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Design Principles for High-Performance Server Architectures in C++

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C++ Design principles for high-performance server architecture include: choosing an appropriate threading model (single-threaded, multi-threaded, or event-driven) using non-blocking I/O technology (select(), poll(), epoll()) to optimize memory Management (avoid leaks, fragmentation, use smart pointers, memory pools) focus on practical cases (such as using Boost Asio to implement non-blocking I/O models and memory pool management connections)

C++ 中高性能服务器架构的设计原则

Design principles of high-performance server architecture in C++

Introduction

In the modern Internet era, high-performance servers are essential for handling massive concurrent requests and providing stable service is vital. Using C++ to develop high-performance servers can take full advantage of its high efficiency and low latency to maximize server performance. This article introduces some key principles of high-performance server architecture design in C++.

Thread model selection

The thread model is the basis of concurrent programming. For server architecture, there are several common threading models to choose from:

  • Single-threaded model: One thread handles all requests. This model is simple and easy to use, but has poor scalability.
  • Multi-threading model: Each thread handles part of the request. This model can fully utilize multi-core CPUs and improve parallelism and throughput.
  • Event-driven model: Use event polling or I/O multiplexing mechanism to handle requests. This model minimizes context switching, but is more complex to write.

Non-blocking I/O

Non-blocking I/O technology allows the server to continue processing other requests while waiting for the I/O operation to complete, thereby avoiding blocking . In C++, non-blocking I/O can be implemented through system calls such as select(), poll(), epoll(), etc.

Memory Management

Memory management is critical to server performance. To avoid memory leaks and fragmentation, you can use tools such as smart pointers and memory pools to manage memory. At the same time, care should be taken to avoid unnecessary memory copies and use efficient algorithms to manage data structures.

Practical Case

The following is a practical case of a high-performance server implemented in C++:

#include <boost/asio.hpp>
#define MAX_CONNECTIONS 1024

struct Connection : public std::enable_shared_from_this<Connection> {
    boost::asio::ip::tcp::socket socket;
    std::string buffer;
    Connection(boost::asio::io_context& io_context) : socket(io_context) {}
    void start() { ... }
    void handle_read(const boost::system::error_code& ec, std::size_t bytes_transferred) { ... }
    void handle_write(const boost::system::error_code& ec, std::size_t bytes_transferred) { ... }
};

class Server {
public:
    boost::asio::io_context io_context;
    std::vector<std::shared_ptr<Connection>> connections;
    Server() : io_context(MAX_CONNECTIONS) {}
    void start(const std::string& address, unsigned short port) { ... }
private:
    void accept_handler(const boost::system::error_code& ec, std::shared_ptr<Connection> connection) { ... }
};

In this case, we use Boost Asio Library to implement non-blocking I/O model and use memory pool to manage connection objects. The server can handle multiple connections simultaneously and uses an event-driven model to minimize context switches.

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