Canvas, translated as "canvas" in Chinese, has a new
The process is probably very simple, mainly divided into the following three steps:
Yes, it is as simple as putting an elephant into the refrigerator, haha.
1. Main API
The main Canvas APIs used in the entire process are:
Drawing images: drawImage( )
Get image data: getImageData()
Rewrite image data: putImageData()
Export image: toDataURL()
1. drawImage()
As the name suggests, this method is used to draw the image on the Canvas canvas Among them, there are three specific usages:
① Position the image on the canvas: context.drawImage(img,x,y)
② Position the image on the canvas and specify the width and height of the image: context. drawImage(img,x,y,width,height)
③ Cut the image and position the cut part on the canvas: context.drawImage(img,sx,sy,swidth,sheight,x,y,width ,height)
The above parameter values are described in the following table:
Description | |
---|---|
Specifies the image, canvas, or video to use. | |
Optional. The x-coordinate position at which to start shearing. | |
Optional. The y-coordinate position to start shearing. | |
Optional. The width of the cropped image. | |
Optional. The height of the clipped image. | |
Place the x coordinate position of the image on the canvas. | |
Place the y coordinate position of the image on the canvas. | |
Optional. The width of the image to use. (Stretch or shrink the image) | |
Optional. The height of the image to use. (Stretch or shrink the image) |
2. getImageData()
This method is used to get image data from the Canvas canvas, The specific usage is as follows: Get the pixel data within the specified rectangular range of the canvas: var ImageData = context.getImageData(x,y,width,height)The above parameter values are described in the following table:
Description | |
---|---|
The x-coordinate of the upper left corner to start copying. | |
The y coordinate of the upper left corner to start copying. | |
The width of the rectangular area to be copied. | |
The height of the rectangular area to be copied. |
3. putImageData()
This method is very simple, it is used to rewrite the image data into the Canvas canvas. The specific usage is as follows:context.putImageData(imgData,x,y,dirtyX,dirtyY,dirtyWidth,dirtyHeight)The above parameter values are described in the following table:
Description | |
---|---|
Specifies the ImageData object to be put back into the canvas. | |
ImageData The x-coordinate of the upper left corner of the object, in pixels. | |
ImageData The y-coordinate of the upper left corner of the object, in pixels. | |
Optional. Horizontal value (x), in pixels, where to place the image on the canvas. | |
Optional. Horizontal value (y), in pixels, where to place the image on the canvas. | |
Optional. The width used to draw the image on the canvas. | |
Optional. The height at which the image is drawn on the canvas. |
参数 | 描述 |
---|---|
type | 可选。图片格式,默认为 image/png。 |
encoderOptions | 可选。在指定图片格式为 image/jpeg 或 image/webp的情况下,可以从 0 到 1 的区间内选择图片的质量。如果超出取值范围,将会使用默认值 0.92。其他参数会被忽略。 |
二、图片处理实例
本实例将通过代码简单介绍如何把彩色图片处理成黑白图片。
<!--HTML--> <canvas id="canvas" width="600" height="600"></canvas> <input id="handle" type="button" value="处理图片" /> <input id="create" type="button" value="生成图片" /> <p id="result"></p>
//JavaScript window.onload = function(){ var canvas = document.getElementById("canvas"), //获取Canvas画布对象 context = canvas.getContext('2d'); //获取2D上下文对象,大多数Canvas API均为此对象方法 var image = new Image(); //定义一个图片对象 image.src = 'imgs/img.jpg'; image.onload = function(){ //此处必须注意!后面所有操作均需在图片加载成功后执行,否则图片将处理无效 context.drawImage(image,0,0); //将图片从Canvas画布的左上角(0,0)位置开始绘制,大小默认为图片实际大小 var handle = document.getElementById("handle"); var create = document.getElementById("create"); handle.onclick = function(){ // 单击“处理图片”按钮,处理图片 var imgData = context.getImageData(0,0,canvas.width,canvas.height); //获取图片数据对象 var data = imgData.data; //获取图片数据数组,该数组中每个像素用4个元素来保存,分别表示红、绿、蓝和透明度值 var average = 0; for (var i = 0; i < data.length; i+=4) { average = Math.floor((data[i]+data[i+1]+data[i+2])/3); //将红、绿、蓝色值求平均值后得到灰度值 data[i] = data[i+1] = data[i+2] = average; 将每个像素点的色值重写 } imgData.data = data; context.putImageData(imgData,0,0); //将处理后的图像数据重写至Canvas画布,此时画布中图像变为黑白色 }; create.onclick = function(){ // 单击“生成图片”按钮,导出图片 var imgSrc = canvas.toDataURL(); //获取图片的DataURL var newImg = new Image(); var result = document.getElementById("result"); newImg.src = imgSrc; //将图片路径赋值给src result.innerHTML = ''; result.appendChild(newImg); }; }; };
可能上面代码写得不是很好,看起来也不是那么好理解,最好自己能够亲自写一写,这样对于自己理解会更加深刻一些。
以上内容就是Canvas处理图片的方法,希望对大家有帮助。
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