


FNAF Into the Pit Night 2 guide: Rat trap location, causing a distraction, and luring the bird
Malam kedua Five Nights at Freddy's: Into the Pit ialah tempat mula berkembang dengan teka-teki yang lebih sukar dan urutan mengejar. Terdapat juga beberapa item penting untuk dikumpulkan semasa menerokai Pizzeria juga. gangguan
Cara menarik burung keluar
- Semua barang penting dalam Malam Dua
- Cara mencari jalan untuk melarikan diri
- Malam Dua bermula seperti Malam Pertama. Anda perlu melarikan diri dari Rumah Oswald supaya anda boleh kembali ke Ball Pit di Pizzeria. Syukurlah, tiga laluan melarikan diri yang sama masih ada.
- Anda boleh keluar melalui pintu depan jika anda cukup berani untuk mengelak dari Spring Bonnie, atau anda boleh menggunakan laluan melarikan diri Basement atau Attic. Tangga dan tali masih akan disediakan dari malam sebelumnya, jadi anda boleh menggunakan laluan melarikan diri yang sama. keluar. Gunakan Lampu Suluh untuk membantu anda bergerak dan pergi ke Belakang pentas untuk mencari kotak fius. Berinteraksi dengan kotak fius untuk menghidupkan semula lampu dan mulakan malam dengan nyata. Spring Bonnie akan mula meronda Pizzeria pada ketika ini, jadi bersedia untuk bersembunyi.
Sebaik sahaja anda mempunyai itu, kembali ke Pintu Masuk melalui lubang angin dan kemudian melalui Ruang Makan untuk sampai ke Lorong Parti. Dari sana, terus ke Dapur di mana tangisan boleh didengari. Anda akan menemui Chica di dalam, dan dia akan mencuri Beg Makan Tengahari anda selepas mengejar sebentar. Gunakan Ball Pit untuk kembali ke masa kini dan bercakap dengan Jeff supaya anda boleh mendapatkan pizza untuk mengalihkan perhatian Chica. . Pergi ke Lorong Parti untuk mendapatkan Panel Kawalan dan lawati Storan untuk mengumpul Senapang Elektron juga. Ini semua adalah barang penting yang boleh digunakan untuk membaiki permainan di Arked. dapur. Idea terbaik Oswald ialah mengejar tikus. Anda memerlukan Perangkap Tikus, dan jika anda menggunakan panduan FNAF Into the Pit Night One kami, maka anda sudah mempunyainya. Anda boleh menemui Perangkap Tikus di antara timbunan sampah di The Mill jika anda tidak memilikinya.
With a Rat Trap in your inventory, use the Ball Pit to travel back to Freddy’s. If you’ve been paying attention, then you may remember seeing a huge rat in the Party Hallway where you first encountered Chica. Head over there and capture the creature with the crate. Place the Rat Trap in the top right corner of the room, exit the room for a second, and then come right back in to collect the Trapped Rat.
Use the Ball Pit to go back to Jeff’s with the Trapped Rat in hand. Go to the woman talking on the phone at the far left end of the Dining Area and then release the rat next to her. This will distract Jeff, giving you time to enter the Party Hallway and slip into the Kitchen to snag a Slice of Pizza. Make sure to investigate the sink at the far right end of the Kitchen to find a Battery before leaving, too.
How to lure the bird out
With the Slice of Pizza in your possession, use the Ball Pit to travel back to 1985 and return to the Party Hallway where you first met Chica. When you enter the Party Hallway, the lights will cut out.
Be brave, turn on your Flashlight, and continue to the left so you can place the Slice of Pizza in the empty box. Chica will march out of the Kitchen to collect it. This is your chance to get inside and find the kid.
There’s a Token on the floor of the Kitchen, but it can be hard to see with the lights out. Grab it and then investigate the cabinet on the right side of the room to find and rescue the kid. Now all that’s left to do is return to the Entrance. The southern door leading to the Dining Area was previously locked, but you can use it now.
When you enter the Dining Area, you’ll trigger Chica’s alarm state. She won’t chase you, but the alarm will max out your noise meter and attract Spring Bonnie to your location. Hide and wait it out before returning to the Entrance. There’s also a Token on the ground below Chica.
All important items in Night Two
Going to the entrance will trigger the final escape sequence, so make sure you grab all of these items before the night comes to a close.
- Photo of Oswald: Storage (1985)
- Electron Gun: Storage (Present Day)
- Space-Age Speakers: Arcade (Present Day)
- Control Panel: Party Hallway (Present Day)
- Battery: Kitchen (Present Day)
- Token: Entrance (1985)
- Token: Kitchen (1985)
- Token: Dining Area (1985)
When you make it to the Entrance, Spring Bonnie will attack you and trigger a QTE. After successfully mashing, grab the Token on the ground and make a break for it. Dash back to the Ball Pit and head home to complete the night. Now you’re ready to try Night 3.
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