


25 good PHP game programming script code sharing (1)_PHP tutorial
Simple Dice Roller
Many games and gaming systems require dice. Let's start with the easy part: rolling a six-sided die. Essentially, rolling a six-sided die is simply choosing a random number between 1 and 6. In PHP, this is very simple: echo rand(1,6);.
In many cases, this is basically simple. But when dealing with games of chance, we need some better implementation. PHP provides a better random number generator: mt_rand(). Without delving too deeply into the differences between the two, mt_rand can be thought of as a faster and better random number generator: echo mt_rand(1,6);. It would be even better if you put this random number generator into a function.
Listing 1. Using the mt_rand() random number generator function
<ol class="dp-c"> <li class="alt"><span><span class="keyword">function</span><span> roll () { </span></span></li> <li> <span class="keyword">return</span><span> mt_rand(1,6); </span> </li> <li class="alt"><span>} </span></li> <li> <span class="func">echo</span><span> roll(); </span> </li> </ol>
Then you can pass the type of dice to be rolled as a parameter to the function.
Listing 2. Passing the dice type as a parameter
<ol class="dp-c"> <li class="alt"><span><span class="keyword">function</span><span> roll (</span><span class="vars">$sides</span><span>) { </span></span></li> <li> <span class="keyword">return</span><span> mt_rand(1,</span><span class="vars">$sides</span><span>); </span> </li> <li class="alt"><span>} </span></li> <li> <span class="func">echo</span><span> roll(6); </span><span class="comment">// roll a six-sided die </span><span> </span> </li> <li class="alt"> <span class="func">echo</span><span> roll(10); </span><span class="comment">// roll a ten-sided die </span><span> </span> </li> <li> <span class="func">echo</span><span> roll(20); </span><span class="comment">// roll a twenty-sided die</span><span> </span> </li> </ol>
From here, we can continue to roll as many dice at once as needed, returning an array of results; we can also roll multiple dice of different types at once. But most tasks can be done using this simple script.
Random Name Generator
If you're running a game, writing a story, or creating a large number of characters at once, it can sometimes be overwhelming to deal with the constant stream of new names. Let's take a look at a simple random name generator that can be used to solve this problem. First, let's create two simple arrays — one for first names and one for last names.
Listing 3. Two simple arrays of first name and last name
<ol class="dp-c"> <li class="alt"><span><span class="vars">$male</span><span> = </span><span class="keyword">array</span><span>( </span></span></li> <li> <span class="string">"William"</span><span>, </span> </li> <li class="alt"> <span class="string">"Henry"</span><span>, </span> </li> <li> <span class="string">"Filbert"</span><span>, </span> </li> <li class="alt"> <span class="string">"John"</span><span>, </span> </li> <li> <span class="string">"Pat"</span><span>, </span> </li> <li class="alt"><span>); </span></li> <li> <span class="vars">$last</span><span> = </span><span class="keyword">array</span><span>( </span> </li> <li class="alt"> <span class="string">"Smith"</span><span>, </span> </li> <li> <span class="string">"Jones"</span><span>, </span> </li> <li class="alt"> <span class="string">"Winkler"</span><span>, </span> </li> <li> <span class="string">"Cooper"</span><span>, </span> </li> <li class="alt"> <span class="string">"Cline"</span><span>, </span> </li> <li><span>); </span></li> </ol>
You can then select a random element from each array: echo $male[array_rand($male)] . ' ' . $last[array_rand($last )];. To extract multiple names at once, just mix the arrays and extract as needed.
Listing 4. Mixed Name Array
<ol class="dp-c"> <li class="alt"><span><span>shuffle(</span><span class="vars">$male</span><span>); </span></span></li> <li> <span>shuffle(</span><span class="vars">$last</span><span>); </span> </li> <li class="alt"> <span class="keyword">for</span><span> (</span><span class="vars">$i</span><span> = 0; </span><span class="vars">$i</span><span> <span class="vars">$i</span><span>++) { </span></span> </li> <li> <span class="func">echo</span><span> </span><span class="vars">$male</span><span>[</span><span class="vars">$i</span><span>] . </span><span class="string">' '</span><span> . </span><span class="vars">$last</span><span>[</span><span class="vars">$i</span><span>]; </span> </li> <li class="alt"><span>} </span></li> </ol>
