EasyX is famous for its exquisite and practical interface design and powerful and efficient functions. It is especially suitable for novices in C language. It is an ideal choice for learning graphics and game programming, helping them quickly master the basics and improve their programming skills. In addition, for users who already have a certain programming foundation, EasyX is also a powerful tool for writing efficient graphics programs. Whether you are a novice in programming or a veteran, you can experience the convenience and efficiency it brings by using the official version of EasyX. It is undoubtedly a reliable partner in programming learning and work.
When php editor Xigua uses the easyX framework to process images, you may need to load external images. This article will guide you to easily load images, covering the use of the BitmapFactory class. By understanding the mechanics of image loading in easyX in detail, you will be able to easily process image data and use it in your projects.
1. Use variables to store images
When you want to load images in EasyX, you first need to declare an IMAGE type variable to store the loaded image. But before declaring it, make sure you have initialized a window, because the image will usually be displayed in the window.
First, you need to create a window and then declare an IMAGE variable to prepare to load the image.
initgraph(640, 480); IMAGE img;
When loading images, we use the loadimage() function. The correct function name is loadimage (note not 1oadimage, because the number "1" should not appear in the function name). The basic calling format of the function is:
loadimage(& variable name, "image address");.
The address here can be an absolute path or a relative path relative to the current program running directory.
- Before using the loadimage function, please make sure you have followed the correct steps to initialize the EasyX graphics library, and A valid window is created.
- If it is not initialized correctly or the window creation fails, it may cause an error when calling the function.
- Following EasyX’s official documentation or sample code is the key to avoiding such errors.
- Image loading
- The graphics library of EasyX provides the loadimage function for loading image files. This function accepts the image file path as a parameter and returns an image handle.
- The image handle is an integer used to identify the loaded image.
- After successfully loading the image, you can use the image function to display the image in the window.
The above is the detailed content of What is EasyX? How does easyx load pictures?. For more information, please follow other related articles on the PHP Chinese website!

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