1. Function: Ensure that a class has only one instance. 3. Advantages and Disadvantages The Singleton mode appears as a replacement for "global variables". Therefore, it has the characteristics of a global variable: it is globally visible and runs throughout the entire life cycle of the application. It also has properties that global variables do not have: there can only be one object instance of the same type. 4. Implement the Singleton definition in the textbook as follows:
class Singleton
{
public:
static Singleton* Instance() ;
PRotected:
Singleton() {}
private:
static Singleton *_instance ;
Singleton(const Singleton& ) ;
Singleton& Operator=(const Singleton&) ;
} ; Singleton* Singleton::_instance = NULL ; Singleton* Singleton::Instance()
{
(_instance == NULL) ? _instance = new Singleton() : 0 ; //lazy initialization
return _instance ;
} (1) Because it returns a pointer, in order to prevent users from calling the delete function, static Singleton *_instance; can be changed to define static Singleton _instance in Instance(). This is obviously safer, and it also has the characteristics of lazy initialization (that is, it is created only when accessed for the first time).
(2) Suppose you need to derive a subclass from Singleton, and the subclass also needs to have the same properties, which can only create one instance. I think this is difficult to do. The fundamental reason is that the Instance() function is not a virtual function and does not have polymorphic properties. A common method is to move the Instance() function into a subclass. At this time, you can only use static Singleton *_instance, but not static Singleton _instance. Unless you also move _instance to the subclass, no matter what you do, Not elegant. Another way is to use templates. The specific method to use can only be weighed according to the actual situation.
5. Sample code (1) Without subclass namespace DesignPattern_Singleton
{ class Singleton
{
public:
static Singleton* Instance() { static Singleton _instance; return &_instance; }
protected:
Singleton() {}
private:
Singleton(const Singleton&) ;
Singleton& operator=(const Singleton&) ;
} ;
} Client code:
{
using namespace DesignPattern_Singleton ;
Singleton *p = Singleton::Instance() ;
.. ....
} (2) When there are subclasses
Method 1:
namespace DesignPattern_Singleton
{
// class Singleton
class Singleton
{
protected:
Singleton() {}
static Singleton *_instance;
private :
Singleton(const Singleton&) ;
Singleton& operator=(const Singleton&) ;
} ;
Singleton* Singleton::_instance = NULL ; // class ConcreteSingleton
class ConcreteSingleton : public Singleton
{
public:
static Singleton* Instance () ;
protected:
ConcreteSingleton() {}
} ; Singleton* ConcreteSingleton::Instance()
{
(_instance == NULL) ? _instance = new ConcreteSingleton() : 0 ;
return _instance ;
}
} Client code:
{
using namespace DesignPattern_Singleton;
Singleton *p = ConcreteSingleton::Instance();
} Method 2:
namespace DesignPattern_Singleton
{
// class Singleton
class Singleton
{
protected:
Singleton() {}
private:
Singleton(const Singleton&) ;
Singleton& operator=(const Singleton&) ;
} ; // class ConcreteSingleton
class ConcreteSingleton : public Singleton
{
public:
static Singleton* Instance() { static ConcreteSingleton _instance ; return &_instance ; }
protected:
ConcreteSingleton() {}
} ;
} Client code:
{
using namespace DesignPattern_Singleton ;
Singleton *p = ConcreteSingleton::Instance() ;
} Method three:
namespace DesignPattern_Singleton
{
template
class Singleton
{
public:
static T* Instance() { static T _instance ; return &_instance ; }
protected:
Singleton() {}
private:
Singleton( const Singleton &) ;
Singleton& operator=(const Singleton&) ;
} ; class ConcreteSingleton : public Singleton {} ;
} Client code
{
using namespace DesignPattern_Singleton ; ConcreteSingleton *p = ConcreteSingleton::Instance( ) ;
}
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The combination of C# and .NET provides developers with a powerful programming environment. 1) C# supports polymorphism and asynchronous programming, 2) .NET provides cross-platform capabilities and concurrent processing mechanisms, which makes them widely used in desktop, web and mobile application development.

.NETFramework is a software framework, and C# is a programming language. 1..NETFramework provides libraries and services, supporting desktop, web and mobile application development. 2.C# is designed for .NETFramework and supports modern programming functions. 3..NETFramework manages code execution through CLR, and the C# code is compiled into IL and runs by CLR. 4. Use .NETFramework to quickly develop applications, and C# provides advanced functions such as LINQ. 5. Common errors include type conversion and asynchronous programming deadlocks. VisualStudio tools are required for debugging.

C# is a modern, object-oriented programming language developed by Microsoft, and .NET is a development framework provided by Microsoft. C# combines the performance of C and the simplicity of Java, and is suitable for building various applications. The .NET framework supports multiple languages, provides garbage collection mechanisms, and simplifies memory management.

C# and .NET runtime work closely together to empower developers to efficient, powerful and cross-platform development capabilities. 1) C# is a type-safe and object-oriented programming language designed to integrate seamlessly with the .NET framework. 2) The .NET runtime manages the execution of C# code, provides garbage collection, type safety and other services, and ensures efficient and cross-platform operation.

To start C#.NET development, you need to: 1. Understand the basic knowledge of C# and the core concepts of the .NET framework; 2. Master the basic concepts of variables, data types, control structures, functions and classes; 3. Learn advanced features of C#, such as LINQ and asynchronous programming; 4. Be familiar with debugging techniques and performance optimization methods for common errors. With these steps, you can gradually penetrate the world of C#.NET and write efficient applications.

The relationship between C# and .NET is inseparable, but they are not the same thing. C# is a programming language, while .NET is a development platform. C# is used to write code, compile into .NET's intermediate language (IL), and executed by the .NET runtime (CLR).

C#.NET is still important because it provides powerful tools and libraries that support multiple application development. 1) C# combines .NET framework to make development efficient and convenient. 2) C#'s type safety and garbage collection mechanism enhance its advantages. 3) .NET provides a cross-platform running environment and rich APIs, improving development flexibility.

C#.NETisversatileforbothwebanddesktopdevelopment.1)Forweb,useASP.NETfordynamicapplications.2)Fordesktop,employWindowsFormsorWPFforrichinterfaces.3)UseXamarinforcross-platformdevelopment,enablingcodesharingacrossWindows,macOS,Linux,andmobiledevices.


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