Based on this basic concept, we can create a text file that holds first and last names. If you store a name on each line of a text file, you can easily separate the file contents with newlines to build an array of source code.
Listing 5. Creating a text file of names
<ol class="dp-c"> <li class="alt"><span><span class="vars">$male</span><span> = </span><span class="func">explode</span><span>(</span><span class="string">'n'</span><span>, </span><span class="func">file_get_contents</span><span>(</span><span class="string">'names.female.txt'</span><span>)); </span></span></li> <li> <span class="vars">$last</span><span> = </span><span class="func">explode</span><span>(</span><span class="string">'n'</span><span>, </span><span class="func">file_get_contents</span><span>(</span><span class="string">'names.last.txt'</span><span>)); </span> </li> </ol>
Build or find some good name files (some are included in the code archive) and we'll never have to worry about names again.
Scenario Generator
Utilizing the same basic principles we used to build name generators, we can build scenario generators. This generator is useful not only in role-playing games, but also in situations where you need to use a collection of pseudo-random environments (which can be used for role-playing, improvisation, writing, etc.). One of my favorite games, Paranoia, includes a "mission blender" in its GM Pack. The Mission Mixer can be used to combine complete missions while rolling the dice quickly. Let's put together our own scene generator.
Consider the following scenario: You wake up and find yourself lost in the jungle. You know you have to get to New York, but you don’t know why. You can hear dogs barking nearby and the distinct sounds of enemy seekers. You're cold, shaking, and unarmed. Each sentence in the scene introduces a specific aspect of the scene:
“You wake up and find yourself lost in the jungle” — This sentence will establish the setting.
“You know you have to get to New York” — This sentence will describe the goal.
“You can hear the dogs barking” — This sentence will introduce the enemy.
“You’re cold, shaking, and unarmed” — this sentence will add complexity.
Just like you created the text files for First Name and Last Name, first create text files for Settings, Objectives, Enemies, and Complexity respectively. Sample files are included in the code archive. Once you have these files, the code to generate the scene is basically the same as the code to generate the name.
Listing 6. Generating the scene
<ol class="dp-c"> <li class="alt"><span><span class="vars">$settings</span><span> = </span><span class="func">explode</span><span>(</span><span class="string">"n"</span><span>, </span><span class="func">file_get_contents</span><span>(</span><span class="string">'scenario.settings.txt'</span><span>)); </span></span></li> <li> <span class="vars">$objectives</span><span> = </span><span class="func">explode</span><span>(</span><span class="string">"n"</span><span>, </span><span class="func">file_get_contents</span><span>(</span><span class="string">'scenario.objectives.txt'</span><span>)); </span> </li> <li class="alt"> <span class="vars">$antagonists</span><span> = </span><span class="func">explode</span><span>(</span><span class="string">"n"</span><span>, </span><span class="func">file_get_contents</span><span>(</span><span class="string">'scenario.antagonists.txt'</span><span>)); </span> </li> <li> <span class="vars">$complicati</span><span>**** = </span><span class="func">explode</span><span>(</span><span class="string">"n"</span><span>, </span><span class="func">file_get_contents</span><span>(</span><span class="string">'scenario.complicati****.txt'</span><span>)); </span> </li> <li class="alt"> <span>shuffle(</span><span class="vars">$settings</span><span>); </span> </li> <li> <span>shuffle(</span><span class="vars">$objectives</span><span>); </span> </li> <li class="alt"> <span>shuffle(</span><span class="vars">$antagonists</span><span>); </span> </li> <li> <span>shuffle(</span><span class="vars">$complicati</span><span>****); </span> </li> <li class="alt"> <span class="func">echo</span><span> </span><span class="vars">$settings</span><span>[0] . </span><span class="string">' '</span><span> . </span><span class="vars">$objectives</span><span>[0] . </span><span class="string">' '</span><span> . </span><span class="vars">$antagonists</span><span>[0] . </span><span class="string">' '</span><span> </span> </li> <li> <span>. </span><span class="vars">$complicati</span><span>****[0] . </span><span class="string">"<br>n"</span><span>; </span> </li> </ol>
