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In JavaScript, each function has a prototype (prototype) attribute, which is an object. Its function is to enable all object instances of a specific type to share the properties and methods it contains.
The prototype is a very special object in JavaScript. When a function is created, a prototype object will be generated. When a specific object is created through the constructor of this function, in this specific object , there will be a property pointing to the prototype.
The following code demonstrates how to create JavaScript objects through prototypes. Using prototype-based creation, the properties and methods can be set as properties and methods exclusive to the object Person. They can no longer be called through the window, thus meeting the encapsulation requirements of the object.
function Person(){}; Person.prototype.name = "Leon"; Person.prototype.age = 22; Person.prototype.say = fucntion(){ alert(this.name + "," + this.age); } var p1 = new Person(); p1.say();
Memory model analysis of prototype
In the process of using the prototype method to create a class, the prototype will have 4 different states in the memory. We still use the above example of creating the Person class to analyze the prototype memory model. The code is as follows:
// 第一种状态 function Person(){}; // 第二种状态 Person.prototype.name = "Leon"; Person.prototype.age = 22; Person.prototype.say = fucntion(){ alert(this.name + "," + this.age); } // 第三种状态,创建了一个对象之后会有一个_proto_属性指向原型 // 在使用时如果对象内部没有找到该属性,就会去原型中查找 var p1 = new Person(); p1.say(); // 第四种状态 var p2 = new Person(); p2.name = "Ada"; p2.say();
First, we create a Person function through function Person(){};. At this time, the prototype memory model of the Person function is as shown below:
// 第一种状态 function Person(){};
A space will be allocated for the Person function in the memory, and there will be a prototype attribute in this space. In addition, a prototype object will be created for the function, and there will be a constructor attribute in the prototype object. The relationship between the Person function and its prototype object is shown in the figure. We call the memory model at this time the first state of the prototype.
Then we set the properties and methods for the Person function through the prototype, which is the second state of the prototype memory model.
// 第二种状态 Person.prototype.name = "Leon"; Person.prototype.age = 22; Person.prototype.say = fucntion(){ alert(this.name + "," + this.age); }
After adding the above code, the memory model structure of the prototype is as shown below:
At this time, the methods and attributes added through the prototype are all Stored in the prototype's memory space.
Next, after we complete the creation of the Person class, we can create a Person object through the new keyword. This is the third state of the prototype memory model.
// 第三种状态 var p1 = new Person(); p1.say();
The third state of the prototype memory model is shown in the figure below:
We create a Person object p1 through new Person(). At this time A memory space will be allocated for the p1 object in the memory. There will be a _proto_ internal attribute in the memory space of p1. This internal attribute cannot be accessed and it also points to the Person prototype.
Although _proto_ internal attributes are hidden, we can use the Person.prototype.isPrototypeOf(p1) method to detect whether p1 has _proto_ pointing to the prototype of Person.
console.info(Person.prototype.isPrototypeOf(p1)); // 控制台输出:true
After completing the creation of the p1 object, the say() method is called through the p1 object. At this time, there is no say() method in the memory space of the p1 object. When the say() method cannot be found in the memory space of p1, JavaScript will search the prototype of Preson through the _proto_ attribute, and after finding it, the corresponding say() method will be executed.
In addition to the above three states, the prototype memory model also has a fourth state.
If we create another Person object p2 and modify the name attribute of the p2 object to "Ada", the fourth state of the prototype memory model will appear.
// 第四种状态var p2 = new Person();p2.name = "Ada";p2.say();
The prototype memory model after calling the above code is as shown below:
When the object p2 is created, it will also be stored in the memory for it. Allocate space, and there will also be a _proto_ internal attribute in the space of the p2 object pointing to the prototype of Person.
When we assign a value to the name attribute of object p2 through p2.name = "Ada";, JavaScript will set its own name attribute in the memory space of p2 and set the value to "Ada".
Then we called the say() method. In this method, we need to obtain the name attribute of p2. It will first search whether there is a name attribute in the memory space of the p2 object itself. If it is found, it will not Then go to the Person prototype to find it. Obviously, there is a name attribute in the space of the p2 object at this time, so the name printed by calling the say() method is "Ada", not "Leon".
It is important to note that the value in the prototype will not be replaced, but will only be overwritten by the same-named property in the object's own space during property search.
The above are the four states of the prototype memory model. Understanding these four states is the key to mastering the prototype.
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