


Mastering SetWindowPos for Multi-Monitor Window Placement
This article addresses the challenges of using SetWindowPos
to position windows accurately across multiple monitors. We'll detail how to precisely place windows on specific screens using SetWindowPos
in conjunction with other Windows API functions.
Understanding Screen Geometry and the Virtual Desktop
In Windows, the primary monitor's top-left corner is (0, 0). Monitors to the left have negative X coordinates, those to the right have positive X coordinates. The virtual desktop encompasses all connected monitors.
Retrieving Monitor Information
Obtain a monitor's handle using GetHashCode()
(for a Screen object) or Win32 functions like MonitorFromWindow
, MonitorFromPoint
, and MonitorFromRect
. The screen's device context handle is retrieved via CreateDC
using the screen's DeviceName
property, enabling direct drawing on specific monitors.
Precise Window Placement on Specific Monitors
Accurate window placement on a chosen monitor with SetWindowPos
requires these steps:
-
Virtual Desktop Coordinates: Employ
SendInput()
to simulate mouse clicks, using aPOINT
structure to define the target position before callingSetWindowPos
. This positions the window within the virtual desktop's coordinate system. -
Monitor-Relative Coordinates: For monitor-specific positioning, calculate the window's position relative to the monitor's origin. Use
Screen.FromPoint()
to get theScreen
object representing the target monitor and itsBounds
property to determine the relative position.
DPI Awareness: A Crucial Factor
Applications lacking DPI awareness may experience inaccurate screen positioning due to virtualization and DPI scaling. Ensure DPI awareness by including the necessary entries in your application's manifest file.
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