


How to Continuously Check Key Presses in Pygame Without Using KEYDOWN or KEYUP Events?
Current State of Keys in Pygame
To continuously check if a key is currently being pressed in Pygame without relying solely on KEYDOWN or KEYUP events, you can utilize pygame.key.get_pressed().
This function returns an array of booleans representing the current state of all keys. To check for specific keys, such as the up or down arrow keys, you can use constants like pygame.K_UP and pygame.K_DOWN.
Here's a sample code snippet that demonstrates how to continuously evaluate key states:
<code class="python">run = True while run: for event in pygame.event.get(): if event.type == pygame.QUIT: run = False keys = pygame.key.get_pressed() if keys[pygame.K_UP]: # Execute code for up key press if keys[pygame.K_DOWN]: # Execute code for down key press</code>
Remember that pygame.key.get_pressed() reflects key states only after events are handled by pygame.event.pump() or pygame.event.get().
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