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JavaScript object-oriented - rewriting of prototypes

黄舟
黄舟Original
2017-01-19 15:14:501605browse

In the previous article, we introduced the memory model of the prototype and analyzed the status of the prototype at each stage through 4 pictures. Below we will first introduce some commonly used prototype and object property detection methods. Let’s take the Person class from the previous article as an example. The code to create the Person class is as follows:

function Person(){};
 
Person.prototype.name = "Leon";
Person.prototype.age = 22;
Person.prototype.say = fucntion(){
  alert(this.name + "," + this.age);
}
 
var p1 = new Person();
var p2 = new Person();
p2.name = "Ada";
 
p1.say();
p2.say();

1. Detect whether an object is the prototype of a certain function

alert(Person.prototype.isPrototypeOf(p1));    //true

This method can detect Whether the prototype of p1 is Person.

2. Detect the constructor of an object

alert(p1.constructor == Person);    //true

3. Detect whether an attribute is your own attribute

alert(p1.hasOwnProperty("name"));   //false
alert(p2.hasOwnProperty("name"));   //true

Object p1 does not have a name attribute in its own space. So return false. The object p2 reassigns the name attribute, and the name attribute exists in its space, so it returns true.

4. Delete attributes in your own space through delete

delete p2.name;
p2.say();
alert(p2.hasOwnProperty("name")); //false

We can use delete to delete an attribute in the object's own space, as shown in the above code.

5. Use the in attribute to detect whether an object contains a certain attribute in the prototype or itself

alert("name" in p1); //在原型中有,所以为true
alert("name" in p2); //在自己的空间中有,所以为true

If an attribute is not found in the prototype or its own space, the result obtained It's false.

6. Custom method to detect whether a certain attribute exists in the prototype

function hasPrototypeProperty(obj,prop){
  return(!obj.hasOwnProperty(prop) && (prop in obj));
}

In the above code, we have customized a method to detect whether a certain attribute exists in the prototype, which can be used as follows This method:

alert(hasPrototypeProperty(p1,"name")); //true
alert(hasPrototypeProperty(p2,"name")); //false

Because the name attribute of the p1 object exists in the prototype, it returns true, and the name attribute of the p2 object is in its own space, so it returns false.

Rewriting the prototype

If we write the code as before, there will be a large number of Person.prototype.xxx statements, which is not convenient for us to read and understand. We can rewrite the prototype in a Json-like format. The code is as follows:

//重写原型
Person.prototype = {
  name:"Leon",
  age:22,
  say:function(){
    alert(this.name+ "," + this.age);
  }
}
var p1 = new Person();
p1.say();

After using the above method to rewrite the prototype, since the prototype has been rewritten and not specified through Person.prototype, at this time The constructor no longer points to Person, but to Object.

alert(p1.constructor == Person); //false

If the constructor is really important to your program, you can declare the prototype pointer in json.

Person.prototype = {
  constructor:Person, //手动指定constructor
  name:"Leon",
  age:22,
  say:function(){
    alert(this.name+ "," + this.age);
  }
}

Problems with prototype rewriting

When rewriting the prototype, we may encounter some of the following problems. Next, let's first look at a piece of prototype rewritten code that will cause problems, and then analyze the memory model at each stage in the code. The code is as follows:

// 创建Person类
function Person(){}
 
var p1 = new Person();
//在Person的原型上添加了sayHi()方法
Person.prototype.sayHi = function(){
  alert(this.name + "Hi!");
}
p1.sayHi();   //输出: undefined:hi!
 
// 对Person原型进行重写
Person.prototype = {
  constructor:Person, //手动指定constructor
  name:"Leon",
  age:22,
  say:function(){
    alert(this.name+ "," + this.age);
  }
}
 
var p2 = new Person();
p2.sayHi();
 
p2.say();//正确
p1.say();//报错

In the above code, we first create a Person class. At this time, the memory model of the Person prototype is as shown below:

JavaScript object-oriented - rewriting of prototypes

Then we created the p1 object, and then added a sayHi() method to the Person prototype. At this time, the memory model of the Person prototype is as shown below:

var p1 = new Person();
//在Person的原型上添加了sayHi()方法
Person.prototype.sayHi = function(){
  alert(this.name + "Hi!");
}
p1.sayHi();   //输出: undefined:hi!

JavaScript object-oriented - rewriting of prototypes


Pay attention to the current memory model, because in this state, There is no name attribute in the p1 object's own space or in the Person prototype, so when the p1.sayHi() method is executed, the this.name attribute is undefined, and the final output result is undefined:hi!.

Next we rewrote the Person prototype and added some properties and methods to the prototype.

// 对Person原型进行重写
Person.prototype = {
  constructor:Person //手动指定constructor
  name:"Leon",
  age:22,
  say:function(){
    alert(this.name+ "," + this.age);
  }
}
p1.sayHi();   //输出: undefined:hi!

The prototype memory model at this time is as shown below:

JavaScript object-oriented - rewriting of prototypes

After the prototype is rewritten, JavaScript will allocate a new memory for the prototype, Person class Points to the new prototype object, and the _proto_ attribute of the originally created p1 object still points to the previous prototype object.

At this time, if we execute p1.sayHi(), the program will not report an error, but the execution result is still undefined:hi!, because there is no name attribute in the p1 object and the prototype it points to. .

Finally, after prototype rewriting, we create object p2.

var p2 = new Person();
p2.sayHi();

The prototype memory model at this time is as shown below:

JavaScript object-oriented - rewriting of prototypes

The _proto_ attribute of the newly created p2 object points to the rewritten Prototype object, if the p2.sayHi() method is executed at this time, there will be no sayHi() method on the p2 object and the prototype it points to, so the program will report an error.

If the p1.say() method is executed at this time, since there is no say() method in p1 or the prototype it points to, the program will report an error.

Through the analysis of the prototype memory model above, we can know that the prototype rewriting position will directly affect the properties and methods of the object. The properties and methods of objects created before rewriting and objects created after rewriting are different. the same. The memory model diagrams above must be kept in mind at all times.

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