How to Pass Member Function Pointers in C
When passing a class member function to a function that accepts a member function pointer, it's essential to provide both a pointer to the object and a pointer to the function.
In the given example, the MenuButton::SetButton() function requires a function pointer with a certain signature. To pass a member function, you need to supply both the object pointer (this) and the member function pointer. This can be achieved by modifying MenuButton::SetButton() as follows:
template <class object> void MenuButton::SetButton(int xPos, int yPos, LPCWSTR normalFilePath, LPCWSTR hoverFilePath, LPCWSTR pressedFilePath, int Width, int Height, object *ButtonObj, void (object::*ButtonFunc)()) { BUTTON::SetButton(xPos, yPos, normalFilePath, hoverFilePath, pressedFilePath, Width, Height); this->ButtonObj = ButtonObj; this->ButtonFunc = ButtonFunc; }</class>
Now, the SetButton() function takes both the object pointer and the function pointer as parameters.
In the testMenu class, the member function can be passed like this:
testMenu::testMenu() :MenuScreen("testMenu") { x.SetButton(100,100,TEXT("buttonNormal.png"), TEXT("buttonHover.png"), TEXT("buttonPressed.png"), 100, 40, this, &testMenu::test2); draw = false; }
This provides the necessary object and member function pointers to the SetButton() function, allowing it to correctly invoke the member function later.
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