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In this and future posts I will add screenshots of Jupyter Noterbook for clarity. The GitHub link will help you find the code if needed.
Classes and matrices allow you to maneuver the data structure in any language, Jupyter Noterbook makes it possible to write capacious and accurate algorithms, without the IDLE environment.
A strategy tree is needed for:
In the screenshots I show only a systematic structure; you don’t have to pay detailed attention to variables and data. The generation of vertex components is created separately for each level of the graph. Sequentially filling a dynamic array in Python.
Let's see the result (it's better to read the topic on the Internet yourself and look at the example on my blog): by optimizing the game from vertex to vertex, we find a winning strategy and the path from the vertices to it.
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