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Twin Pikes are unlocked in the third chapter of Dynasty Warriors: Origins, and once you get them, you might not look back. The huge axes swing across the battlefield and deal huge damage while maintaining a massive reach. Though they are a little slow, once they get going they're almost unstoppable.
This means they favour Heavy attacks over Normal attacks, though you can still carve enemies apart with Normal strikes too. Highly effective at one on one combat too, twin pikes are powerful weapons that can deal with most situatuons you'll face - especially once you get to control elements with its Battle Arts.
Twin pikes are massive, powerful weapons that are built around Heavy attack damage, meaning they're high risk and high reward. Most of their attacks are slow but devastating, meaning so long as you can string some Heavy attacks together, you can wipe out even the toughest enemies every quickly.
Aside from a three ranks that unlock Battle Arts, all of the twin pikes proficiency rewards are built around Heavy attacks.
Combo | Attack |
6x Normal attacks | A six-hit normal attack combo |
Heavy attack | Thrust your twin pikes into the ground, generating a shockwave that launches enemies into the air |
Heavy attack, then mash Heavy attack repeatedly | Swing your twin pikes left and right |
Block Heavy attack | Stab your twin pikes into the ground and then sweep |
Block Heavy attack, then mash Heavy attack repeatedly | Perform a spin attack while dragging in enemies |
Left stick Heavy attack while dodging | Slam your twin pikes against the ground, generating a shockwave that launches enemies into the air |
Left stick Heavy attack while dodging, then mash Heavy attack repeatedly | Run while swinging your twin pikes |
Heavy attack during a Normal attack | Leap forward and slash your twin pikes |
Heavy attack during a Normal attack, then mash Heavy attack repeatedly | Move forward while swinging your twin pikes |
Normal attack while in midair | Spin in midair, mowing down enemies around you |
Since so much of the twin pikes moveset is built around Heavy attacks, you're going to want to chain Heavy combos together a lot while these weapons are equipped. The danger here is Heavy attacks can be quite slow, so you should be prepared to abandon charging attacks to parry as needed. However, once they get going, twin pike rushes can be very difficult to stop.
This makes them perfect for driving into danger, especially with a Battle Art like Roaring Maelstrom to draw enemies in. Any of the combos that rely on 'then mash Heavy attack repeatedly' will see you rush forward and eviscerate enemies. When facing generals, these can sometimes cause you to overshoot your target, so stick to the other Heavy attacks when up against a specific enemy.
You obviously want to pick the twin pikes with the highest attack value, but that's not the whole story. As long as they're of the same grade, you should look to weapons that boost Heavy attack damage, or boost Bravery gained as some of the best Battle Arts for twin pikes are very costly.
Because the Oblivion Gem increases reach by percentage, it's highly effective for larger weapons in the game like the twin pikes. This is the best gem to continue the complete battlefield control these axes provide.
However, with a few attacks that launch enemies upwards, the Vortex Gem is not to be overlooked, as it offers extra damage. If you're struggling with parrying or losing health too much, the Ascendance Gem or Wellspring Gem may help here.
The final Gem, the Scorch Gem, should only be used if you are are expert parrier and hunt down larger foes in battle
As previously stated, the Battle Arts for twin pikes can be very costly, none more so than Sky Sunder, which is unlocked at max proficiency and requires eight Bravery. However, it is worth it, and when Mastered it reduces Bravery costs across the board.
There's also Roaring Maelstrom, costing four Bravery, which draws crowds towards you with a rocky tornado, and Earth Blast, costing five Bravery, which creates an earthquake. If you have Sky Sunder, you probably only want one of these, then a cheaper option like Double Bite (just three Bravery) which offers even better crowd control than usual. With those options draining your reserves, we suggest sticking with the one Bravery Palm Strike as your Special attack - marked with [Sp.] - which is required to interrupt generals when they glow orange.
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