In Unity, the preservation and sharing data of cross -scenario is essential for maintaining the status and connection of the game. By default, when loading new scenes, all loaded scripts and game objects (including any data stored) will be destroyed.
<.> 1. Static variables
Keywords can be used to declare the long -lasting variables in cross -scenes. However, this method is only applicable to a class with basic data types (INT, Float, String) or not inherited from Monobehaviour and is not a game object.
Example: static
<.> 2. Dontdestroyonload
Function can prevent specific game objects from being destroyed when the new scene is loaded. This allows you to maintain a long -lasting reference for data or functions between scenes.public static int score;
Example:
<.> 3. Playerprefs DontDestroyOnLoad
PlayerPrefs is a convenient API provided by Unity, which is used to store simple data that still exists in memory after the scene changes. It is mainly used to preserve player preference settings or a small amount of game configuration data. Example:
DontDestroyOnLoad(gameObject);
<.> 4. Serialization
serialization refers to a format that converts the object to stored on the disk and re -created later. Unity provides interfaces to support custom serialization. For convenience, you can use a third -party library such as json.net or xmlserializer.
Example:
The above is the detailed content of How to Effectively Pass Data Between Scenes in Unity?. For more information, please follow other related articles on the PHP Chinese website!

There are four commonly used XML libraries in C: TinyXML-2, PugiXML, Xerces-C, and RapidXML. 1.TinyXML-2 is suitable for environments with limited resources, lightweight but limited functions. 2. PugiXML is fast and supports XPath query, suitable for complex XML structures. 3.Xerces-C is powerful, supports DOM and SAX resolution, and is suitable for complex processing. 4. RapidXML focuses on performance and parses extremely fast, but does not support XPath queries.

C interacts with XML through third-party libraries (such as TinyXML, Pugixml, Xerces-C). 1) Use the library to parse XML files and convert them into C-processable data structures. 2) When generating XML, convert the C data structure to XML format. 3) In practical applications, XML is often used for configuration files and data exchange to improve development efficiency.

The main differences between C# and C are syntax, performance and application scenarios. 1) The C# syntax is more concise, supports garbage collection, and is suitable for .NET framework development. 2) C has higher performance and requires manual memory management, which is often used in system programming and game development.

The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

There are significant differences in the learning curves of C# and C and developer experience. 1) The learning curve of C# is relatively flat and is suitable for rapid development and enterprise-level applications. 2) The learning curve of C is steep and is suitable for high-performance and low-level control scenarios.

There are significant differences in how C# and C implement and features in object-oriented programming (OOP). 1) The class definition and syntax of C# are more concise and support advanced features such as LINQ. 2) C provides finer granular control, suitable for system programming and high performance needs. Both have their own advantages, and the choice should be based on the specific application scenario.

Converting from XML to C and performing data operations can be achieved through the following steps: 1) parsing XML files using tinyxml2 library, 2) mapping data into C's data structure, 3) using C standard library such as std::vector for data operations. Through these steps, data converted from XML can be processed and manipulated efficiently.

C# uses automatic garbage collection mechanism, while C uses manual memory management. 1. C#'s garbage collector automatically manages memory to reduce the risk of memory leakage, but may lead to performance degradation. 2.C provides flexible memory control, suitable for applications that require fine management, but should be handled with caution to avoid memory leakage.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

WebStorm Mac version
Useful JavaScript development tools

Safe Exam Browser
Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.

Notepad++7.3.1
Easy-to-use and free code editor