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In the vast battlefield of the Three Kingdoms in "Land of the Land", the explorers have been fighting for a long time, but the disparity in combat power is confusing: why are some teams with similar lineup configurations able to easily conquer the eighth-level land, while others But it's hard to defeat the land defenders? PHP editor Apple has conducted an in-depth study of the game's skill system and summarized a variety of skill combination routines. He will reveal the secrets of a reasonable combination of skills for all explorers, helping you optimize your team and create stronger combat power!
The basis of skill routines
First of all, there is a basic concept that needs to be understood as the basis for subsequent discussion of skill routines. The team is composed of commander, center, and forward. These three positions will be attacked in the order of forward, center, and commander. Therefore, the foundations of excellent routines are: first, the commander and the center provide excellent assistance to the forward, such as injury avoidance, treatment, or sufficient interference with the enemy to directly or indirectly improve the forward's frankness; second, the forward and center The army must delay time or release buffs to create a good output environment for the central army and the commander or stack buffs, so that the commander can maximize the output. Confirming the first team and the check-in team of the routine from the basic combination is a typical guide and verification of the basics of the routine. The first charge of the Heroic Hearts team's damage-absorbing black hole flow
The first charge team took the first point of the routine to the extreme.
First, the team binds the Heart of Heroes to fully maximize the forward’s damage absorption ability and provide continuous recovery. The gladiator's own skills and Dido's skills further strengthen the injury-bearing system with the gladiator as the core. This is the most typical "sucking black hole flow". The Uncrowned King, including the Great Conqueror and Julius, comes with all-in-one healing. This is also the routine, relying on high-level recovery of all to offset the damage. This combination is the most difficult combination in the early stage, and it is a perpetual motion machine. The second sign-in team's chopper pursuit style of the big military strategist team
The sign-in team took the second routine to the extreme.
The more times the team causes damage, the more extra damage and extra recovery will be generated. Therefore, the selection of the second and third skills of this team is mainly based on multi-target and high-probability damage skills. The "chopper pursuit style" is the most appropriate way to describe this routine. Analysis of skill routines in the mid-to-late period Although these two routines are very strong in the early stage, none of them is invincible. Strong routines have the background of the period and can also be targeted and restrained. The team that is most likely to cause trouble to these injury-bearing and damage-dealing teams is the team that controls routines. For example, the last generation of hero combinations and the master-controlling gun of troubled times.
As well as the unparalleled combination of national warriors and the strategy of controlling soldiers.
These combinations can break the complete chain of combinations that rely on pursuit and skill effectiveness, break the original routine mechanism, and greatly increase the uncertainty of the battle. Therefore, it is necessary to properly carry the control release mechanism and use control-free skills in the later stage.
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