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Two Point Museum: Every Room In The Museum, Explained

Patricia Arquette
Patricia ArquetteOriginal
2025-02-28 10:13:14917browse

Two Point Museum: A Curator's Guide to Building the Perfect Museum

Two Point Museum presents a unique challenge: creating thriving museums with diverse requirements. While each museum differs, some common elements remain constant: staff rest areas and visitor gift shops are essential, regardless of location. These rooms aren't merely for staff and guest satisfaction; they're fundamental building blocks.

Building and Expanding Rooms

Two Point Museum: Every Room In The Museum, Explained

Success in Two Point Museum hinges on building specific rooms. From staff training facilities and gift shops to essential restrooms, each museum needs a variety of rooms.

Access the "Rooms" tab (bottom menu) to select and build rooms. The game clearly displays the size and furniture requirements for each room—completion is impossible without meeting these minimums. Outline the room, then furnish it.

Two Point Museum: Every Room In The Museum, Explained

Each room has minimum size and essential furniture requirements, displayed at the top of the screen during construction. Place all required items and click the green checkmark to save. New room types unlock as you progress through the campaign; Sandbox mode unlocks all rooms from the start.

Edit, Save, and Repeat

Two Point Museum: Every Room In The Museum, Explained

After initial construction, use the room's highlight menu (right side of the screen) to edit. The "Edit Room" option lets you resize, add tiles, and furnish further. While base requirements ensure functionality, feel free to expand and embellish. Save frequently used layouts as templates for efficient museum design.

Essential Room Details

Gift Shop

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Sell Merchandise
Base Cost ,000
Required Size 4x3
Required Furnishings Trinket Stand (minimum, add more for variety)
Required Staff 1 Assistant per Checkout Counter

Maximize profits by adding diverse displays (books, plush toys), themed to your museum. Efficient staff (one cashier per register) and strategic pricing optimize sales.

Staff Room

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Revitalize Staff
Base Cost ,450
Required Size 3x2
Required Furnishings Bandage Boxes (essential)
Required Staff N/A

Bandage Boxes are crucial for staff recovery after expeditions. Adding food and comfortable furniture boosts staff happiness. Consider staff-only doors for quick access.

Training Room

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Develop Staff
Base Cost ,850
Required Size 3x2
Required Furnishings Training Library (essential)
Required Staff N/A

Use the Training Library to assign staff to learn new traits, improving their efficiency. Training costs money but enhances staff capabilities.

Workshop

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Build Interactive Displays
Base Cost ,500
Required Size 4x4
Required Furnishings Workshop Equipment (essential)
Required Staff 1 Janitor with Workshop qualifications

Create interactive exhibits to boost museum Knowledge and Buzz. Assign dedicated staff to maximize output; creation times are significant.

Camera Room

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Provide Museum Security
Base Cost ,825
Required Size 3x2
Required Furnishings Security Equipment (essential)
Required Staff 1 Security Guard with Camera Room qualifications

Enhance security with cameras and view boxes. A dedicated security guard improves surveillance effectiveness.

Marketing Office

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Promote the Museum
Base Cost ,100
Required Size 2x2
Required Furnishings Marketing Equipment (essential)
Required Staff 1 Assistant with Marketing qualifications

Run marketing campaigns to attract more visitors, boosting donations. Adjust campaign settings to optimize cost-effectiveness.

Bathrooms

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Provide Toilet Comfort
Base Cost ,100
Required Size 2x1
Required Furnishings Toilet Stalls (minimum)
Required Staff N/A

Essential for staff and visitor comfort. Add extra stalls to reduce guest wait times; consider separate staff restrooms.

Cafeteria

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Provide Food & Drink
Base Cost ,150
Required Size 4x3
Required Furnishings Serving Stations (minimum, add more for efficiency)
Required Staff 1 Assistant per Serving Station

Increase food and drink sales. Ensure sufficient serving stations and staff to manage customer flow.

Aquarium

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Home Sea Creatures
Base Cost ,400
Required Size 4x3
Required Furnishings Aquarium Tank (minimum, temperature control essential)
Required Staff 1 Expert in Marine Life

House collected sea creatures, ensuring appropriate tank temperatures and filters for maintenance.

Polterguest Room

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Home Spirits
Base Cost ,100
Required Size 3x2
Required Furnishings Specialized Door (essential), era-appropriate furniture
Required Staff 1 Expert in the Supernatural (to discover ghosts)

Customize rooms to ghost preferences (based on era) to keep them happy and prevent visitor scares. Multiple compatible ghosts can share a room.

New Buildings

Two Point Museum: Every Room In The Museum, Explained

Feature Details
Purpose Building Interior Rooms
Base Cost 0
Required Size 5x5 (minimum, expandable)
Required Furnishings None
Required Staff N/A

Expand museum size and customize interior layouts using walls and fences. This tool allows for significant customization.

Two Point Museum: Every Room In The Museum, Explained

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