cover the entire screen.
Then why? Let’s discuss it from several aspects.
Pixel density (PPI)
PPI (Pixel Per Inch), which means how many pixels per inch, similar to population Density and building density, the following figure illustrates several PPI representations.
Taking iPhone6 as an example, the general calculation formula for pixel density is: Math.sqrt(1366*1366 + 640*640)
But to calculate this PPI, we first need to know how many pixels there are on the device's screen, which is the first Pixel in Pixel Per Inch.
Device pixel (DP) && Device pixel ratio (DPR)
Device pixel (Device pixel), also called physical pixel (Physical pixel) ), which is the screen specifications of iPhone 6 mentioned at the beginning of this article. The pixels referred to in pixel density are device pixels. For general display devices, one pixel corresponds to a luminous point on the screen, so PPI is also called DPI (dots per inch), but this is only true on display devices. Equivalently, for example, it is different on a printer.
Since the screen specifications of each mobile phone on the market are different, some are 720P, some are 1080P, even 2K, etc. Some of the screens of these devices have more pixels and some have less pixels. If the same pixel is displayed , a situation like the following will occur:
The higher the PPI screen, the smaller the area that displays one pixel. A picture composed of 4x4 pixels If it is displayed on a screen with a PPI of 64, then the display will be reduced to half of the original size when switched to a screen with 256PPI.
Conversely, if you want to display the same effect on a screen with a PPI of 256 as a screen with a PPI of 64, you have to enlarge the image by 2 times.
Therefore, for mobile phones equipped with high-definition screens, manufacturers must ensure that all types of materials are displayed on their devices in the same way as standard-definition devices for the usability of their devices, that is, icons and text can be correctly recognized and clicked accurately. The solution is to enlarge all sizes several times. This magnification ratio is called Device Pixel Ratio (DPR). Generally, DPR corresponds to the following table:
Ȧ | ##ldpimdpi | hdpi | xhdpi | |
---|---|---|---|---|
120 | 160 | 240 | 320 | ##dpr |
1.0 | 1.5 | 2.0 |
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