NVIDIA graphics card is also the N card in the mouth of many users. For players who like to play games, the NVIDIA driver can perform many settings, and the sharpening of the N card can make the game's picture quality clearer and the look and feel more clear. Comfortable, but many people don’t know how NVIDIA sets graphics sharpening to optimal? Regarding this question, the editor of today's software tutorial will answer it for the majority of users. Let's take a look at the detailed setting steps.
The best setting for n card image sharpening
- Image sharpening: the picture will be sharper and clearer. When turned on, the picture will be distorted. It is recommended to turn it off at the mid-range and low-end, and optional at the high-end.
- Generally speaking, GPUs just have one option for all.
- Limit the game frame rate: For those games where the frame rate is too high and the computer heats up and makes too much noise, you can select the maximum frame rate of the monitor and use the rest to improve the image quality.
- OpenGL rendering: GPU, if the CPU performance is low, it is right to turn it on. If the CPU performance is tight and the graphics card supports OpenGL, you can choose the graphics card (GPU) to render.
- Triple buffering: Used for very few games now so turned off.
- Various anisotropic filtering: improve image quality, mid-level configuration x8 x16 is also acceptable, high-level configuration is optional (#-.-).
- Vertical synchronization: It can be turned on if the display has a good graphics card and the refresh rate is not high. It can be turned on if the display has a high refresh rate and the graphics card is high. Generally, it is best to turn it off.
- Multi-frame sampling MSAA: can eliminate distortion, use small resources to optimize and turn it on.
- FXAA: It is recommended to turn it on at the expense of smaller performance to improve picture quality. If you are not used to blurry text after turning it on, you can turn it off.
- Mode: I generally improve app settings without thinking.
- Grayscale correction: On, the smoothing setting is to reduce aliasing and enhance the picture quality. Higher frame rate will have some impact, medium configuration x2, high configuration x4 x8; both will work.
- Transparency: It is used to reduce jagged edges of transparent objects. Turn it on or off according to the number of transparent objects in the scene.
- Familiar with the power supply for best performance (not set in the picture) Coloring: On. Extremely optimized picture effect.
- Texture filtering: Trilinear optimization and anisotropic sampling optimization are turned on, enhancing performance and sacrificing less image quality. Negative LOD offset is turned off by default when anisotropic filtering is turned on.
- Mid and low configuration texture filtering quality: It is the highest performance, high configuration point quality, or the previous texture filtering series are not worth watching.
- Thread optimization: Click on or automatic. The higher the CPU frequency, the more cores. This is not obvious. It is equivalent to hyper-threading technology and is useless for game optimization.
- The last one is the most important: FPS players can click 1 or 2, and the GPU will preview the screen for the CPU. It is obviously effective for people with high display and low CPU. The frame rate will increase to the maximum of 4.
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