Slowdown in Compilation Time with CGO_ENABLED=0
When developing network-related Go programs, a significant discrepancy in compilation speed can be observed between builds with CGO_ENABLED=0 and those without. This is evident even in a rudimentary HTTP server example:
package main import ( "flag" "fmt" "log" "net/http" ) func handler(w http.ResponseWriter, r *http.Request) { fmt.Fprintf(w, "Hi! glad you requested %s.\n", r.URL.Path[1:]) } func main() { port := flag.Int("port", 9000, "") flag.Parse() http.HandleFunc("/", handler) err := http.ListenAndServe(fmt.Sprintf(":%d", *port), nil) if err != nil { log.Fatal(err) } }
Compilation time benchmarks reveal a substantial slowdown:
% time go build go build 0.46s user 0.06s system 131% cpu 0.396 total % time CGO_ENABLED=0 go build CGO_ENABLED=0 go build 3.93s user 0.15s system 143% cpu 2.849 total
Despite the absence of any direct C bindings, this slowdown persists. The underlying cause lies in the build process.
The Role of Build Flags
CGO_ENABLED is one of many build flags used during compilation to configure optimizations and include C code. When this flag is set to 0, pre-built standard library packages cannot be reused. Consequently, a substantial portion of the standard library must be recompiled, leading to the observed slowdown.
Alternative Approaches
While installing pre-built packages with go build -i can accelerate future builds with CGO_ENABLED=0, it does not address the issue for builds without CGO_ENABLED. To efficiently support both build configurations, separate installation directories should be utilized via the -installsuffix and -pkgdir flags. This segregation ensures that packages built with different flags do not overwrite each other.
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