


How to Implement a Thread-Safe Global Counter in a Highly Concurrent Go System?
Global Counter in a Highly Concurrent System
Question: How can I create a shared global counter that can be accessed by multiple goroutines without duplication in a highly concurrent system?
You mentioned referring to a previous question and trying to use a channel counter, which is generally not recommended for a shared counter. While it may work in some scenarios, it becomes problematic in high-concurrency situations.
Answer:
1. Atomic Package:
The most effective approach to implement a shared counter is through the atomic package provided by Go. Atomic operations ensure that changes to shared data are executed as a single indivisible action, effectively preventing race conditions.
Example:
<code class="go">import "sync/atomic" var globalCounter int32 = 0 // Atomically updated counter func IncrementCounter() { atomic.AddInt32(&globalCounter, 1) // Atomically increments the counter } func ReadCounter() int32 { return atomic.LoadInt32(&globalCounter) // Atomically reads the counter's value }</code>
2. Synchronized Channel:
Another option is to use a synchronized channel to share the counter value. However, this approach is less efficient and introduces additional complexity.
Example:
<code class="go">var counter chan int = make(chan int, 1) func IncrementCounter() { counter <p>In the provided code snippet, you have implemented a thread-safe counter by utilizing a channel for value exchange. However, you should also consider thread-safe operations for resetting the value. A proper implementation would look like:</p> <pre class="brush:php;toolbar:false"><code class="go">var addCounterChan chan int = make(chan int, 100) var readCounterChan chan int = make(chan int, 100) func AddCounter() { addCounterChan </code>
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