Key Points
- JavaScript can manage CSS3 animations by adding event handlers to elements, enabling fine control of animations, such as playing them in sequence. There are three types of events that can be captured: "animationstart", "animationitration", and "animationend".
- Cross-browser compatibility of these animation events can be achieved by calling
addEventListener
for all prefixed and unprefixed names using custom functions. This allows the event handler to be assigned using a line of code. - The event object passed to the animation listener function provides the animation name and elapsed time since the start of the animation. This can be used to detect when a particular animation ends and execute other code, such as applying another CSS3 animation in a specific order.
CSS3 animations are smooth and easy to implement, but unlike JavaScript, it does not have frame-by-frame control. Fortunately, you can apply event handlers to any element to determine the animation state. This allows for fine control, such as playing different animations in sequence.
Consider this simple CSS3 animation:
#anim.enable { -webkit-animation: flash 1s ease 3; -moz-animation: flash 1s ease 3; -ms-animation: flash 1s ease 3; -o-animation: flash 1s ease 3; animation: flash 1s ease 3; } /* 动画 */ @-webkit-keyframes flash { 50% { opacity: 0; } } @-moz-keyframes flash { 50% { opacity: 0; } } @-ms-keyframes flash { 50% { opacity: 0; } } @-o-keyframes flash { 50% { opacity: 0; } } @keyframes flash { 50% { opacity: 0; } }
When the enable
class is applied to an element with ID anim
, an animation named flash
will run three times. Each iteration lasts for a second, during which the element fades out and then fades in.
Three types of events will be triggered when the animation occurs:
animationstart
var anim = document.getElementById("anim"); anim.addEventListener("animationstart", AnimationListener, false);
animationstart
Event is fired when the animation is first started.
animationiteration
anim.addEventListener("animationiteration", AnimationListener, false);
animationiteration
Events are fired at the beginning of each new animation iteration, i.e. each iteration except the first iteration.
animationend
anim.addEventListener("animationend", AnimationListener, false);
animationend
Event fires at the end of the animation.
Browser compatibility
At the time of writing, Firefox, Chrome, Safari, Opera, and IE10 support CSS3 animations and related event handlers. Additionally, Opera, IE10, and webkit browsers use prefixes and have made some case changes to ensure foolproof...
W3C Standard Firefox webkit Opera IE10
animationstart
animationstart
webkitAnimationStart
oanimationstart
MSAnimationStart
animationiteration
animationiteration
webkitAnimationIteration
oanimationiteration
MSAnimationIteration
animationend
animationend
webkitAnimationEnd
oanimationend
MSAnimationEnd
addEventListener
var pfx = ["webkit", "moz", "MS", "o", ""]; function PrefixedEvent(element, type, callback) { for (var p = 0; p < pfx.length; p++) { if (!pfx[p]) type = type.toLowerCase(); element.addEventListener(pfx[p] + type, callback, false); } }The easiest way to solve the prefix problem is to use a custom function to call all prefixed and unprefixed names : Cross-browser event handlers can now be assigned using a line of code:
#anim.enable { -webkit-animation: flash 1s ease 3; -moz-animation: flash 1s ease 3; -ms-animation: flash 1s ease 3; -o-animation: flash 1s ease 3; animation: flash 1s ease 3; } /* 动画 */ @-webkit-keyframes flash { 50% { opacity: 0; } } @-moz-keyframes flash { 50% { opacity: 0; } } @-ms-keyframes flash { 50% { opacity: 0; } } @-o-keyframes flash { 50% { opacity: 0; } } @keyframes flash { 50% { opacity: 0; } }
Event object
In the above code, the AnimationListener
function is called whenever an animation event occurs. An event object is passed as a single parameter. In addition to standard properties and methods, it also provides:
-
animationName
: CSS3 animation name (i.e.flash
) -
elapsedTime
: Time (in seconds) since the start of the animation.
Therefore, we can detect when the flash
animation ends, for example:
var anim = document.getElementById("anim"); anim.addEventListener("animationstart", AnimationListener, false);
For example, the code can remove an existing class or apply another CSS3 animation in a specific order.
View CSS3 animation event demonstration in JavaScript
The demo page displays a button. When you click it, the "enable" class is toggled, thus starting the flash
animation. When the animation event is triggered, the status is displayed in the console. After the animation is over, the "enable" class will be removed so that the button can be clicked again.
If you use animated event capture in any interesting project, please let me know.
(If you enjoy reading this article, you will love Learnable; this is where to learn new skills and skills from masters. Members can instantly access all SitePoint's e-books and interactive online courses, such as " HTML5 and CSS3 for the real world)
(The comments for this article are closed. Are there any questions about CSS? Why not ask on our forum?)
FAQs (FAQ) about CSS3 animations and JavaScript event handlers
What are CSS3 animations and JavaScript event handlers?
CSS3 animation is a feature of CSS3 (cascading stylesheets) that allows you to animate HTML elements without using JavaScript or Flash. It provides a way to create simple animations directly in CSS code without any additional resources. On the other hand, JavaScript event handlers are functions in JavaScript that trigger when specific events occur. These events can be any event such as a user clicking a button, page loading, or ending an animation. Use CSS3 animations and JavaScript event handlers to create dynamic interactive web content.
How to use JavaScript event handler with CSS3 animations?
To use the JavaScript event handler with CSS3 animations, you need to add an event listener to the HTML element you want to animate. This event listener will trigger the JavaScript function at the end of the animation. Here is a basic example:
anim.addEventListener("animationiteration", AnimationListener, false);
In this code, "animationend" is the event we are listening on, which fires when the CSS3 animation is complete.
Can I use JavaScript event handlers with CSS3 transitions?
Yes, you can use JavaScript event handlers with CSS3 transitions just like you do with CSS3 animations. The event you need to listen for is "transitionend". This event is fired after the CSS transition is complete.
How to use JavaScript to control the time of CSS3 animations?
You can use JavaScript to control the time of CSS3 animation using the "animation-delay" property. This property sets the delay in the start of the animation. You can set this property in JavaScript like this:
#anim.enable { -webkit-animation: flash 1s ease 3; -moz-animation: flash 1s ease 3; -ms-animation: flash 1s ease 3; -o-animation: flash 1s ease 3; animation: flash 1s ease 3; } /* 动画 */ @-webkit-keyframes flash { 50% { opacity: 0; } } @-moz-keyframes flash { 50% { opacity: 0; } } @-ms-keyframes flash { 50% { opacity: 0; } } @-o-keyframes flash { 50% { opacity: 0; } } @keyframes flash { 50% { opacity: 0; } }
In this code, the animation will start after the page is loaded for 2 seconds.
How to repeat CSS3 animations using JavaScript?
You can repeat CSS3 animations using JavaScript using the "animation-iteration-count" property. This property specifies the number of times the animation should be played. You can set this property in JavaScript like this:
var anim = document.getElementById("anim"); anim.addEventListener("animationstart", AnimationListener, false);
In this code, the animation will be repeated indefinitely.
Can I change the speed of CSS3 animations using JavaScript?
Yes, you can change the speed of CSS3 animations using JavaScript. The "animation-duration" property controls the length of time it takes for the animation to complete a cycle. You can set this property in JavaScript like this:
anim.addEventListener("animationiteration", AnimationListener, false);
In this code, the animation will last for 2 seconds.
How to pause and restore CSS3 animations using JavaScript?
You can pause and restore CSS3 animations using JavaScript using the "animation-play-state" property. This property sets whether the animation is running or paused. You can set this property in JavaScript like this:
anim.addEventListener("animationend", AnimationListener, false);
In this code, the animation will be paused.
Can I change the orientation of CSS3 animations using JavaScript?
Yes, you can change the orientation of your CSS3 animation using JavaScript. The "animation-direction" property defines whether the animation should be played in reverse during an alternating cycle. You can set this property in JavaScript like this:
var pfx = ["webkit", "moz", "MS", "o", ""]; function PrefixedEvent(element, type, callback) { for (var p = 0; p < pfx.length; p++) { if (!pfx[p]) type = type.toLowerCase(); element.addEventListener(pfx[p] + type, callback, false); } }
In this code, the animation will play backwards.
How to use JavaScript to detect the end of a CSS3 animation?
You can use JavaScript to detect the end of a CSS3 animation by adding an event listener to the "animationend" event. This event is fired after the CSS3 animation is completed. Here's how to do it:
// 动画侦听器事件 PrefixedEvent(anim, "AnimationStart", AnimationListener); PrefixedEvent(anim, "AnimationIteration", AnimationListener); PrefixedEvent(anim, "AnimationEnd", AnimationListener);
Can I change the animation-timing-function of CSS3 animation using JavaScript?
Yes, you can change the "animation-timing-function" of CSS3 animations using JavaScript. This property specifies the velocity curve of the animation. You can set this property in JavaScript like this:
if (e.animationName == "flash" && e.type.toLowerCase().indexOf("animationend") >= 0) { ... }
In this code, the animation will start slowly and then accelerate.
The above is the detailed content of How to Capture CSS3 Animation Events in JavaScript. For more information, please follow other related articles on the PHP Chinese website!

