Home >Backend Development >Python Tutorial >How Can I Use Tkinter's `after` Method to Create a Simple Animation?
In event-driven programming, the application can schedule functions to run at specified times. Tkinter widgets have a after method that can be used to execute a function after a certain number of milliseconds has passed.
To make a rectangle blink three times, we need to write a function that changes the rectangle's fill color and schedule it to run three times at 1-second intervals. Here's how we can do it:
import tkinter as tk from time import sleep def blink(rect, canvas): for i in range(3): canvas.itemconfigure(rect, fill="red") sleep(1) canvas.itemconfigure(rect, fill="white") sleep(1) root = tk.Tk() fr = tk.Frame(root) fr.pack() canv = tk.Canvas(fr, height=100, width=100) canv.pack() rect = canv.create_rectangle(25, 25, 75, 75, fill="white") # Schedule blink function to run canv.after(1000, blink, rect, canv) canv.after(2000, blink, rect, canv) canv.after(3000, blink, rect, canv) root.mainloop()
This code will create a rectangle and schedule it to change its fill color from white to red and back, three times at 1-second intervals.
The after method can also be used to schedule a function to run after a specified number of milliseconds, or it can be used to schedule a function to run repeatedly at a specified interval. This can be useful for creating animations or for periodically checking for new data.
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