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cocos2dx 3.X Lua复选框的用法ccui.CheckBox

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2016-06-07 15:09:312743browse

--响应事件函数 local function selectedEvent ( sender , eventType ) if eventType == ccui.CheckBoxEventType.selected then cclog( eventType == ccui.CheckBoxEventType.selected ) elseif eventType == ccui.CheckBoxEventType.unselected then cclog(

--响应事件函数

local function selectedEvent(sender,eventType)

    if eventType == ccui.CheckBoxEventType.selected then

        cclog("eventType == ccui.CheckBoxEventType.selected  ")

    elseif eventType == ccui.CheckBoxEventType.unselected then

        cclog("ccui.CheckBoxEventType.unselected  unselected  ")

     end

 end   

--创建复选框         

local checkBox = ccui.CheckBox:create()

checkBox:setTouchEnabled(true)

checkBox:loadTextures("check_box_normal.png",

            "check_box_normal_press.png",

            "check_box_active.png",

            "check_box_normal_disable.png",

            "check_box_active_disable.png")

checkBox:setPosition(cc.p(120300))   --坐标

checkBox:addEventListenerCheckBox(selectedEvent)  --注册事件

layerFarm:addChild(checkBox,10)  --添加到图层

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