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I want some goofy functionality in my browser. Maybe I can add it with a simple extension? It doesn't exist, but writing it myself should be easy, right?
That's what I thought a couple of days ago. While I wasn't completely wrong, some parts of the development process were a bit more time-consuming than I expected. I won't say difficult, but rather hard to figure out using available documentation. While API documentation, core concepts, etc. are described quite nicely on developer.chrome.com, I wanted a specific developer experience:
In a better or worse way, I managed to set things up as I wanted. In this post, I'll briefly explain general extension concepts and show you how I've set up my development environment. In the next post or two I'll focus on the implementation details of my simple page-audio extension.
TLDR:
If you just want the code, here's the boilerplate repo:
This repository aims at being a starting point for developing a chromium extension.
It's as minimalistic as possible, but comes with pre-configured:
Happy coding!
ℹ️ I use Windows 11, MS Edge, VS Code and npm everywhere below ℹ️
Let's start with a crash course on general extension concepts.
Every extension has a manifest.json file that defines its name, version, required permissions, and used files. Extensions can provide functionality in several different ways:
There are other ways, but I'll stick to these three in this guide.
Another important concept is messaging. Usually, we need to combine the above methods, as all of them have different limitations. For example, background scripts don't depend on opened tabs and can be more useful for persisting state, but can't access the DOM of any website. Therefore, we might need to get some extension-wide data from the background script, pass it using a message to a content script, and modify the website from there.
It can also be useful to understand some basics about permissions. In short, some APIs won't work as expected if manifest.json doesn't specify the correct permissions. For example, if we don't specify "tabs" permission, objects returned from the tabs API won't have a url field. On the other hand, we shouldn't ask for too many permissions - if the extension is going to be public, users might be concerned about giving access to too many things.
Inspired by https://developer.chrome.com/docs/extensions/get-started/tutorial/hello-world
Let's start with understanding the core concepts of our development workflow using an extremely simple extension that just displays some text in a popup.
First of all, we need a manifest.json file:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
name, description, version, and manifest_version are probably self-explanatory. action.default_popup is a path to an HTML file that will be rendered upon clicking the extension icon. default_icon is a path to extension icon. Both paths are relative to manifest.json location.
Now, add icon.png (for example, this one) and hello.html files in the same directory as manifest.json.
hello.html can look like that:
<!-- hello.html --> <p>Hello world</p>
And your whole directory should look like that:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
To activate your extension:
Now, after clicking the icon it will show a small popup with "Hello world" text.
That covers the most important basics. Let's move to something more interesting.
We'll start again with the manifest.json and empty directory.
It would be awesome to have autocomplete when writing the manifest.json file, wouldn't it? Fortunately, it's a well-defined standard and has a JSON schema at https://json.schemastore.org/chrome-manifest. We just need it under the "$schema" key at the beginning of manifest.json:
<!-- hello.html --> <p>Hello world</p>
and VS Code instantly starts helping us by suggesting field names and showing warnings if mandatory fields are missing. Awesome!?
To have something working for testing our setup, use manifest.json looking this way:
. ├── hello.html ├── icon.png └── manifest.json
Using TypeScript... well, requires TypeScript. If you don't have it installed, start with
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest" }
To have things organized, but not too complicated, I'll keep .ts source files in the ts directory. They will be taken from there by the transpiler and put in the dist directory as .js files.
This is described by the following .tsconfig:
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest", "name": "Page Audio", "version": "0.0.0.1", "manifest_version": 3, "icons": { "16": "icons/logo16x16.png", "32": "icons/logo32x32.png", "48": "icons/logo48x48.png", "128": "icons/logo128x128.png" }, "background": { "service_worker": "dist/background.js", "type": "module" } }
The most important bits are compiler.rootDir and compiler.outDir. The other fields can have different values or be completely removed (at least some of them).
That's the basic configuration - placing some files in the ts directory and running tsc in the root directory will create a corresponding .js file in dist. However, we're missing one important part - types for the chrome namespace that we'll be using. The simplest solution is to add them via npm.
Create an empty package.json, just with the brackets:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
and in the command line run:
<!-- hello.html --> <p>Hello world</p>
You can also add scripts to run tsc build and in the watch mode. Final package.json should look like this:
. ├── hello.html ├── icon.png └── manifest.json
ℹ️ chrome-types version might be higher in your case. ℹ️
After adding the types, we need to let TypeScript know about them. To do this, simply update .tsconfig.json:
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest" }
To test if our setup works correctly:
In the ts folder, create background.ts file with the following content
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest", "name": "Page Audio", "version": "0.0.0.1", "manifest_version": 3, "icons": { "16": "icons/logo16x16.png", "32": "icons/logo32x32.png", "48": "icons/logo48x48.png", "128": "icons/logo128x128.png" }, "background": { "service_worker": "dist/background.js", "type": "module" } }
In the command line, run
npm install -g typescript
Verify if the dist directory was created and background.js file appeared there
Change something in the console.log string in ts/background.ts file and save it
Check if it automatically updated dist/background.js.
If that works, awesome! We have nearly everything set up ?
You can also verify if your directory structure looks similar to that:
// .tsconfig { "compilerOptions": { "target": "ES6", "module": "ES6", "outDir": "./dist", "rootDir": "./ts", "strict": true, } }
As I've mentioned, I would like to split the code into smaller files. To do this, exporting and importing must work correctly.
One step in that direction was specifying our service_worker in manifest.json as "type": "module". However, there's one difference between TypeScript and JavaScript when working with modules - while TypeScript doesn't need file extensions when importing, JavaScript does. So, for example, this import:
// package.json { }
will work in TS, but JS needs
npm i -D chrome-types
It's also important to understand, that TS transpiler does nothing to the import paths. And it's "smart" enough to understand that when importing from file.js it should also look for file.ts.
Combining all of that, TS will also be happy with JS-style import and will use the corresponding TS file when importing from file.js. What we need to do is make sure that all imports in TS files have a .js extension. To automate it in VS Code:
Now, whenever you auto import using VS Code, it will add .js to the filename ?
To test if things work correctly:
Create ts/hello.ts file with the following content
// package.json { "scripts": { "build": "tsc", "watch": "tsc -w" }, "devDependencies": { "chrome-types": "^0.1.327" } }
In ts/background.ts remove the current console.log line and start typing "hello"
VS Code should autocomplete it and add the correct import after you accept the suggestion with Tab
In the end, the file should look like this:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
Note that import ends with the .js extension. If you check dist/background.js the extension is there as well and that's what makes everything work correctly.
To make sure we are at the same stage, you can compare the directory structure:
<!-- hello.html --> <p>Hello world</p>
Okay, we have a decent development experience. We've also added some console.log calls... but where to find them now?
If you add console.log inside a content script, you can simply open Dev Tools and they will be there, as content scripts work in the same context as the page they are injected into. However, console.logs from background scripts are hidden a bit more.
Click "service worker" link in "Inspect views" line:
A new Dev Tools window should open and you'll see logs from the service worker there
The three links at the bottom of the tile are also very important
Phew. That took a moment, but, finally, our environment is set up nicely. From now on, we'll just have to
And our extension will be automatically updated! ⚙️
If you have an idea how to also "Reload" automatically (w/o elaborate hacking), let me know in the comments
We have our environment ready!
In the next part, I'll describe the implementation details of my small "Page audio" extension.
Thanks for reading!
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