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95 system early transition strategy "Golden Shovel War" is about to usher in the S12 season. For players in the 95 system, the early transition is crucial. PHP editor Banana has specially compiled a transition guide for the ninth and fifth lineups of 4 Balrogs and 3 Dragons to help you easily transition to the mid-to-late stage.
1. Lineup introduction
4 Balrog 3 Dragon Tribe 95
Akali, Shen, Dog Head, Varus, Frog Concubine, Dragon Girl, Smulder, Bright Moon, Mirio
Diana is a very versatile five-cost card that can withstand beatings, control, and restore blood. He Shen can also open 2 Fortress Guards to provide the team with 10 points of double resistance. Bastion Guards also gain a double effect 10 seconds before combat.
Secondly, Dog Head and Dragon Girl can create phantom bonds, and releasing skills will have a percentage life bonus.
2. Bond Introduction
【Assault Gunners】(Smulder + Varus)
Assault Gunners receive a damage bonus, and the bonus effect is increased when releasing skills, lasting 3 seconds
( 2) 8% damage increase; increase by 25% after casting skills
[Balrog] (Akali, Shen, Kotou, Varus)
Yizi gains attack speed and will execute those with health below 15% Enemies, every time you kill an enemy, you will get 1 layer of slag. Your players gain 3% attack speed. This bonus will increase by 1% every time 4 slags are collected
Analysis: A growable bond that increases the power of the entire team, both in the front row and the back row. , stacks at the beginning, which will greatly improve the subsequent 95
[Dragon] (Frog Concubine, Dragon Girl, Smulder)
(2) Dragon attacks and skills will cause 1% burning and serious injury lasting 5 seconds Effect
(3) The power of dragon friendship will improve the abilities of all dragons
Upgrade Dragon: Frog Concubine: The skill range is enlarged and the damage is increased
Upgrade Dragon: Dragon Girl: The enemy will continue to be burned in dragon form
Improve dragon: Smulder: skill fireball quality, own health
3. Equipment matching
Dog Head: In the early stage, just combine Dragon Fang, Plate Armor, Redemption, and Fanatic without any brains
If you can win in a row, you can also combine it with the sun Flame, the bond of Balrog becomes more powerful the longer it lives
Varus: Green Dragon Sword, Whispering, Endless
Varus’s skills are enhanced by dual cultivation, but because of the increased attack speed of Balrog If I succeed, I will give priority to physics. Varus has a relatively high amount of mana, and it is better to equip the Azure Dragon Sword with stacked attack speed. Endless allows skill critical hits to maximize AP and AD damage
Smulder: Azure Dragon Sword, Endless, and Giant Kill
Balrog + its own attack speed is almost enough, because it is priority to hit the front row, and it is better to bring a giant kill
Diana: The helmet has the highest priority
The rest is to consume the AP equipment and meat equipment in the team
4. Recommended gameplay
2-1 to pull 4, 2-5 to pull 5;
In the early stage, the priority is to use the phantom to transition to the front row, and the frog concubine + mouse in the back row to start the hunter. If there is a Balrog, go directly to the flames The devil starts with stacked attack speed.
3-2 to pull 6, no D card, only replenishing bonds. In the normal 4-2 stage, Laba can find the rhythm of 2-star dog head and Varus to lock the blood. If he can find Smode to open 3 dragons and gunners, he can basically reach 9.
The next stage is to save money and level 9 to find a 2-star Charmander. At level 9, you can hang candles to provide equipment for the team
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