We can add elements to the scene by adding new text files, and we may wish to add multiple levels of complexity. The more content you add to the basic text file, the more the scene changes over time.
Deck builder and shuffler
If you are going to play poker and deal with card-related scripts, we need to integrate a deck builder with the tools in the shuffler. First, let's build a standard deck of cards. Two arrays need to be constructed - one to hold the group of cards of the same suit, and another to hold the face of the card. This gives you great flexibility if you need to add new decks or card types later.
Listing 7. Build a standard deck of playing cards
<ol class="dp-c"> <li class="alt"><span><span class="vars">$suits</span><span> = </span><span class="keyword">array</span><span> ( </span></span></li> <li> <span class="string">"Spades"</span><span>, </span><span class="string">"Hearts"</span><span>, </span><span class="string">"Clubs"</span><span>, </span><span class="string">"Diamonds"</span><span> </span> </li> <li class="alt"><span>); </span></li> <li> <span class="vars">$faces</span><span> = </span><span class="keyword">array</span><span> ( </span> </li> <li class="alt"> <span class="string">"Two"</span><span>, </span><span class="string">"Three"</span><span>, </span><span class="string">"Four"</span><span>, </span><span class="string">"Five"</span><span>, </span><span class="string">"Six"</span><span>, </span><span class="string">"Seven"</span><span>, </span><span class="string">"Eight"</span><span>, </span> </li> <li> <span class="string">"Nine"</span><span>, </span><span class="string">"Ten"</span><span>, </span><span class="string">"Jack"</span><span>, </span><span class="string">"Queen"</span><span>, </span><span class="string">"King"</span><span>, </span><span class="string">"Ace"</span><span> </span> </li> <li class="alt"><span>); </span></li> </ol>
Then build a deck array to hold all card values. This can be done simply using a pair of foreach loops.
Listing 8. Constructing an array of playing cards
<ol class="dp-c"> <li class="alt"><span><span class="vars">$deck</span><span> = </span><span class="keyword">array</span><span>(); </span></span></li> <li> <span class="keyword">foreach</span><span> (</span><span class="vars">$suits</span><span> </span><span class="keyword">as</span><span> </span><span class="vars">$suit</span><span>) { </span> </li> <li class="alt"> <span class="keyword">foreach</span><span> (</span><span class="vars">$faces</span><span> </span><span class="keyword">as</span><span> </span><span class="vars">$face</span><span>) { </span> </li> <li> <span class="vars">$deck</span><span>[] = </span><span class="keyword">array</span><span> (</span><span class="string">"face"</span><span>=></span><span class="vars">$face</span><span>, </span><span class="string">"suit"</span><span>=></span><span class="vars">$suit</span><span>); </span> </li> <li class="alt"><span>} </span></li> <li><span>} </span></li> </ol>
After constructing an array of playing cards, we can easily shuffle the deck and randomly draw a card.
List 9. Shuffle the deck and randomly draw a card
<ol class="dp-c"> <li class="alt"><span><span>shuffle(</span><span class="vars">$deck</span><span>); </span></span></li> <li> <span class="vars">$card</span><span> = </span><span class="func">array_shift</span><span>(</span><span class="vars">$deck</span><span>); </span> </li> <li class="alt"> <span class="func">echo</span><span> </span><span class="vars">$card</span><span>[</span><span class="string">'face'</span><span>] . </span><span class="string">' of '</span><span> . </span><span class="vars">$card</span><span>[</span><span class="string">'suit'</span><span>]; </span> </li> </ol>
Now we have a shortcut to draw multiple decks of cards or build a multideck shoe.
Win Odds Calculator: Dealing Cards
Since the face and suit of each card are tracked separately when building a poker deck, the deck can be used programmatically to calculate the odds of getting a specific card. First draw five cards from each hand.
清单 10. 每只手抽出五张牌
