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Troubleshooting and Fixing Repeated Random Numbers
The RandomNumber
function, intended to generate random integers within a given range, produces identical values when multiple Random
instances are created in a loop. This occurs because each Random
instance initializes using the current time. In rapid loops, the time remains virtually unchanged, leading to repeated random number generation.
The solution is to use a single, shared Random
instance for all number generation. This prevents multiple threads from simultaneously modifying the internal state of the generator. Thread safety is crucial here.
Here's the improved code:
<code class="language-csharp">private static readonly Random random = new Random(); // Single instance public static int RandomNumber(int min, int max) { lock (random) // Thread-safe access { return random.Next(min, max); } }</code>
By using a lock
statement to synchronize access to the single random
instance, we ensure each thread gets a unique random number. This method is both efficient and thread-safe, guaranteeing the desired randomness.
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