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How to Create New Objects of a Specific Type Using Generics in Go 1.18?

Patricia Arquette
Patricia ArquetteOriginal
2024-12-12 17:03:09367browse

How to Create New Objects of a Specific Type Using Generics in Go 1.18?

Creating New Objects with Generics in Go 1.18

Generics in Go 1.18 beta offer a powerful way to create flexible and reusable code. One common task is creating new objects of a specific type. However, implementing this functionality requires some understanding of the generics syntax.

Issue: Creating Objects via Generics

The code below defines a FruitFactory with a generic type parameter T. The Create method attempts to create a new instance of T (e.g., *Apple), but it currently returns nil, causing the program to crash when accessing the object's properties.

type FruitFactory[T any] struct{}

func (f FruitFactory[T]) Create() *T {
    // How to create a non-nil fruit here?
    return nil
}

type Apple struct {
    color string
}

func example() {
    appleFactory := FruitFactory[Apple]{}
    apple := appleFactory.Create()
    // Panics because nil pointer access
    apple.color = "red"
}

Solution: Initialize and Return a Variable

Since Apple is a non-pointer type, we can simply declare a variable of type T and return its address:

func (f FruitFactory[T]) Create() *T {
    var a T
    return &a
}

Alternatively, new(T) can be used to create a new instance and return its pointer:

func (f FruitFactory[T]) Create() *T {
    return new(T)
}

With these changes, the Create method now returns a valid object of type T, resolving the nil pointer issue.

Handling Pointer Types

If FruitFactory is instantiated with a pointer type, a more complex solution is required to avoid segmentation faults. A custom interface, Ptr, is needed to constrain pointer types in the type parameter:

// Constraining a type to its pointer type
type Ptr[T any] interface {
    *T
}

// The first type parameter will match pointer types and infer U
type FruitFactory[T Ptr[U], U any] struct{}

func (f FruitFactory[T,U]) Create() T {
    // Declare var of non-pointer type. This is not nil!
    var a U
    // Address it and convert to pointer type (still not nil)
    return T(&a)
}

With this setup, it becomes possible to create new instances of pointer types within the generic factory, preventing segmentation faults.

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