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C++ Graphics Programming: Tailored for Game Development

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C is a high-level programming language suitable for game development, and its graphics library provides tools for creating interactive game worlds. Major graphics libraries include cross-platform OpenGL and Windows-specific Direct3D, which provide comprehensive graphics capabilities such as 3D rendering, texture mapping, and lighting. In actual combat, the steps to create a rotating cube using OpenGL include setting the rotation angle and axis, drawing the cube, updating the angle and axis, setting the display function and refresh function, creating a window and setting the display and idle functions, and starting the main loop.

C++ Graphics Programming: Tailored for Game Development

C Graphics Programming: Tailored for Game Development

With its outstanding performance and portability, C is the A high-level programming language tailored for game development. Its graphics library provides all the tools you need to create interactive, visually stunning game worlds.

OpenGL and Direct3D

The most important graphics libraries in C are OpenGL and Direct3D. OpenGL is a cross-platform library available on multiple operating systems and hardware platforms, while Direct3D is a Microsoft-proprietary library available on Windows operating systems. Both libraries provide a comprehensive graphics feature set, including 3D rendering, texture mapping, and lighting.

Practical case: Create a rotating cube

The following is a simple example of using OpenGL to create a rotating cube:

#include <GL/glut.h>

void display() {
    glClear(GL_COLOR_BUFFER_BIT);
    
    // 设置旋转角度和轴
    glMatrixMode(GL_MODELVIEW);
    glRotatef(angle, x, y, z);
    
    // 绘制立方体
    glBegin(GL_QUADS);
        // 前面
        glVertex3f(-1.0f, -1.0f, -1.0f);
        glVertex3f(-1.0f, 1.0f, -1.0f);
        glVertex3f(1.0f, 1.0f, -1.0f);
        glVertex3f(1.0f, -1.0f, -1.0f);
        
        // 背面
        glVertex3f(-1.0f, -1.0f, 1.0f);
        glVertex3f(-1.0f, 1.0f, 1.0f);
        glVertex3f(1.0f, 1.0f, 1.0f);
        glVertex3f(1.0f, -1.0f, 1.0f);
        
        // 左面
        glVertex3f(-1.0f, -1.0f, -1.0f);
        glVertex3f(-1.0f, 1.0f, -1.0f);
        glVertex3f(-1.0f, 1.0f, 1.0f);
        glVertex3f(-1.0f, -1.0f, 1.0f);
        
        // 右面
        glVertex3f(1.0f, -1.0f, -1.0f);
        glVertex3f(1.0f, 1.0f, -1.0f);
        glVertex3f(1.0f, 1.0f, 1.0f);
        glVertex3f(1.0f, -1.0f, 1.0f);
        
        // 上面
        glVertex3f(-1.0f, 1.0f, -1.0f);
        glVertex3f(-1.0f, 1.0f, 1.0f);
        glVertex3f(1.0f, 1.0f, 1.0f);
        glVertex3f(1.0f, 1.0f, -1.0f);
        
        // 下面
        glVertex3f(-1.0f, -1.0f, -1.0f);
        glVertex3f(-1.0f, -1.0f, 1.0f);
        glVertex3f(1.0f, -1.0f, 1.0f);
        glVertex3f(1.0f, -1.0f, -1.0f);
    glEnd();
    
    glFlush();
}

void idle() {
    angle += 0.5f;
    glutPostRedisplay();
}

int main(int argc, char** argv) {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
    glutInitWindowSize(500, 500);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("旋转立方体");
    
    glutDisplayFunc(display);
    glutIdleFunc(idle);
    
    glutMainLoop();
    return 0;
}

Run this program, A rotating cube will be created.

Graphics programming in C is a powerful tool for creating stunning visuals and interactive experiences. Harnessing the power of OpenGL and Direct3D, you can develop engaging worlds for your games.

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