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.

JavaScript is widely used in websites, mobile applications, desktop applications and server-side programming. 1) In website development, JavaScript operates DOM together with HTML and CSS to achieve dynamic effects and supports frameworks such as jQuery and React. 2) Through ReactNative and Ionic, JavaScript is used to develop cross-platform mobile applications. 3) The Electron framework enables JavaScript to build desktop applications. 4) Node.js allows JavaScript to run on the server side and supports high concurrent requests.

Python is more suitable for data science and automation, while JavaScript is more suitable for front-end and full-stack development. 1. Python performs well in data science and machine learning, using libraries such as NumPy and Pandas for data processing and modeling. 2. Python is concise and efficient in automation and scripting. 3. JavaScript is indispensable in front-end development and is used to build dynamic web pages and single-page applications. 4. JavaScript plays a role in back-end development through Node.js and supports full-stack development.

C and C play a vital role in the JavaScript engine, mainly used to implement interpreters and JIT compilers. 1) C is used to parse JavaScript source code and generate an abstract syntax tree. 2) C is responsible for generating and executing bytecode. 3) C implements the JIT compiler, optimizes and compiles hot-spot code at runtime, and significantly improves the execution efficiency of JavaScript.

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

mPDF
mPDF is a PHP library that can generate PDF files from UTF-8 encoded HTML. The original author, Ian Back, wrote mPDF to output PDF files "on the fly" from his website and handle different languages. It is slower than original scripts like HTML2FPDF and produces larger files when using Unicode fonts, but supports CSS styles etc. and has a lot of enhancements. Supports almost all languages, including RTL (Arabic and Hebrew) and CJK (Chinese, Japanese and Korean). Supports nested block-level elements (such as P, DIV),

SublimeText3 English version
Recommended: Win version, supports code prompts!

WebStorm Mac version
Useful JavaScript development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

SublimeText3 Linux new version
SublimeText3 Linux latest version