We’ve been blessed with a flood of great action games and soulslikes in recent years, but Black Myth: Wukong has been one of the most anticipated games of the bunch since its initial reveal, and for good reason. The game’s striking visuals catch your eye, and since Black Myth: Wukong is heavily inspired by the great Chinese novel Journey to the West, it has a style and vibe that immediately set it apart from its contemporaries. Thankfully, Game Science’s debut console/PC release is more than just a pretty face.
Black Myth: Wukong places you in the shoes of the Destined One, sending you on a journey across China to defeat mythological monsters and hone your combat skills with spells, transformations, and other magical abilities. Some may call it a soulslike, but it leans more heavily toward traditional action games outside of a few surface-level similarities.
More than a souslike
For one, the story is much more straightforward in Black Myth: Wukong. It still takes a backseat to gameplay (and what’s there isn’t all that interesting, either), but it’s much easier to get invested in the world and characters. This is largely due to the gorgeous visuals and excellent cutscene direction, but also surprisingly due to the voice performances as well. Play the game in Chinese, trust me on this one.
Combat is the star of the show here, though, and it feels great. Taking a page out of Sekiro’s book, the Destined One only has access to a single weapon and moveset for the entire game. You can equip four abilities to augment your playstyle, but you’ll be using the same set of combos for the entirety of your adventure.
As all good action games do, Black Myth: Wukong rewards aggression with its main moveset. Instead of parries, perfect dodges are the key to success. Narrowly avoiding attacks and smacking enemies with your staff will fill your Focus meter, letting you unleash buffed heavy attacks for big damage when the opportunity arises. It’s a simple combat system at its core, but the process of mastering the timing of each move and learning the best times to weave in skills or go for big burst damage with a magical transformation keeps things engaging.
Black Myth: Wukong feels closer to Star Wars: Jedi Survivor than Elden Ring in terms of difficulty, but there are still a few major bosses that will put a pause on your westward journey with some pretty big difficulty spikes. This is where most of the game’s soulslike comparisons are sourced from, but Black Myth: Wukong isn’t a hardcore soulslike just because it has tough bosses and bonfire-like checkpoints.
You don’t lose anything of significance when you die, the runbacks to bosses are incredibly short, and it feels like you can’t walk more than a few feet in any direction without encountering a new boss battle. There’s not much in the way of buildcrafting, either, and exploration is rarely rewarded with interesting items or gear. In this way, Black Myth: Wukong plays out more like a big-budget boss rush than an expansive soulslike RPG.
Exploration and progression
Black Myth: Wukong still has wide-open environments that it expects you to explore, however, and its refusal to commit to its best linear boss rush bits is a fatal flaw. Exploration rarely feels rewarding, and it’s not uncommon to end up finding just a few common crafting materials at the end of a hidden path. There are valuable items that increase your health, boost your stamina, and upgrade your character in other ways, but these are so far and few in between that the excitement of stumbling upon a hidden area is watered down.
이러한 문제는 Black Myth: Wukong의 수준 이하의 진행 시스템에서 비롯되었으며, 이 역시 과중한 느낌을 줍니다. 게임 전반에 걸쳐 새로운 무기와 방어구를 제작할 수 있지만, 각각은 이전 무기와 직접 업그레이드되므로 장비에 대해 많이 생각할 필요가 없습니다. 일부 갑옷에는 특정 버프(물 속에 서 있을 때 속성 향상 등)를 제공하는 세트 보너스가 있지만 일반적으로 이러한 보너스는 상황에 따라 너무 커서 잠금 해제한 최신 갑옷 세트를 제작하여 얻을 수 있는 원시 방어 부스트보다 유용하지 않습니다.
이후 무기는 갑옷이며 기본적으로 나중에 생각하는 것입니다. Black Myth에서 더 강해지는 주요 방법은 Wukong이 스킬 트리에서 새로운 능력을 잠금 해제하는 것입니다. 기술은 흥미진진하게 시작되어 새로운 전투 자세를 잠금 해제하고 유용한 방식으로 동작 세트를 수정하지만 흥분은 빠르게 사라집니다. 스킬 업그레이드는 주로 집중력 획득이나 체력 비용과 같은 사소한 버프입니다. 분명 도움이 되지만, 어려운 보스전을 이겨낸 후 스킬 트리 오픈을 기대하게 만들기에는 부족합니다.
이 모든 것들은 지방을 줄이고 Black Myth: Wukong을 탄탄한 전투를 두 배로 강화하는 더욱 타이트하고 선형적인 경험으로 만들었으면 좋겠다는 생각을 하게 만듭니다. 보스에게 갇히는 것은 이미 충분히 기분 나쁜 일이지만, 잠재적인 업그레이드와 중간 정도의 보상만 얻을 수 있는 아이템을 찾기 위해 주변 지역을 탐험하기로 결정하는 것은 훨씬 더 나쁜 일입니다. 게다가 지도도 없어서 네비게이션의 답답함까지 더해지네요.
보스들
다행히 흑신화: 오공이 요리를 하면 열심히 요리됩니다. 보스전이 제일 재밌어서 지역마다 사방팔방으로 수십개를 쏟아부었습니다. 이 일대일 결투는 극복할 수 없다는 느낌 없이 긴장을 풀 수 있을 만큼 충분히 도전적이며 Black Myth: Wukong의 시각적 재능 및 뛰어난 점수와 결합되어 짜릿합니다.
게임의 제한된 동작 세트가 여기에 유리하게 작동합니다. , 또한 모든 적이 스태프와 콤보 타이밍을 중심으로 특별히 설계되었기 때문입니다. 당신의 움직임 세트와 보스의 움직임 세트는 모두 복잡하게 얽혀 있는 것처럼 느껴집니다. 양측의 끊임없는 공격을 위해 설계된 퍼즐처럼 모든 것이 서로 맞아떨어져 마지막 순간의 회피가 더욱 만족스럽습니다.
시청각적 볼거리도 정말 환상적입니다. 검은 신화: 오공은 외모와 소리가 정말 화려하며, 그 아름다움은 환경과 마찬가지로 보스 전투에도 적용됩니다. 몇몇 게임에서는 느낄 수 없는 방식으로 차세대 느낌을 줍니다.
The Verdict
비주얼이 많은 부담을 주지만 Black Myth: Wukong은 여전히 중국 민속에 대한 깊은 존경심을 갖고 있는 탄탄한 게임입니다. 이 게임은 사랑에 빠지지 않을 수 없을 정도로 매력적인 진정성으로 문화를 묘사하며, 이는 뛰어난 보스와의 싸움 사이의 지루한 순간을 훨씬 더 견딜 수 있게 만듭니다. 부진한 진행과 탐험으로 인해 진정한 탁월함은 보장되지 않지만 Black Myth: Wukong은 뛰어난 비주얼과 음악을 갖춘 훌륭한 액션 RPG입니다.
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