<ol class="dp-c"> <li class="alt"><span><span class="vars">$hands</span><span> = </span><span class="keyword">array</span><span>(1 => </span><span class="keyword">array</span><span>(), 2=></span><span class="keyword">array</span><span>()); </span></span></li> <li> <span class="keyword">for</span><span> (</span><span class="vars">$i</span><span> = 0; </span><span class="vars">$i</span><span> <span class="vars">$i</span><span>++) { </span></span> </li> <li class="alt"> <span class="vars">$hands</span><span>[1][] = implode(</span><span class="string">" of "</span><span>, </span><span class="func">array_shift</span><span>(</span><span class="vars">$deck</span><span>)); </span> </li> <li> <span class="vars">$hands</span><span>[2][] = implode(</span><span class="string">" of "</span><span>, </span><span class="func">array_shift</span><span>(</span><span class="vars">$deck</span><span>)); </span> </li> <li class="alt"><span>} </span></li> </ol>
然后可以查看这副牌,看看剩余多少张牌以及抽到特定牌的机率是多少。查看剩余的牌数十分简单。只需要计算 $deck 数组中包含的元素数。要获得抽到特定牌的机率,我们需要一个函数来遍历整副牌并估算其余牌以查看是否匹配。
清单 11. 计算抽到特定牌的几率
<ol class="dp-c"> <li class="alt"><span><span class="keyword">function</span><span> calculate_odds(</span><span class="vars">$draw</span><span>, </span><span class="vars">$deck</span><span>) { </span></span></li> <li> <span class="vars">$remaining</span><span> = </span><span class="func">count</span><span>(</span><span class="vars">$deck</span><span>); </span> </li> <li class="alt"> <span class="vars">$odds</span><span> = 0; </span> </li> <li> <span class="keyword">foreach</span><span> (</span><span class="vars">$deck</span><span> </span><span class="keyword">as</span><span> </span><span class="vars">$card</span><span>) { </span> </li> <li class="alt"> <span class="keyword">if</span><span> ( (</span><span class="vars">$draw</span><span>[</span><span class="string">'face'</span><span>] == </span><span class="vars">$card</span><span>[</span><span class="string">'face'</span><span>] && </span><span class="vars">$draw</span><span>[</span><span class="string">'suit'</span><span>] == </span> </li> <li> <span class="vars">$card</span><span>[</span><span class="string">'suit'</span><span>] ) || </span> </li> <li class="alt"> <span>(</span><span class="vars">$draw</span><span>[</span><span class="string">'face'</span><span>] == </span><span class="string">''</span><span> && </span><span class="vars">$draw</span><span>[</span><span class="string">'suit'</span><span>] == </span><span class="vars">$card</span><span>[</span><span class="string">'suit'</span><span>] ) || </span> </li> <li> <span>(</span><span class="vars">$draw</span><span>[</span><span class="string">'face'</span><span>] == </span><span class="vars">$card</span><span>[</span><span class="string">'face'</span><span>] && </span><span class="vars">$draw</span><span>[</span><span class="string">'suit'</span><span>] == </span><span class="string">''</span><span> ) ) { </span> </li> <li class="alt"> <span class="vars">$odds</span><span>++; </span> </li> <li><span>} </span></li> <li class="alt"><span>} </span></li> <li> <span class="keyword">return</span><span> </span><span class="vars">$odds</span><span> . </span><span class="string">' in '</span><span> </span><span class="vars">$remaining</span><span>; </span> </li> <li class="alt"><span>} </span></li> </ol>
现在可以选出尝试抽出的牌。为了简单起见,传入看上去类似某张牌的数组。我们可以查找特定的一张牌。
清单 12. 查找指定的一张牌
<ol class="dp-c"> <li class="alt"><span><span class="vars">$draw</span><span> = </span><span class="keyword">array</span><span>(</span><span class="string">'face'</span><span> => </span><span class="string">'Ace'</span><span>, </span><span class="string">'suit'</span><span> => </span><span class="string">'Spades'</span><span>); </span></span></li> <li> <span class="func">echo</span><span> implode(</span><span class="string">" of "</span><span>, </span><span class="vars">$draw</span><span>) . </span><span class="string">' : '</span><span> . calculate_odds(</span><span class="vars">$draw</span><span>, </span><span class="vars">$deck</span><span>); </span> </li> </ol>
或者可以查找指定牌面或花色的牌。
清单 13. 查找指定牌面或花色的牌
<ol class="dp-c"> <li class="alt"><span><span class="vars">$draw</span><span> = </span><span class="keyword">array</span><span>(</span><span class="string">'face'</span><span> => </span><span class="string">''</span><span>, </span><span class="string">'suit'</span><span> => </span><span class="string">'Spades'</span><span>); </span></span></li> <li> <span class="vars">$draw</span><span> = </span><span class="keyword">array</span><span>(</span><span class="string">'face'</span><span> => </span><span class="string">'Ace'</span><span>, </span><span class="string">'suit'</span><span> => </span><span class="string">''</span><span>); </span> </li> </ol>
1

