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HomeBackend DevelopmentC++Why Doesn't `x == 0.1` Always Work with C#'s `double` Data Type?

Why Doesn't `x == 0.1` Always Work with C#'s `double` Data Type?

C# double Comparisons: Precision Issues

Working with floating-point numbers (like C#'s double type) often presents unexpected challenges when comparing values. A common example is comparing a double variable to 0.1:

double x = 0.1;
if (x == 0.1) { /* Code */ }

This seemingly simple comparison might surprisingly fail.

Understanding the Problem: Binary vs. Decimal Representation

The root cause lies in how floating-point numbers are stored. double values are stored as binary fractions, not decimal fractions. This means that many decimal values, including 0.1, cannot be precisely represented as a binary fraction. The computer stores an approximation instead, leading to subtle differences that affect comparisons.

The Solution: Using the decimal Data Type

To avoid this precision issue, use the decimal data type. decimal values are stored using decimal notation, allowing for exact representation of numbers like 0.1.

decimal x = 0.1m;
if (x == 0.1m) { /* Code */ }

Using decimal ensures accurate storage and comparison of 0.1.

Floating-Point Representation: A Deeper Look

To illustrate the problem, consider decimal representation. 12.34 is:

<code>1 * 10^1 + 2 * 10^0 + 3 * 10^-1 + 4 * 10^-2</code>

Similarly, 0.1 is:

<code>1 * 10^-1</code>

However, in binary, some numbers (like 1/10, or 0.1 decimal) lack a precise representation. They are approximated, leading to the discrepancies that cause unexpected results in comparisons. This approximation is why x == 0.1 might fail when x is a double.

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