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How can I create a realistic atmosphere around a rendered Earth in Three.js?

Susan Sarandon
Susan SarandonOriginal
2024-11-10 06:14:02377browse

How can I create a realistic atmosphere around a rendered Earth in Three.js?

How can I render an 'atmosphere' over a rendering of the Earth in Three.js?

In Three.js, you can simulate an atmosphere using the following techniques:

  1. Atmospheric Scattering: This technique simulates the scattering of light in the atmosphere, creating a realistic glow around objects. To achieve this, you can use the ShaderMaterial and write a custom shader that implements atmospheric scattering.

Here is an example of a shader that implements atmospheric scattering:

// Vertex shader
varying vec3 vWorldPosition;

void main() {
  vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}

// Fragment shader
uniform vec3 cameraPosition;
uniform float scattering;
uniform float extinction;
uniform float turbidity;

varying vec3 vWorldPosition;

void main() {
  vec3 rayDirection = normalize(vWorldPosition - cameraPosition);
  vec3 attenuation = exp(-scattering * extinction * rayDirection.y * vWorldPosition.y);

  vec3 scatteringColor = attenuation * vec3(0.2, 0.5, 1.0);
  vec3 extinctionColor = vec3(0.0, 0.0, 0.0);

  gl_FragColor = vec4(scatteringColor + extinctionColor, 1.0);
}
  1. Vertex Displacement: This technique displaces the vertices of objects to create a shimmering effect, simulating the effects of the atmosphere. To do this, you can use the VertexDisplacementShader and write a custom shader that distorts the vertices.

Here is an example of a shader that implements vertex displacement:

// Vertex shader
uniform float time;
uniform float amplitude;
uniform float frequency;

varying vec3 vWorldPosition;

void main() {
  vec3 noise = vec3(perlinNoise(vWorldPosition * frequency));
  vec3 displacement = noise * amplitude;

  vWorldPosition = (modelMatrix * vec4(position + displacement, 1.0)).xyz;
  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}

// Fragment shader
void main() {
  gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}

By combining these techniques, you can create a realistic representation of an atmosphere in Three.js.

Here are some additional tips for creating an atmospheric effect in Three.js:

  • Use a gradient texture to create a smooth transition between the atmosphere and the sky.
  • Add a slight haze to the atmosphere to create a more realistic scattering effect.
  • Adjust the parameters of the shaders to fine-tune the appearance of the atmosphere.

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