The main advantages of using database storage sessions include persistence, scalability, and security. 1. Persistence: Even if the server restarts, the session data can remain unchanged. 2. Scalability: Applicable to distributed systems, ensuring that session data is synchronized between multiple servers. 3. Security: The database provides encrypted storage to protect sensitive information.

Implementing custom session processing in PHP can be done by implementing the SessionHandlerInterface interface. The specific steps include: 1) Creating a class that implements SessionHandlerInterface, such as CustomSessionHandler; 2) Rewriting methods in the interface (such as open, close, read, write, destroy, gc) to define the life cycle and storage method of session data; 3) Register a custom session processor in a PHP script and start the session. This allows data to be stored in media such as MySQL and Redis to improve performance, security and scalability.

SessionID is a mechanism used in web applications to track user session status. 1. It is a randomly generated string used to maintain user's identity information during multiple interactions between the user and the server. 2. The server generates and sends it to the client through cookies or URL parameters to help identify and associate these requests in multiple requests of the user. 3. Generation usually uses random algorithms to ensure uniqueness and unpredictability. 4. In actual development, in-memory databases such as Redis can be used to store session data to improve performance and security.

Managing sessions in stateless environments such as APIs can be achieved by using JWT or cookies. 1. JWT is suitable for statelessness and scalability, but it is large in size when it comes to big data. 2.Cookies are more traditional and easy to implement, but they need to be configured with caution to ensure security.

To protect the application from session-related XSS attacks, the following measures are required: 1. Set the HttpOnly and Secure flags to protect the session cookies. 2. Export codes for all user inputs. 3. Implement content security policy (CSP) to limit script sources. Through these policies, session-related XSS attacks can be effectively protected and user data can be ensured.

Methods to optimize PHP session performance include: 1. Delay session start, 2. Use database to store sessions, 3. Compress session data, 4. Manage session life cycle, and 5. Implement session sharing. These strategies can significantly improve the efficiency of applications in high concurrency environments.

Thesession.gc_maxlifetimesettinginPHPdeterminesthelifespanofsessiondata,setinseconds.1)It'sconfiguredinphp.iniorviaini_set().2)Abalanceisneededtoavoidperformanceissuesandunexpectedlogouts.3)PHP'sgarbagecollectionisprobabilistic,influencedbygc_probabi

In PHP, you can use the session_name() function to configure the session name. The specific steps are as follows: 1. Use the session_name() function to set the session name, such as session_name("my_session"). 2. After setting the session name, call session_start() to start the session. Configuring session names can avoid session data conflicts between multiple applications and enhance security, but pay attention to the uniqueness, security, length and setting timing of session names.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

mPDF
mPDF is a PHP library that can generate PDF files from UTF-8 encoded HTML. The original author, Ian Back, wrote mPDF to output PDF files "on the fly" from his website and handle different languages. It is slower than original scripts like HTML2FPDF and produces larger files when using Unicode fonts, but supports CSS styles etc. and has a lot of enhancements. Supports almost all languages, including RTL (Arabic and Hebrew) and CJK (Chinese, Japanese and Korean). Supports nested block-level elements (such as P, DIV),

VSCode Windows 64-bit Download
A free and powerful IDE editor launched by Microsoft

Notepad++7.3.1
Easy-to-use and free code editor

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment