目录搜索
Scalable Vector Graphics (SVG) 1.1 (Second Edition)1 Introduction1.1 About SVG1.2 SVG MIME type1.3 SVG Namespace1.4 Compatibility with Other Standards Efforts1.5 Terminology1.6 Definitions2 Concepts2.1 Explaining the name: SVG2.2 Important SVG concepts2.3 Options for using SVG in Web pages3 Rendering Model3.1 Introduction3.2 The painters model3.3 Rendering Order3.4 How groups are rendered3.5 How elements are rendered3.6 Types of graphics elements3.6.1 Painting shapes and text3.6.2 Painting raster images3.7 Filtering painted regions3.8 Clipping3.9 Parent Compositing4 Basic Data Types and Interfaces4.1 Syntax4.2 Basic data types4.3 Real number precision4.4 Recognized color keyword names4.5 Basic DOM interfaces4.5.1 Interface SVGElement4.5.2 Interface SVGAnimatedBoolean4.5.3 Interface SVGAnimatedString4.5.4 Interface SVGStringList4.5.5 Interface SVGAnimatedEnumeration4.5.6 Interface SVGAnimatedInteger4.5.7 Interface SVGNumber4.5.8 Interface SVGAnimatedNumber4.5.9 Interface SVGNumberList4.5.10 Interface SVGAnimatedNumberList4.5.11 Interface SVGLength4.5.12 Interface SVGAnimatedLength4.5.13 Interface SVGLengthList4.5.14 Interface SVGAnimatedLengthList4.5.15 Interface SVGAngle4.5.16 Interface SVGAnimatedAngle4.5.17 Interface SVGColor4.5.18 Interface SVGICCColor4.5.19 Interface SVGRect4.5.20 Interface SVGAnimatedRect4.5.21 Interface SVGUnitTypes4.5.22 Interface SVGStylable4.5.23 Interface SVGLocatable4.5.24 Interface SVGTransformable4.5.25 Interface SVGTests4.5.26 Interface SVGLangSpace4.5.27 Interface SVGExternalResourcesRequired4.5.28 Interface SVGFitToViewBox4.5.29 Interface SVGZoomAndPan4.5.30 Interface SVGViewSpec4.5.31 Interface SVGURIReference4.5.32 Interface SVGCSSRule4.5.33 Interface SVGRenderingIntent5 Document Structure5.1 Defining an SVG document fragment: the 憇vg?element5.1.1 Overview5.1.2 The 憇vg?element5.2 Grouping: the 慻?element5.2.1 Overview5.2.2 The 慻?element5.3 Defining content for reuse5.3.1 Overview5.3.2 The 慸efs?element5.4 The 慸esc?and 憈itle?elements5.5 The 憇ymbol?element5.6 The 憉se?element5.7 The 慽mage?element5.8 Conditional processing5.8.1 Conditional processing overview5.8.2 The 憇witch?element5.8.3 The 憆equiredFeatures?attribute5.8.4 The 憆equiredExtensions?attribute5.8.5 The 憇ystemLanguage?attribute5.8.6 Applicability of test attributes5.9 Specifying whether external resources are required for proper rendering5.10 Common attributes5.10.1 Attributes common to all elements: 慽d?and 憍ml:base?5.10.2 The 憍ml:lang?and 憍ml:space?attributes5.11 DOM interfaces5.11.1 Interface SVGDocument5.11.2 Interface SVGSVGElement5.11.3 Interface SVGGElement5.11.4 Interface SVGDefsElement5.11.5 Interface SVGDescElement5.11.6 Interface SVGTitleElement5.11.7 Interface SVGSymbolElement5.11.8 Interface SVGUseElement5.11.9 Interface SVGElementInstance5.11.10 Interface SVGElementInstanceList5.11.11 Interface SVGImageElement5.11.12 Interface SVGSwitchElement5.11.13 Interface GetSVGDocument6 Styling6.1 SVG's styling properties6.2 Usage scenarios for styling6.3 Alternative ways to specify styling properties6.4 Specifying properties using the presentation attributes6.5 Styling with XSL6.6 Styling with CSS6.7 Case sensitivity of property names and values6.8 Facilities from CSS and XSL used by SVG6.9 Referencing external style sheets6.10 The 憇tyle?element6.11 The 慶lass?attribute6.12 The 憇tyle?attribute6.13 Specifying the default style sheet language6.14 Property inheritance6.15 The scope/range of styles6.16 User agent style sheet6.17 Aural style sheets6.18 DOM interfaces6.18.1 Interface SVGStyleElement7 Coordinate Systems7.1 Introduction7.2 The initial viewport7.3 The initial coordinate system7.4 Coordinate system transformations7.5 Nested transformations7.6 The 憈ransform?attribute7.7 The 憊iewBox?attribute7.8 The 憄reserveAspectRatio?attribute7.9 Establishing a new viewport7.10 Units7.11 Object bounding box units7.12 Intrinsic sizing properties of the viewport of SVG content7.13 Geographic coordinate systems7.14 The 憇vg:transform?attribute7.15 DOM interfaces7.15.1 Interface SVGPoint7.15.2 Interface SVGPointList7.15.3 Interface SVGMatrix7.15.4 Interface SVGTransform7.15.5 Interface SVGTransformList7.15.6 Interface SVGAnimatedTransformList7.15.7 Interface SVGPreserveAspectRatio7.15.8 Interface SVGAnimatedPreserveAspectRatio8 Paths8.1 Introduction8.2 The 憄ath?element8.3 Path data8.3.1 General information about path data8.3.2 The "moveto" commands8.3.3 The "closepath" command8.3.4 The "lineto" commands8.3.5 The curve commands8.3.6 The cubic B閦ier curve commands8.3.7 The quadratic B閦ier curve commands8.3.8 The elliptical arc curve commands8.3.9 The grammar for path data8.4 Distance along a path8.5 DOM interfaces8.5.1 Interface SVGPathSeg8.5.2 Interface SVGPathSegClosePath8.5.3 Interface SVGPathSegMovetoAbs8.5.4 Interface SVGPathSegMovetoRel8.5.5 Interface SVGPathSegLinetoAbs8.5.6 Interface SVGPathSegLinetoRel8.5.7 Interface SVGPathSegCurvetoCubicAbs8.5.8 Interface SVGPathSegCurvetoCubicRel8.5.9 Interface SVGPathSegCurvetoQuadraticAbs8.5.10 Interface SVGPathSegCurvetoQuadraticRel8.5.11 Interface SVGPathSegArcAbs8.5.12 Interface SVGPathSegArcRel8.5.13 Interface SVGPathSegLinetoHorizontalAbs8.5.14 Interface SVGPathSegLinetoHorizontalRel8.5.15 Interface SVGPathSegLinetoVerticalAbs8.5.16 Interface SVGPathSegLinetoVerticalRel8.5.17 Interface SVGPathSegCurvetoCubicSmoothAbs8.5.18 Interface SVGPathSegCurvetoCubicSmoothRel8.5.19 Interface SVGPathSegCurvetoQuadraticSmoothAbs8.5.20 Interface SVGPathSegCurvetoQuadraticSmoothRel8.5.21 Interface SVGPathSegList8.5.22 Interface SVGAnimatedPathData8.5.23 Interface SVGPathElement9 Basic Shapes9.1 Introduction9.2 The 憆ect?element9.3 The 慶ircle?element9.4 The 慹llipse?element9.5 The 憀ine?element9.6 The 憄olyline?element9.7 The 憄olygon?element9.7.1 The grammar for points specifications in 憄olyline?and 憄olygon?elements9.8 DOM interfaces9.8.1 Interface SVGRectElement9.8.2 Interface SVGCircleElement9.8.3 Interface SVGEllipseElement9.8.4 Interface SVGLineElement9.8.5 Interface SVGAnimatedPoints9.8.6 Interface SVGPolylineElement9.8.7 Interface SVGPolygonElement10 Text10.1 Introduction10.2 Characters and their corresponding glyphs10.3 Fonts10.4 The 憈ext?element10.5 The 憈span?element10.6 The 憈ref?element10.7 Text layout10.7.1 Text layout introduction10.7.2 Setting the inline-progression-direction10.7.3 Glyph orientation within a text run10.7.4 Relationship with bidirectionality10.8 Text rendering order10.9 Alignment properties10.9.1 Text alignment properties10.9.2 Baseline alignment properties10.10 Font selection properties10.11 Spacing properties10.12 Text decoration10.13 Text on a path10.13.1 Introduction to text on a path10.13.2 The 憈extPath?element10.13.3 Text on a path layout rules10.14 Alternate glyphs10.14.1 The 慳ltGlyph?element10.14.2 The 慳ltGlyphDef? 慳ltGlyphItem?and 慻lyphRef?elements10.15 White space handling10.16 Text selection and clipboard operations10.17 DOM interfaces10.17.1 Interface SVGTextContentElement10.17.2 Interface SVGTextPositioningElement10.17.3 Interface SVGTextElement10.17.4 Interface SVGTSpanElement10.17.5 Interface SVGTRefElement10.17.6 Interface SVGTextPathElement10.17.7 Interface SVGAltGlyphElement10.17.8 Interface SVGAltGlyphDefElement10.17.9 Interface SVGAltGlyphItemElement10.17.10 Interface SVGGlyphRefElement11 Painting: Filling11.1 Introduction11.2 Specifying paint11.3 Fill Properties11.4 Stroke Properties11.5 Controlling visibility11.6 Markers11.6.1 Introduction11.6.2 The 憁arker?element11.6.3 Marker properties11.6.4 Details on how markers are rendered11.7 Rendering properties11.7.1 Color interpolation properties: 慶olor-interpolation?and 慶olor-interpolation-filters?11.7.2 The 慶olor-rendering?property11.7.3 The 憇hape-rendering?property11.7.4 The 憈ext-rendering?property11.7.5 The 慽mage-rendering?property11.8 Inheritance of painting properties11.9 DOM interfaces11.9.1 Interface SVGPaint11.9.2 Interface SVGMarkerElement12 Color12.1 Introduction12.2 The 慶olor?property12.3 Color profile descriptions12.3.1 Overview of color profile descriptions12.3.2 Alternative ways of defining a color profile description12.3.3 The 慶olor-profile?element12.3.4 The CSS @color-profile rule12.3.5 The 慶olor-profile?property12.4 DOM interfaces12.4.1 Interface SVGColorProfileElement12.4.2 Interface SVGColorProfileRule13 Gradients and Patterns13.1 Introduction13.2 Gradients13.2.1 Introduction13.2.2 Linear gradients13.2.3 Radial gradients13.2.4 Gradient stops13.3 Patterns13.4 DOM interfaces13.4.1 Interface SVGGradientElement13.4.2 Interface SVGLinearGradientElement13.4.3 Interface SVGRadialGradientElement13.4.4 Interface SVGStopElement13.4.5 Interface SVGPatternElement14 Clipping14.1 Introduction14.2 Simple alpha compositing14.3 Clipping paths14.3.1 Introduction14.3.2 The initial clipping path14.3.3 The 憃verflow?and 慶lip?properties14.3.4 Clip to viewport vs. clip to 憊iewBox?14.3.5 Establishing a new clipping path: the 慶lipPath?element14.3.6 Clipping paths14.4 Masking14.5 Object and group opacity: the 憃pacity?property14.6 DOM interfaces14.6.1 Interface SVGClipPathElement14.6.2 Interface SVGMaskElement15 Filter Effects15.1 Introduction15.2 An example15.3 The 慺ilter?element15.4 The 慺ilter?property15.5 Filter effects region15.6 Accessing the background image15.7 Filter primitives overview15.7.1 Overview15.7.2 Common attributes15.7.3 Filter primitive subregion15.8 Light source elements and properties15.8.1 Introduction15.8.2 Light source 慺eDistantLight?15.8.3 Light source 慺ePointLight?15.8.4 Light source 慺eSpotLight?15.8.5 The 憀ighting-color?property15.9 Filter primitive 慺eBlend?15.10 Filter primitive 慺eColorMatrix?15.11 Filter primitive 慺eComponentTransfer?15.12 Filter primitive 慺eComposite?15.13 Filter primitive 慺eConvolveMatrix?15.14 Filter primitive 慺eDiffuseLighting?15.15 Filter primitive 慺eDisplacementMap?15.16 Filter primitive 慺eFlood?15.17 Filter primitive 慺eGaussianBlur?15.18 Filter primitive 慺eImage?15.19 Filter primitive 慺eMerge?15.20 Filter primitive 慺eMorphology?15.21 Filter primitive 慺eOffset?15.22 Filter primitive 慺eSpecularLighting?15.23 Filter primitive 慺eTile?15.24 Filter primitive 慺eTurbulence?15.25 DOM interfaces15.25.1 Interface SVGFilterElement15.25.2 Interface SVGFilterPrimitiveStandardAttributes15.25.3 Interface SVGFEBlendElement15.25.4 Interface SVGFEColorMatrixElement15.25.5 Interface SVGFEComponentTransferElement15.25.6 Interface SVGComponentTransferFunctionElement15.25.7 Interface SVGFEFuncRElement15.25.8 Interface SVGFEFuncGElement15.25.9 Interface SVGFEFuncBElement15.25.10 Interface SVGFEFuncAElement15.25.11 Interface SVGFECompositeElement15.25.12 Interface SVGFEConvolveMatrixElement15.25.13 Interface SVGFEDiffuseLightingElement15.25.14 Interface SVGFEDistantLightElement15.25.15 Interface SVGFEPointLightElement15.25.16 Interface SVGFESpotLightElement15.25.17 Interface SVGFEDisplacementMapElement15.25.18 Interface SVGFEFloodElement15.25.19 Interface SVGFEGaussianBlurElement15.25.20 Interface SVGFEImageElement15.25.21 Interface SVGFEMergeElement15.25.22 Interface SVGFEMergeNodeElement15.25.23 Interface SVGFEMorphologyElement15.25.24 Interface SVGFEOffsetElement15.25.25 Interface SVGFESpecularLightingElement15.25.26 Interface SVGFETileElement15.25.27 Interface SVGFETurbulenceElement16 Interactivity16.1 Introduction16.2 Complete list of supported events16.3 User interface events16.4 Pointer events16.5 Hit-testing and processing order for user interface events16.5.1 Hit-testing16.5.2 Event processing16.6 The 憄ointer-events?property16.7 Magnification and panning16.8 Cursors16.8.1 Introduction to cursors16.8.2 The 慶ursor?property16.8.3 The 慶ursor?element16.9 DOM interfaces16.9.1 Interface SVGCursorElement17 Linking17.1 References17.1.1 Overview17.1.2 IRIs and URIs17.1.3 Syntactic forms: IRI and FuncIRI17.1.4 Processing of IRI references17.1.5 IRI reference attributes17.2 Links out of SVG content: the 慳?element17.3 Linking into SVG content: IRI fragments and SVG views17.3.1 Introduction: IRI fragments and SVG views17.3.2 SVG fragment identifiers17.3.3 Predefined views: the 憊iew?element17.3.4 Highlighting views17.4 DOM interfaces17.4.1 Interface SVGAElement17.4.2 Interface SVGViewElement18 Scripting18.1 Specifying the scripting language18.1.1 Specifying the default scripting language18.1.2 Local declaration of a scripting language18.2 The 憇cript?element18.3 Event handling18.4 Event attributes18.4.1 Event attribute for the SVGLoad event18.4.2 Event attributes on graphics and container elements18.4.3 Document-level event attributes18.4.4 Animation event attributes18.5 DOM interfaces18.5.1 Interface SVGScriptElement18.5.2 Interface SVGZoomEvent19 Animation19.1 Introduction19.2 Animation elements19.2.1 Overview19.2.2 Relationship to SMIL Animation19.2.3 Animation elements example19.2.4 Attributes to identify the target element for an animation19.2.5 Attributes to identify the target attribute or property for an animation19.2.6 Animation with namespaces19.2.7 Paced animation and complex types19.2.8 Attributes to control the timing of the animation19.2.8.1 Clock values19.2.9 Attributes that define animation values over time19.2.10 Attributes that control whether animations are additive19.2.11 Inheritance19.2.12 The 慳nimate?element19.2.13 The 憇et?element19.2.14 The 慳nimateMotion?element19.2.15 The 慳nimateColor?element19.2.16 The 慳nimateTransform?element19.2.17 Elements19.3 Animation using the SVG DOM19.4 DOM interfaces19.4.1 Interface ElementTimeControl19.4.2 Interface TimeEvent19.4.3 Interface SVGAnimationElement19.4.4 Interface SVGAnimateElement19.4.5 Interface SVGSetElement19.4.6 Interface SVGAnimateMotionElement19.4.7 Interface SVGMPathElement19.4.8 Interface SVGAnimateColorElement19.4.9 Interface SVGAnimateTransformElement20 Fonts20.1 Introduction20.2 Overview of SVG fonts20.3 The 慺ont?element20.4 The 慻lyph?element20.5 The 憁issing-glyph?element20.6 Glyph selection rules20.7 The 慼kern?and 憊kern?elements20.8 Describing a font20.8.1 Overview of font descriptions20.8.2 Alternative ways for providing a font description20.8.3 The 慺ont-face?element20.8.4 The 慺ont-face-src?element20.8.5 The 慺ont-face-uri?and 慺ont-face-format?elements20.8.6 The 慺ont-face-name?element20.9 DOM interfaces20.9.1 Interface SVGFontElement20.9.2 Interface SVGGlyphElement20.9.3 Interface SVGMissingGlyphElement20.9.4 Interface SVGHKernElement20.9.5 Interface SVGVKernElement20.9.6 Interface SVGFontFaceElement20.9.7 Interface SVGFontFaceSrcElement20.9.8 Interface SVGFontFaceUriElement20.9.9 Interface SVGFontFaceFormatElement20.9.10 Interface SVGFontFaceNameElement21 Metadata21.1 Introduction21.2 The 憁etadata?element21.3 An example21.4 DOM interfaces21.4.1 Interface SVGMetadataElement22 Backwards Compatibility23 Extensibility23.1 Foreign namespaces and private data23.2 Embedding foreign object types23.3 The 慺oreignObject?element23.4 An example23.5 Adding private elements and attributes to the DTD23.6 DOM interfaces23.6.1 Interface SVGForeignObjectElementAppendix A: Document Type DefinitionA.1 IntroductionA.2 ModularizationA.2.1 Element and attribute collectionsA.2.2 Profiling the SVG specificationA.2.3 Practical considerationsA.3 SVG 1.1 module definitions and DTD implementationsA.3.1 Modular Framework ModuleA.3.2 Datatypes ModuleA.3.3 Qualified Name ModuleA.3.4 Core Attribute ModuleA.3.5 Container Attribute ModuleA.3.6 Viewport Attribute ModuleA.3.7 Paint Attribute ModuleA.3.8 Basic Paint Attribute ModuleA.3.9 Paint Opacity Attribute ModuleA.3.10 Graphics Attribute ModuleA.3.11 Basic Graphics Attribute ModuleA.3.12 Document Events Attribute ModuleA.3.13 Graphical Element Events Attribute ModuleA.3.14 Animation Events Attribute ModuleA.3.15 XLink Attribute ModuleA.3.16 External Resources Attribute ModuleA.3.17 Structure ModuleA.3.18 Basic Structure ModuleA.3.19 Conditional Processing ModuleA.3.20 Image ModuleA.3.21 Style ModuleA.3.22 Shape ModuleA.3.23 Text ModuleA.3.24 Basic Text ModuleA.3.25 Marker ModuleA.3.26 Color Profile ModuleA.3.27 Gradient ModuleA.3.28 Pattern ModuleA.3.29 Clip ModuleA.3.30 Basic Clip ModuleA.3.31 Mask ModuleA.3.32 Filter ModuleA.3.33 Basic Filter ModuleA.3.34 Cursor ModuleA.3.35 Hyperlinking ModuleA.3.36 View ModuleA.3.37 Scripting ModuleA.3.38 Animation ModuleA.3.39 Font ModuleA.3.40 Basic Font ModuleA.3.41 Extensibility ModuleA.4 SVG 1.1 Document Type DefinitionA.4.1 SVG 1.1 DTD DriverA.4.2 SVG 1.1 Document ModelA.4.3 SVG 1.1 Attribute CollectionAppendix B: SVG Document Object Model (DOM)B.1 SVG DOM overviewB.1.1 SVG DOM object initializationB.2 Elements in the SVG DOMB.3 Naming conventionsB.4 Exception SVGExceptionB.5 Feature strings for the hasFeature method callB.6 Relationship with DOM Level 2 EventsB.7 Relationship with DOM Level 2 CSSB.7.1 IntroductionB.7.2 User agents that do not support styling with CSSB.7.3 User agents that support styling with CSSB.7.4 Extended interfacesB.8 Read only nodes in the DOMB.9 Invalid valuesAppendix C: IDL DefinitionsAppendix D: Java Language BindingD.1 The Java language bindingD.2 Using SVG with the Java languageAppendix E: ECMAScript Language BindingE.1 ExceptionsE.2 ConstantsE.3 TypesE.4 ObjectsAppendix F: Implementation RequirementsF.1 IntroductionF.2 Error processingF.3 Version controlF.4 Clamping values which are restricted to a particular rangeF.5 憄ath?element implementation notesF.6 Elliptical arc implementation notesF.6.1 Elliptical arc syntaxF.6.2 Out-of-range parametersF.6.3 Parameterization alternativesF.6.4 Conversion from center to endpoint parameterizationF.6.5 Conversion from endpoint to center parameterizationF.6.6 Correction of out-of-range radiiF.7 Text selection implementation notesF.8 Printing implementation notesAppendix G: Conformance CriteriaG.1 IntroductionG.2 Conforming SVG Document FragmentsG.3 Conforming SVG Stand-Alone FilesG.4 Conforming SVG GeneratorsG.5 Conforming SVG ServersG.6 Conforming SVG DOM SubtreeG.7 Conforming SVG InterpretersG.8 Conforming SVG ViewersAppendix H: Accessibility SupportH.1 WAI Accessibility GuidelinesH.2 SVG Content Accessibility GuidelinesAppendix I: Internationalization SupportI.1 IntroductionI.2 Internationalization and SVGI.3 SVG Internationalization GuidelinesAppendix J: Minimizing SVG File SizesAppendix K: ReferencesK.1 Normative referencesK.2 Informative referencesAppendix L: Element IndexAppendix M: Attribute IndexM.1 Regular attributesM.2 Presentation attributesAppendix N: Property IndexAppendix O: Feature StringsO.1 IntroductionO.2 SVG 1.1 feature stringsO.3 SVG 1.0 feature stringsAppendix P: Media Type Registration for image/svg+xmlP.1 IntroductionP.2 Registration of media type image/svg+xmlAppendix Q: ChangesCheck Update
文字

SVG 1.1 (Second Edition) – 16 August 2011Top ⋅ Contents ⋅ Previous ⋅ Next ⋅ Elements ⋅ Attributes ⋅ Properties

14 Clipping, Masking and Compositing

Contents

  • 14.1 Introduction
  • 14.2 Simple alpha compositing
  • 14.3 Clipping paths
    • 14.3.1 Introduction
    • 14.3.2 The initial clipping path
    • 14.3.3 The ‘overflow’ and ‘clip’ properties
    • 14.3.4 Clip to viewport vs. clip to ‘viewBox’
    • 14.3.5 Establishing a new clipping path: the ‘clipPath’ element
    • 14.3.6 Clipping paths, geometry, and pointer events
  • 14.4 Masking
  • 14.5 Object and group opacity: the ‘opacity’ property
  • 14.6 DOM interfaces
    • 14.6.1 Interface SVGClipPathElement
    • 14.6.2 Interface SVGMaskElement

14.1 Introduction

SVG supports the following clipping/masking features:

  • clipping paths, which uses any combination of ‘path’, ‘text’ and basic shapes to serve as the outline of a (in the absence of anti-aliasing) 1-bit mask, where everything on the "inside" of the outline is allowed to show through but everything on the outside is masked out
  • masks, which are container elements which can contain graphics elements or other container elements which define a set of graphics that is to be used as a semi-transparent mask for compositing foreground objects into the current background.

One key distinction between a clipping path and a mask is that clipping paths are hard masks (i.e., the silhouette consists of either fully opaque pixels or fully transparent pixels, with the possible exception of anti-aliasing along the edge of the silhouette) whereas masks consist of an image where each pixel value indicates the degree of transparency vs. opacity. In a mask, each pixel value can range from fully transparent to fully opaque.

SVG supports only simple alpha blending compositing (see Simple Alpha Compositing).

14.2 Simple alpha compositing

Graphics elements are blended into the elements already rendered on the canvas using simple alpha compositing, in which the resulting color and opacity at any given pixel on the canvas is the result of the following formulas (all color values use premultiplied alpha):

Er, Eg, Eb    - Element color value
Ea            - Element alpha value
Cr, Cg, Cb    - Canvas color value (before blending)
Ca            - Canvas alpha value (before blending)
Cr', Cg', Cb' - Canvas color value (after blending)
Ca'           - Canvas alpha value (after blending)
Ca' = 1 - (1 - Ea) * (1 - Ca)
Cr' = (1 - Ea) * Cr + Er
Cg' = (1 - Ea) * Cg + Eg
Cb' = (1 - Ea) * Cb + Eb

The following rendering properties, which provide information about the color space in which to perform the compositing operations, apply to compositing operations:

  • ‘color-interpolation’
  • ‘color-rendering’

14.3 Clipping paths

14.3.1 Introduction

The clipping path restricts the region to which paint can be applied. Conceptually, any parts of the drawing that lie outside of the region bounded by the currently active clipping path are not drawn. A clipping path can be thought of as a mask wherein those pixels outside the clipping path are black with an alpha value of zero and those pixels inside the clipping path are white with an alpha value of one (with the possible exception of anti-aliasing along the edge of the silhouette).

14.3.2 The initial clipping path

When an ‘svg’ element is either the root element in the document or is embedded within a document whose layout is determined according to the layout rules of CSS or XSL, then the user agent must establish an initial clipping path for the SVG document fragment. The ‘overflow’ and ‘clip’ properties along with additional SVG user agent processing rules determine the initial clipping path which the user agent establishes for the SVG document fragment:

14.3.3 The ‘overflow’ and ‘clip’ properties

‘overflow’
Value:   visible | hidden | scroll | auto | inherit
Initial:   see prose
Applies to:   elements which establish a new viewport, ‘pattern’ elements and ‘marker’ elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes

The ‘overflow’ property has the same parameter values and has the same meaning as defined in CSS2 ([CSS2], section 11.1.1); however, the following additional points apply:

  • The ‘overflow’ property applies to elements that establish new viewports (e.g., ‘svg’ elements), ‘pattern’ elements and ‘marker’ elements. For all other elements, the property has no effect (i.e., a clipping rectangle is not created).
  • For those elements to which the ‘overflow’ property can apply, if the ‘overflow’ property has the value hidden or scroll, the effect is that a new clipping path in the shape of a rectangle is created. The result is equivalent to defining a ‘clipPath’ element whose content is a ‘rect’ element which defines the equivalent rectangle, and then specifying the <uri> of this ‘clipPath’ element on the ‘clip-path’ property for the given element.
  • If the ‘overflow’ property has a value other than hidden or scroll, the property has no effect (i.e., a clipping rectangle is not created).
  • Within SVG content, the value auto is equivalent to the value visible.
  • When an outermost svg element is embedded inline within a parent XML grammar which uses CSS layout ([CSS2], chapter 9) or XSL formatting [XSL], if the ‘overflow’ property has the value hidden or scroll, then the user agent will establish an initial clipping path equal to the bounds of the initial viewport; otherwise, the initial clipping path is set according to the clipping rules as defined in CSS2 ([CSS2], section 11.1.1).
  • When an outermost svg element is stand-alone or embedded inline within a parent XML grammar which does not use CSS layout or XSL formatting, the ‘overflow’ property on the outermost svg element is ignored for the purposes of visual rendering and the initial clipping path is set to the bounds of the initial viewport.
  • The initial value for ‘overflow’ as defined in [CSS2-overflow] is 'visible', and this applies also to the root ‘svg’ element; however, for child elements of an SVG document, SVG's user agent style sheet overrides this initial value and sets the ‘overflow’ property on elements that establish new viewports (e.g., ‘svg’ elements), ‘pattern’ elements and ‘marker’ elements to the value 'hidden'.

As a result of the above, the default behavior of SVG user agents is to establish a clipping path to the bounds of the initial viewport and to establish a new clipping path for each element which establishes a new viewport and each ‘pattern’ and ‘marker’ element.

For related information, see Clip to viewport vs. clip to ‘viewBox’ .

‘clip’
Value:   <shape> | auto | inherit
Initial:   auto
Applies to:   elements which establish a new viewport, ‘pattern’ elements and ‘marker’ elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes

The ‘clip’ property has the same parameter values as defined in CSS2 ([CSS2], section 11.1.2). Unitless values, which indicate current user coordinates, are permitted on the coordinate values on the <shape>. The value of auto defines a clipping path along the bounds of the viewport created by the given element.

14.3.4 Clip to viewport vs. clip to ‘viewBox’

It is important to note that initial values for the ‘overflow’ and ‘clip’ properties and the user agent style sheet will result in an initial clipping path that is set to the bounds of the initial viewport. When attributes ‘viewBox’ and ‘preserveAspectRatio’ attributes are specified, it is sometime desirable that the clipping path be set to the bounds of the ‘viewBox’ instead of the viewport (or reference rectangle, in the case of ‘marker’ and ‘pattern’ elements), particularly when ‘preserveAspectRatio’ specifies uniform scaling and the aspect ratio of the ‘viewBox’ does not match the aspect ratio of the viewport.

To set the initial clipping path to the bounds of the ‘viewBox’, set the bounds of ‘clip’ property to the same rectangle as specified on the ‘viewBox’ attribute. (Note that the parameters do not match. ‘clip’ takes values <top>, <right>,<bottom> and <left>, whereas ‘viewBox’ takes values <min-x>, <min-y>, <width> and <height>.)

14.3.5 Establishing a new clipping path: the ‘clipPath’ element

A clipping path is defined with a ‘clipPath’ element. A clipping path is used/referenced using the ‘clip-path’ property.

A ‘clipPath’ element can contain ‘path’ elements, ‘text’ elements, basic shapes (such as ‘circle’) or a ‘use’ element. If a ‘use’ element is a child of a ‘clipPath’ element, it must directly reference ‘path’, ‘text’ or basic shape elements. Indirect references are an error (see Error processing).

The raw geometry of each child element exclusive of rendering properties such as ‘fill’, ‘stroke’, ‘stroke-width’ within a ‘clipPath’ conceptually defines a 1-bit mask (with the possible exception of anti-aliasing along the edge of the geometry) which represents the silhouette of the graphics associated with that element. Anything outside the outline of the object is masked out. If a child element is made invisible by ‘display’ or ‘visibility’ it does not contribute to the clipping path. When the ‘clipPath’ element contains multiple child elements, the silhouettes of the child elements are logically OR'd together to create a single silhouette which is then used to restrict the region onto which paint can be applied. Thus, a point is inside the clipping path if it is inside any of the children of the ‘clipPath’.

For a given graphics element, the actual clipping path used will be the intersection of the clipping path specified by its ‘clip-path’ property (if any) with any clipping paths on its ancestors, as specified by the ‘clip-path’ property on the ancestor elements, or by the ‘overflow’ property on ancestor elements which establish a new viewport. Also, see the discussion of the initial clipping path.)

A couple of notes:

  • The ‘clipPath’ element itself and its child elements do not inherit clipping paths from the ancestors of the ‘clipPath’ element.
  • The ‘clipPath’ element or any of its children can specify property ‘clip-path’.
    If a valid ‘clip-path’ reference is placed on a ‘clipPath’ element, the resulting clipping path is the intersection of the contents of the ‘clipPath’ element with the referenced clipping path.
    If a valid ‘clip-path’ reference is placed on one of the children of a ‘clipPath’ element, then the given child element is clipped by the referenced clipping path before OR'ing the silhouette of the child element with the silhouettes of the other child elements.
  • An empty clipping path will completely clip away the element that had the ‘clip-path’ property applied.
‘clipPath’
Categories:
None
Content model:
Any number of the following elements, in any order:
  • descriptive elements‘desc’, ‘metadata’, ‘title’
  • animation elements‘animate’, ‘animateColor’, ‘animateMotion’, ‘animateTransform’, ‘set’
  • shape elements‘circle’, ‘ellipse’, ‘line’, ‘path’, ‘polygon’, ‘polyline’, ‘rect’
  • ‘text’
  • ‘use’
Attributes:
  • conditional processing attributes‘requiredFeatures’, ‘requiredExtensions’, ‘systemLanguage’
  • core attributes‘id’, ‘xml:base’, ‘xml:lang’, ‘xml:space’
  • presentation attributes‘alignment-baseline’, ‘baseline-shift’, ‘clip’, ‘clip-path’, ‘clip-rule’, ‘color’, ‘color-interpolation’, ‘color-interpolation-filters’, ‘color-profile’, ‘color-rendering’, ‘cursor’, ‘direction’, ‘display’, ‘dominant-baseline’, ‘enable-background’, ‘fill’, ‘fill-opacity’, ‘fill-rule’, ‘filter’, ‘flood-color’, ‘flood-opacity’, ‘font-family’, ‘font-size’, ‘font-size-adjust’, ‘font-stretch’, ‘font-style’, ‘font-variant’, ‘font-weight’, ‘glyph-orientation-horizontal’, ‘glyph-orientation-vertical’, ‘image-rendering’, ‘kerning’, ‘letter-spacing’, ‘lighting-color’, ‘marker-end’, ‘marker-mid’, ‘marker-start’, ‘mask’, ‘opacity’, ‘overflow’, ‘pointer-events’, ‘shape-rendering’, ‘stop-color’, ‘stop-opacity’, ‘stroke’, ‘stroke-dasharray’, ‘stroke-dashoffset’, ‘stroke-linecap’, ‘stroke-linejoin’, ‘stroke-miterlimit’, ‘stroke-opacity’, ‘stroke-width’, ‘text-anchor’, ‘text-decoration’, ‘text-rendering’, ‘unicode-bidi’, ‘visibility’, ‘word-spacing’, ‘writing-mode’
  • ‘class’
  • ‘style’
  • ‘externalResourcesRequired’
  • ‘transform’
  • ‘clipPathUnits’
DOM Interfaces:
  • SVGClipPathElement

Attribute definitions:

clipPathUnits = "userSpaceOnUse | objectBoundingBox"
Defines the coordinate system for the contents of the ‘clipPath’.
If clipPathUnits="userSpaceOnUse", the contents of the ‘clipPath’ represent values in the current user coordinate system in place at the time when the ‘clipPath’ element is referenced (i.e., the user coordinate system for the element referencing the ‘clipPath’ element via the ‘clip-path’ property).
If clipPathUnits="objectBoundingBox", then the user coordinate system for the contents of the ‘clipPath’ element is established using the bounding box of the element to which the clipping path is applied (see Object bounding box units).
If attribute ‘clipPathUnits’ is not specified, then the effect is as if a value of 'userSpaceOnUse' were specified.
Animatable: yes.

Properties inherit into the ‘clipPath’ element from its ancestors; properties do not inherit from the element referencing the ‘clipPath’ element.

‘clipPath’ elements are never rendered directly; their only usage is as something that can be referenced using the ‘clip-path’ property. The ‘display’ property does not apply to the ‘clipPath’ element; thus, ‘clipPath’ elements are not directly rendered even if the ‘display’ property is set to a value other than none, and ‘clipPath’ elements are available for referencing even when the ‘display’ property on the ‘clipPath’ element or any of its ancestors is set to none.

‘clip-path’
Value:   <funciri> | none | inherit
Initial:   none
Applies to:   container elements, graphics elements and ‘clipPath’
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes
<funciri>
An IRI reference to another graphical object within the same SVG document fragment which will be used as the clipping path. If the IRI reference is not valid (e.g it points to an object that doesn't exist or the object is not a ‘clipPath’ element) the ‘clip-path’ property must be treated as if it hadn't been specified.
‘clip-rule’
Value:   nonzero | evenodd | inherit
Initial:   nonzero
Applies to:   graphics elements within a ‘clipPath’ element
Inherited:   yes
Percentages:   N/A
Media:   visual
Animatable:   yes
nonzero
See description of ‘fill-rule’ property.
evenodd
See description of ‘fill-rule’ property.

The ‘clip-rule’ property only applies to graphics elements that are contained within a ‘clipPath’ element. The following fragment of code will cause an evenodd clipping rule to be applied to the clipping path because ‘clip-rule’ is specified on the ‘path’ element that defines the clipping shape:

<g clip-rule="nonzero">
  <clipPath id="MyClip">
    <path d="..." clip-rule="evenodd" />
  </clipPath>
  <rect clip-path="url(#MyClip)" ... />
</g>

whereas the following fragment of code will not cause an evenodd clipping rule to be applied because the ‘clip-rule’ is specified on the referencing element, not on the object defining the clipping shape:

<g clip-rule="nonzero">
  <clipPath id="MyClip">
    <path d="..." />
  </clipPath>
  <rect clip-path="url(#MyClip)" clip-rule="evenodd" ... />
</g>

14.3.6 Clipping paths, geometry, and pointer events

A clipping path is conceptually equivalent to a custom viewport for the referencing element. Thus, it affects the rendering of an element, but not the element's inherent geometry. The bounding box of a clipped element (that is, an element which references a ‘clipPath’ element via a ‘clip-path’ property, or a child of the referencing element) must remain the same as if it were not clipped.

By default, pointer-events must not be dispatched on the clipped (non-visible) regions of a shape. For example, a circle with a radius of 10 which is clipped to a circle with a radius of 5 will not receive 'click' events outside the smaller radius. Later versions of SVG may define new properties to enable fine-grained control over the interactions between hit testing and clipping.

14.4 Masking

In SVG, you can specify that any other graphics object or ‘g’ element can be used as an alpha mask for compositing the current object into the background.

A mask is defined with a ‘mask’ element. A mask is used/referenced using the ‘mask’ property.

A ‘mask’ can contain any graphical elements or container elements such as a ‘g’.

It is an error if the ‘mask’ property references a non-existent object or if the referenced object is not a ‘mask’ element (see Error Processing).

The effect is as if the child elements of the ‘mask’ are rendered into an offscreen image which has been initialized to transparent black. Any graphical object which uses/references the given ‘mask’ element will be painted onto the background through the mask, thus completely or partially masking out parts of the graphical object.

For any graphics object that is used as a mask, the mask value at any point is computed from the color channel values and alpha channel value as follows. First a luminance value is computed from the color channel values:

  • If the computed value of ‘color-interpolation’ on the ‘mask’ element is linearRGB, first convert the original image color values (potentially in the sRGB color space) to the linear RGB color space (see Rendering properties). Then, using non-premultiplied linear RGB color values, apply the luminance-to-alpha coefficients (as defined in the ‘feColorMatrix’ filter primitive) to convert the linear RGB color values to linear luminance values.
  • If the computed value of ‘color-interpolation’ on the ‘mask’ element is sRGB then the luminance value is calculated by taking the non-premultiplied RGB color values, applying the luminance-to-alpha coefficients (as defined in the ‘feColorMatrix’ filter primitive) to convert the RGB color values to luminance values.

Finally if the graphics object also includes an alpha channel, then the computed luminance value is multiplied by the corresponding alpha value to produce the mask value.

For a four-channel RGBA graphics object that is used as a mask, both the color channels and the alpha channel of the mask contribute to the masking operation. The alpha mask that is used to composite the current object into the background represents the product of the luminance of the color channels (see previous paragraph) and the alpha channel from the mask.

For a three-channel RGB graphics object that is used as a mask (e.g., when referencing a 3-channel image file), the effect is as if the object were converted into a 4-channel RGBA image with the alpha channel uniformly set to 1.

For a single-channel image that is used as a mask (e.g., when referencing a 1-channel grayscale image file), the effect is as if the object were converted into a 4-channel RGBA image, where the single channel from the referenced object is used to compute the three color channels and the alpha channel is uniformly set to 1. Note that when referencing a grayscale image file, the transfer curve relating the encoded grayscale values to linear light values must be taken into account when computing the color channels.

The effect of a mask is identical to what would have happened if there were no mask but instead the alpha channel of the given object were multiplied with the mask's resulting alpha values (i.e., the product of the mask's luminance from its color channels multiplied by the mask's alpha channel).

Note that SVG ‘path’s, shapes (e.g., ‘circle’) and ‘text’ are all treated as four-channel RGBA images for the purposes of masking operations.

Example mask01 uses an image to mask a rectangle.

<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" 
  "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="8cm" height="3cm" viewBox="0 0 800 300" version="1.1"
     xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
  <desc>Example mask01 - blue text masked with gradient against red background
  </desc>
  <defs>
    <linearGradient id="Gradient" gradientUnits="userSpaceOnUse"
                    x1="0" y1="0" x2="800" y2="0">
      <stop offset="0" stop-color="white" stop-opacity="0" />
      <stop offset="1" stop-color="white" stop-opacity="1" />
    </linearGradient>
    <mask id="Mask" maskUnits="userSpaceOnUse"
          x="0" y="0" width="800" height="300">
      <rect x="0" y="0" width="800" height="300" fill="url(#Gradient)"  />
    </mask>
    <text id="Text" x="400" y="200" 
          font-family="Verdana" font-size="100" text-anchor="middle" >
      Masked text
    </text>
  </defs>

  <!-- Draw a pale red rectangle in the background -->
  <rect x="0" y="0" width="800" height="300" fill="#FF8080" />
  
  <!-- Draw the text string twice. First, filled blue, with the mask applied.
       Second, outlined in black without the mask. -->
  <use xlink:href="#Text" fill="blue" mask="url(#Mask)" />
  <use xlink:href="#Text" fill="none" stroke="black" stroke-width="2" />
</svg>
Example mask01
Example mask01 — blue text masked with gradient against red background

View this example as SVG (SVG-enabled browsers only)

‘mask’
Categories:
Container element
Content model:
Any number of the following elements, in any order:
  • animation elements‘animate’, ‘animateColor’, ‘animateMotion’, ‘animateTransform’, ‘set’
  • descriptive elements‘desc’, ‘metadata’, ‘title’
  • shape elements‘circle’, ‘ellipse’, ‘line’, ‘path’, ‘polygon’, ‘polyline’, ‘rect’
  • structural elements‘defs’, ‘g’, ‘svg’, ‘symbol’, ‘use’
  • gradient elements‘linearGradient’, ‘radialGradient’
  • ‘a’
  • ‘altGlyphDef’
  • ‘clipPath’
  • ‘color-profile’
  • ‘cursor’
  • ‘filter’
  • ‘font’
  • ‘font-face’
  • ‘foreignObject’
  • ‘image’
  • ‘marker’
  • ‘mask’
  • ‘pattern’
  • ‘script’
  • ‘style’
  • ‘switch’
  • ‘text’
  • ‘view’
Attributes:
  • conditional processing attributes‘requiredFeatures’, ‘requiredExtensions’, ‘systemLanguage’
  • core attributes‘id’, ‘xml:base’, ‘xml:lang’, ‘xml:space’
  • presentation attributes‘alignment-baseline’, ‘baseline-shift’, ‘clip’, ‘clip-path’, ‘clip-rule’, ‘color’, ‘color-interpolation’, ‘color-interpolation-filters’, ‘color-profile’, ‘color-rendering’, ‘cursor’, ‘direction’, ‘display’, ‘dominant-baseline’, ‘enable-background’, ‘fill’, ‘fill-opacity’, ‘fill-rule’, ‘filter’, ‘flood-color’, ‘flood-opacity’, ‘font-family’, ‘font-size’, ‘font-size-adjust’, ‘font-stretch’, ‘font-style’, ‘font-variant’, ‘font-weight’, ‘glyph-orientation-horizontal’, ‘glyph-orientation-vertical’, ‘image-rendering’, ‘kerning’, ‘letter-spacing’, ‘lighting-color’, ‘marker-end’, ‘marker-mid’, ‘marker-start’, ‘mask’, ‘opacity’, ‘overflow’, ‘pointer-events’, ‘shape-rendering’, ‘stop-color’, ‘stop-opacity’, ‘stroke’, ‘stroke-dasharray’, ‘stroke-dashoffset’, ‘stroke-linecap’, ‘stroke-linejoin’, ‘stroke-miterlimit’, ‘stroke-opacity’, ‘stroke-width’, ‘text-anchor’, ‘text-decoration’, ‘text-rendering’, ‘unicode-bidi’, ‘visibility’, ‘word-spacing’, ‘writing-mode’
  • ‘class’
  • ‘style’
  • ‘externalResourcesRequired’
  • ‘x’
  • ‘y’
  • ‘width’
  • ‘height’
  • ‘maskUnits’
  • ‘maskContentUnits’
DOM Interfaces:
  • SVGMaskElement

Attribute definitions:

maskUnits = "userSpaceOnUse | objectBoundingBox"
Defines the coordinate system for attributes ‘x’, ‘y’, ‘width’ and ‘height’.
If maskUnits="userSpaceOnUse", ‘x’, ‘y’, ‘width’ and ‘height’ represent values in the current user coordinate system in place at the time when the ‘mask’ element is referenced (i.e., the user coordinate system for the element referencing the ‘mask’ element via the ‘mask’ property).
If maskUnits="objectBoundingBox", ‘x’, ‘y’, ‘width’ and ‘height’ represent fractions or percentages of the bounding box of the element to which the mask is applied. (See Object bounding box units.)
If attribute ‘maskUnits’ is not specified, then the effect is as if a value of 'objectBoundingBox' were specified.
Animatable: yes.
maskContentUnits = "userSpaceOnUse | objectBoundingBox"
Defines the coordinate system for the contents of the ‘mask’.
If maskContentUnits="userSpaceOnUse", the user coordinate system for the contents of the ‘mask’ element is the current user coordinate system in place at the time when the ‘mask’ element is referenced (i.e., the user coordinate system for the element referencing the ‘mask’ element via the ‘mask’ property).
If maskContentUnits="objectBoundingBox", the user coordinate system for the contents of the ‘mask’ is established using the bounding box of the element to which the mask is applied. (See Object bounding box units.)
If attribute ‘maskContentUnits’ is not specified, then the effect is as if a value of 'userSpaceOnUse' were specified.
Animatable: yes.
x = "<coordinate>"
The x-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by ‘x’, ‘y’, ‘width’ and ‘height’.
If the attribute is not specified, the effect is as if a value of '-10%' were specified.
Animatable: yes.
y = "<coordinate>"
The y-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer.
If the attribute is not specified, the effect is as if a value of '-10%' were specified.
Animatable: yes.
width = "<length>"
The width of the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by ‘x’, ‘y’, ‘width’ and ‘height’.
A negative value is an error (see Error processing). A value of zero disables rendering of the element.
If the attribute is not specified, the effect is as if a value of '120%' were specified.
Animatable: yes.
height = "<length>"
The height of the largest possible offscreen buffer.
A negative value is an error (see Error processing). A value of zero disables rendering of the element.
If the attribute is not specified, the effect is as if a value of '120%' were specified.
Animatable: yes.

Properties inherit into the ‘mask’ element from its ancestors; properties do not inherit from the element referencing the ‘mask’ element.

‘mask’ elements are never rendered directly; their only usage is as something that can be referenced using the ‘mask’ property. The ‘opacity’, ‘filter’ and ‘display’ properties do not apply to the ‘mask’ element; thus, ‘mask’ elements are not directly rendered even if the ‘display’ property is set to a value other than none, and ‘mask’ elements are available for referencing even when the ‘display’ property on the ‘mask’ element or any of its ancestors is set to none.

The following is a description of the ‘mask’ property.

‘mask’
Value:   <funciri> | none | inherit
Initial:   none
Applies to:   container elements and graphics elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes
<funciri>
A IRI reference to another graphical object which will be used as the mask.

14.5 Object and group opacity: the ‘opacity’ property

There are several opacity properties within SVG:

  • ‘fill-opacity’, which specifies the opacity of a fill operation;
  • ‘stroke-opacity’, which specifies the opacity of a stroking operation;
  • ‘stop-opacity’, which specifies the opacity of a gradient stop; and
  • ‘opacity’, which specifies object/group opacity and which is described in this section.

Except for object/group opacity (described just below), all other opacity properties are involved in intermediate rendering operations. Object/group opacity can be thought of conceptually as a postprocessing operation. Conceptually, after the object/group is rendered into an RGBA offscreen image, the object/group opacity setting specifies how to blend the offscreen image into the current background.

‘opacity’
Value:   <opacity-value> | inherit
Initial:   1
Applies to:   container elements (except ‘mask’) and graphics elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes
<opacity-value>
The uniform opacity setting to be applied across an entire object, as a <number>. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. (See Clamping values which are restricted to a particular range.) If the object is a container element such as a ‘g’, then the effect is as if the contents of the ‘g’ were blended against the current background using a mask where the value of each pixel of the mask is <opacity-value>. (See Simple alpha compositing.)

Example opacity01 illustrates various usage of the ‘opacity’ property on elements and groups.

<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" 
  "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="12cm" height="3.5cm" viewBox="0 0 1200 350"
     xmlns="http://www.w3.org/2000/svg" version="1.1">
  <desc>Example opacity01 - opacity property</desc>

  <rect x="1" y="1" width="1198" height="348"
        fill="none" stroke="blue" />

  <!-- Background blue rectangle -->
  <rect x="100" y="100" width="1000" height="150" fill="#0000ff"  />

  <!-- Red circles going from opaque to nearly transparent -->
  <circle cx="200" cy="100" r="50" fill="red" opacity="1"  />
  <circle cx="400" cy="100" r="50" fill="red" opacity=".8"  />
  <circle cx="600" cy="100" r="50" fill="red" opacity=".6"  />
  <circle cx="800" cy="100" r="50" fill="red" opacity=".4"  />
  <circle cx="1000" cy="100" r="50" fill="red" opacity=".2"  />

  <!-- Opaque group, opaque circles -->
  <g opacity="1" >
    <circle cx="182.5" cy="250" r="50" fill="red" opacity="1"  />
    <circle cx="217.5" cy="250" r="50" fill="green" opacity="1"  />
  </g>
  <!-- Group opacity: .5, opacity circles -->
  <g opacity=".5" >
    <circle cx="382.5" cy="250" r="50" fill="red" opacity="1"  />
    <circle cx="417.5" cy="250" r="50" fill="green" opacity="1"  />
  </g>
  <!-- Opaque group, semi-transparent green over red -->
  <g opacity="1" >
    <circle cx="582.5" cy="250" r="50" fill="red" opacity=".5"  />
    <circle cx="617.5" cy="250" r="50" fill="green" opacity=".5"  />
  </g>
  <!-- Opaque group, semi-transparent red over green -->
  <g opacity="1" >
    <circle cx="817.5" cy="250" r="50" fill="green" opacity=".5"  />
    <circle cx="782.5" cy="250" r="50" fill="red" opacity=".5"  />
  </g>
  <!-- Group opacity .5, semi-transparent green over red -->
  <g opacity=".5" >
    <circle cx="982.5" cy="250" r="50" fill="red" opacity=".5"  />
    <circle cx="1017.5" cy="250" r="50" fill="green" opacity=".5"  />
  </g>
</svg>
Example opacity01
Example opacity01 — opacity property

View this example as SVG (SVG-enabled browsers only)

In the example above, the top row of circles have differing opacities, ranging from 1.0 to 0.2. The bottom row illustrates five ‘g’ elements, each of which contains overlapping red and green circles, as follows:

  • The first group shows the opaque case for reference. The group has opacity of 1, as do the circles.
  • The second group shows group opacity when the elements in the group are opaque.
  • The third and fourth group show that opacity is not commutative. In the third group (which has opacity of 1), a semi-transparent green circle is drawn on top of a semi-transparent red circle, whereas in the fourth group a semi-transparent red circle is drawn on top of a semi-transparent green circle. Note that area where the two circles intersect display different colors. The third group shows more green color in the intersection area, whereas the fourth group shows more red color.
  • The fifth group shows the multiplicative effect of opacity settings. Both the circles and the group itself have opacity settings of .5. The result is that the portion of the red circle which does not overlap with the green circle (i.e., the top/right of the red circle) will blend into the blue rectangle with accumulative opacity of .25 (i.e., .5*.5), which, after blending into the blue rectangle, results in a blended color which is 25% red and 75% blue.

14.6 DOM interfaces

14.6.1 Interface SVGClipPathElement

The SVGClipPathElement interface corresponds to the ‘clipPath’ element.
interface SVGClipPathElement : SVGElement,
                               SVGTests,
                               SVGLangSpace,
                               SVGExternalResourcesRequired,
                               SVGStylable,
                               SVGTransformable,
                               SVGUnitTypes {
  readonly attribute SVGAnimatedEnumeration clipPathUnits;
};
Attributes:
clipPathUnits (readonly SVGAnimatedEnumeration)
Corresponds to attribute ‘clipPathUnits’ on the given ‘clipPath’ element. Takes one of the constants defined in SVGUnitTypes.

14.6.2 Interface SVGMaskElement

The SVGMaskElement interface corresponds to the ‘mask’ element.
interface SVGMaskElement : SVGElement,
                           SVGTests,
                           SVGLangSpace,
                           SVGExternalResourcesRequired,
                           SVGStylable,
                           SVGUnitTypes {
  readonly attribute SVGAnimatedEnumeration maskUnits;
  readonly attribute SVGAnimatedEnumeration maskContentUnits;
  readonly attribute SVGAnimatedLength x;
  readonly attribute SVGAnimatedLength y;
  readonly attribute SVGAnimatedLength width;
  readonly attribute SVGAnimatedLength height;
};
Attributes:
maskUnits (readonly SVGAnimatedEnumeration)
Corresponds to attribute ‘maskUnits’ on the given ‘mask’ element. Takes one of the constants defined in SVGUnitTypes.
maskContentUnits (readonly SVGAnimatedEnumeration)
Corresponds to attribute ‘maskContentUnits’ on the given ‘mask’ element. Takes one of the constants defined in SVGUnitTypes.
x (readonly SVGAnimatedLength)
Corresponds to attribute ‘x’ on the given ‘mask’ element.
y (readonly SVGAnimatedLength)
Corresponds to attribute ‘y’ on the given ‘mask’ element.
width (readonly SVGAnimatedLength)
Corresponds to attribute ‘width’ on the given ‘mask’ element.
height (readonly SVGAnimatedLength)
Corresponds to attribute ‘height’ on the given ‘mask’ element.
SVG 1.1 (Second Edition) – 16 August 2011Top ⋅ Contents ⋅ Previous ⋅ Next ⋅ Elements ⋅ Attributes ⋅ Properties
上一篇:下一篇: