Home >Database >Mysql Tutorial >cocos2d-x 基于BSD Socket网络通讯模块
1. 预备知识: 线程,互斥锁,信号量: // 创建一个线程 int pthread_create(pthread_t *restrict tidp, const pthread_attr_t *restrict attr, void *(*start_rtn)( void ), void *restrict arg); // 初始化互斥量 int pthread_mutex_init(pthread_mutex_t *mut
1. 预备知识:
线程,互斥锁,信号量:
<span>//</span><span>创建一个线程 </span> <span>int</span> pthread_create(pthread_t *restrict tidp, <span>const</span> pthread_attr_t *restrict attr, <span>void</span> *(*start_rtn)(<span>void</span>), <span>void</span> *restrict arg); <span>//</span><span>初始化互斥量</span> <span>int</span> pthread_mutex_init(pthread_mutex_t *mutex, <span>const</span> pthread_mutex-attr_t *mutexattr); <span>//</span><span>给互斥量上锁</span> <span>int</span> pthread_mutex_lock(pthread_mutex_t *mutex); <span>//</span><span>给互斥量解锁</span> <span>int</span> pthread_mutex_unlock(pthread_mutex_t *mutex); <span>//</span><span>信号量初始化</span> <span>int</span> sem_init(sem_t *sem, <span>int</span> pshared, unsigned <span>int</span> value); <span>//</span><span>发送信号量</span> <span>int</span> sem_post(sem_t *sem); <span>//</span><span>等待信号量</span> <span>int</span> sem_wait(sem_t *sem);
注意:cocos2d-x引擎,已经内置pthread库,如下加入条件编译即可:
#ifdef WIN32 #include "../../cocos2dx/platform/third_party/win32/pthread/pthread.h" #else #include "pthread.h" #endif // WIN32
顺便提一下通用的BSD Socket: :
<span>//</span><span>创建一个socket连接</span> <span>int</span> socket (<span>int</span> family, <span>int</span> type, <span>int</span> protocol); <span>//</span><span>连接目标主机</span> <span>int</span> connect(<span>int</span> s, <span>const</span> <span>struct</span> sockaddr *name, <span>int</span> namelen); <span>//</span><span>关闭socket连接</span> <span>int</span> close(<span>int</span> fildes); <span>//</span><span>发送内容</span> ssize_t send(<span>int</span> s, <span>const</span> <span>void</span> *msg, size_t len, <span>int</span> flags); <span>//</span><span>接收内容</span> ssize_t recv(<span>int</span> s, <span>void</span> *buf, size_t len, <span>int</span> flags);
udp部分,使用通用的socket :
#ifdef WIN32 #include <winsock2.h> typedef int socklen_t; #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)//android 平台,注意包含"cocos2d.h" #include <android> #define LOGI(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) #define LOG_TAG "JWYGC_Thread" #include <sys> #include <netinet> #include <netdb.h> #include <fcntl.h> #include <unistd.h> #include <sys> #include <sys> #include <arpa> #include <errno.h> typedef int SOCKET;</errno.h></arpa></sys></sys></unistd.h></fcntl.h></netdb.h></netinet></sys></android></winsock2.h>
1) 在链接器加入附加依赖项pthreadVCE2.lib.
2) 用以下代码对网络进行初始化,退出时进行清除.
<span>//</span><span>初始化, 放在网络使用之前</span> WSADATA wsaData; WSAStartup(MAKEWORD(<span>2</span>, <span>0</span>), &wsaData) <span>//</span><span>清除网络使用, 放在网络使用完毕之后.</span> WSACleanup()
3) 线程使用需要初始化, 退出时进行清除.
<span>//线程使用之前,</span><span>初始化线程</span> pthread_win32_process_attach_np(); <span>//线程使用之后,</span><span>清除线程使用</span> pthread_win32_process_detach_np();
4) windows关闭连接使用closesocket,安卓和ios使用close.
#ifdef WIN32
closesocket(new_socket);
#else
close(new_socket); // android ,ios平台
#endif
5) 解析IP地址时,使用inet_addr, 详细如下:
<span>const</span> <span>char</span> *addr = <span>"</span><span>192.168.1.1</span><span>"</span>; <span>struct</span> in_addr ip = {<span>0</span>}; <span>#ifdef</span> WIN32 ip.s_addr = inet_addr(addr); <span>if</span>(ip.s_addr == INADDR_NONE) { CCLOG(<span>"</span><span>can't parse IP address %s</span><span>"</span>, addr); } <span>#else</span> <span>if</span> (!inet_aton(addr, &ip)) { CCLOG(<span>"</span><span>can't parse IP address %s</span><span>"</span>, addr); } <span>#endif</span> <span>struct</span> hostent *host; host = gethostbyaddr((<span>char</span> *) &ip, <span>4</span>, AF_INET);
6) 判断主机连接是否关闭, 在此模块中本人使用recv返回值来判断连接是否被主机关闭, Win32和其他平台迥异的是recv返回0为主机关闭连接, 而其他平台(ios, android)返回-1为主机关闭连接.
3. ios平台注意事项
1) 调试发现, ios平台sem_init总是返回-1, 网上求证得知可能由于ios不支持无名信号量导致, 使用以下方式用以代替sem_init.
<span>//</span><span>获取及初始化信号量</span> sem_t *my_sem; my_sem = sem_open(<span>"</span><span>/mysem1</span><span>"</span>, O_CREAT,<span>0664</span>,<span>0</span>); <span>//</span><span>使用sem_open方式创建的信号量在使用完毕需清除.</span> sem_unlink(<span>"</span><span>/mysem1</span><span>"</span>);
4. android平台注意事项
1)记得在AndroidManifest.xml中加上网络使用权限.
<span><span>uses-permission </span><span>android:name</span><span>=”android.permission.INTERNET”></span><span></span></span>
<span>给出几个小函数:</span>
<span>1,获取本机IP:</span>
<pre class="brush:php;toolbar:false">bool UdpSocket::getLocalIP(char *szLocalIP) { #ifdef WIN32 char name[255];//定义用于存放获得的主机名的变量 struct hostent *hostinfo; if( gethostname ( name, sizeof(name)) == 0) { if((hostinfo = gethostbyname(name)) != NULL) { strcpy(szLocalIP,inet_ntoa (*(struct in_addr *)*hostinfo->h_addr_list)); strcpy(m_szLocalIP,szLocalIP); } } return true; #else int sock_get_ip; struct sockaddr_in *sin; struct ifreq ifr_ip; if ((sock_get_ip=socket(AF_INET, SOCK_STREAM, 0)) == -1) { CCLOG("get_ip error"); return false; } memset(&ifr_ip, 0, sizeof(ifr_ip)); strncpy(ifr_ip.ifr_name, "wlan0", sizeof(ifr_ip.ifr_name) - 1); //无线是wlan0,有线是eth0。可能还需要判断有线无线,比较麻烦。 if( ioctl( sock_get_ip, SIOCGIFADDR, &ifr_ip) sin_addr)); close( sock_get_ip ); strcpy(m_szLocalIP,szLocalIP); return true; #endif }