3.實現想法:
設定兩層p,底層設定圖片,頂層設定canvas畫布(如果將圖片渲染到畫布上,摳圖時會閃爍,以至於所底層),在畫布上,摳圖時會閃爍,以至於所底層),在畫布上上監視 滑鼠事件重複渲染點及之間連線,形成閉合區間後將整體畫布渲染小塊背景圖片,並將閉合區間渲染透明色。並把點的相對畫布 座標記錄或更新到陣列中去。截圖後,將點的座標集合傳回後台,由後台程式碼實現根據座標點及圖片寬度高度實現截圖,並設 至背景色為透明色(canvas也可以實現截圖,但需要處理像素點實現背景透明,暫時還沒實現,計畫用C#後台程式碼實現)。 4.js(寫的不規範比較亂,大家就當參考吧)<script type="text/javascript"> $(function () { var a = new tailorImg(); a.iniData(); }); // var tailorImg=function() { this.iniData = function () { //画布 this.can.id = "canvas"; this.can.w = 400; this.can.h = 400; this.can.roundr = 7; this.can.roundrr = 3; this.can.curPointIndex = 0; this.can.imgBack.src = "gzf.png"; this.can.canvas = document.getElementById(this.can.id).getContext("2d"); //图片 this.img.w = 400; this.img.h = 400; this.img.image.src = "flower.jpg"; //加载事件: //初始化事件: var a = this; var p = a.can.pointList; $("#" + a.can.id).mousemove(function (e) { if (a.can.paint) {//是不是按下了鼠标 if (p.length > 0) { a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy); } a.roundIn(e.offsetX, e.offsetY); } //判断是否在直线上 //光标移动到线的附近如果是闭合的需要重新划线,并画上新添加的点 a.AddNewNode(e.offsetX, e.offsetY); }); $("#" + a.can.id).mousedown(function (e) { a.can.paint = true; //点击判断是否需要在线上插入新的节点: if (a.can.tempPointList.length > 0) { a.can.pointList.splice(a.can.tempPointList[1].pointx, 0, new a.point(a.can.tempPointList[0].pointx, a.can.tempPointList[0].pointy)); //清空临时数组 a.can.tempPointList.length = 0; } }); $("#" + a.can.id).mouseup(function (e) { //拖动结束 a.can.paint = false; //拖动结束; if (a.can.juPull) { a.can.juPull = false; a.can.curPointIndex = 0; //验证抠图是否闭合:闭合,让结束点=开始点;添加标记 a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy); //判断是否闭合: if (a.can.IsClose) { } } else { //如果闭合:禁止添加新的点; if (!a.can.IsClose) {//没有闭合 p.push(new a.point(e.offsetX, e.offsetY)); //验证抠图是否闭合:闭合,让结束点=开始点;添加标记 a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy); //判断是否闭合: //重新画; if (p.length > 1) { a.drawLine(p[p.length - 2].pointx, p[p.length - 2].pointy, p[p.length - 1].pointx, p[p.length - 1].pointy); a.drawArc(p[p.length - 1].pointx, p[p.length - 1].pointy); } else { a.drawArc(p[p.length - 1].pointx, p[p.length - 1].pointy); } } else { //闭合 } } //验证是否填充背景: if (a.can.IsClose) { a.fillBackColor(); a.drawAllLine(); } }); $("#" + a.can.id).mouseleave(function (e) { a.can.paint = false; }); //鼠标点击事件: $("#" + a.can.id).click(function (e) { //空 }); } this.point = function (x, y) { this.pointx = x; this.pointy = y; }; //图片 this.img = { image:new Image(), id: "", w:0, h:0 }; //画布; this.can = { canvas:new Object(), id: "", w: 0, h: 0, //坐标点集合 pointList: new Array(), //临时存储坐标点 tempPointList: new Array(), //圆点的触发半径: roundr: 7, //圆点的显示半径: roundrr: 7, //当前拖动点的索引值; curPointIndex : 0, //判断是否点击拖动 paint : false, //判断是否点圆点拖动,并瞬间离开,是否拖动点; juPull : false, //判断是否闭合 IsClose: false, imgBack: new Image() }; //函数: //更新画线 this.drawAllLine=function () { for (var i = 0; i < this.can.pointList.length - 1; i++) { //画线 var p = this.can.pointList; this.drawLine(p[i].pointx, p[i].pointy, p[i + 1].pointx, p[i + 1].pointy); //画圈 this.drawArc(p[i].pointx, p[i].pointy); if (i == this.can.pointList.length - 2) { this.drawArc(p[i+1].pointx, p[i+1].pointy); } } } //画线 this.drawLine = function (startX, startY, endX, endY) { //var grd = this.can.canvas.createLinearGradient(0, 0,2,0); //坐标,长宽 //grd.addColorStop(0, "black"); //起点颜色 //grd.addColorStop(1, "white"); //this.can.canvas.strokeStyle = grd; this.can.canvas.strokeStyle = "blue" this.can.canvas.lineWidth =1; this.can.canvas.moveTo(startX, startY); this.can.canvas.lineTo(endX, endY); this.can.canvas.stroke(); } //画圈: this.drawArc=function(x, y) { this.can.canvas.fillStyle = "blue"; this.can.canvas.beginPath(); this.can.canvas.arc(x, y,this.can.roundrr, 360, Math.PI * 2, true); this.can.canvas.closePath(); this.can.canvas.fill(); } //光标移到线上画大圈: this.drawArcBig = function (x, y) { this.can.canvas.fillStyle = "blue"; this.can.canvas.beginPath(); this.can.canvas.arc(x, y, this.can.roundr+2, 360, Math.PI * 2, true); this.can.canvas.closePath(); this.can.canvas.fill(); } //渲染图片往画布上 this.showImg=function() { this.img.image.onload = function () { this.can.canvas.drawImage(this.img.image, 0, 0, this.img.w,this.img.h); }; } //填充背景色 this.fillBackColor = function () { for (var i = 0; i <this.img.w; i += 96) { for (var j = 0; j <= this.img.h; j += 96) { this.can.canvas.drawImage(this.can.imgBack, i, j, 96, 96); } } this.can.canvas.globalCompositeOperation = "destination-out"; this.can.canvas.beginPath(); for (var i = 0; i <this.can.pointList.length; i++) { this.can.canvas.lineTo(this.can.pointList[i].pointx,this.can.pointList[i].pointy); } this.can.canvas.closePath(); this.can.canvas.fill(); this.can.canvas.globalCompositeOperation = "destination-over"; this.drawAllLine(); } //去掉pointlist最后一个坐标点: this.clearLastPoint=function () { this.can.pointList.pop(); //重画: this.clearCan(); this.drawAllLine(); } //判断结束点是否与起始点重合; this.equalStartPoint = function (x,y) { var p = this.can.pointList; if (p.length > 1 && Math.abs((x - p[0].pointx) * (x - p[0].pointx)) + Math.abs((y - p[0].pointy) * (y - p[0].pointy)) <= this.can.roundr * this.can.roundr) { //如果闭合 this.can.IsClose = true; p[p.length - 1].pointx = p[0].pointx; p[p.length - 1].pointy = p[0].pointy; } else { this.can.IsClose = false; } } //清空画布 this.clearCan=function (){ this.can.canvas.clearRect(0, 0, this.can.w, this.can.h); } //剪切区域 this.CreateClipArea=function () { this.showImg(); this.can.canvas.beginPath(); for (var i = 0; i <this.can.pointList.length; i++) { this.can.canvas.lineTo(this.can.pointList[i].pointx,this.can.pointList[i].pointy); } this.can.canvas.closePath(); this.can.canvas.clip(); } // this.CreateClipImg=function() { } //判断鼠标点是不是在圆的内部: this.roundIn = function (x, y) { //刚开始拖动 var p = this.can.pointList; if (!this.can.juPull) { for (var i = 0; i < p.length; i++) { if (Math.abs((x - p[i].pointx) * (x - p[i].pointx)) + Math.abs((y - p[i].pointy) * (y - p[i].pointy)) <= this.can.roundr * this.can.roundr) { //说明点击圆点拖动了; this.can.juPull = true;//拖动 // this.can.curPointIndex = i; p[i].pointx = x; p[i].pointy = y; //重画: this.clearCan(); //showImg(); if (this.can.IsClose) { this.fillBackColor(); } this.drawAllLine(); return; } } } else {//拖动中 p[this.can.curPointIndex].pointx = x; p[this.can.curPointIndex].pointy = y; //重画: this.clearCan(); if (this.can.IsClose) { this.fillBackColor(); } this.drawAllLine(); } }; //光标移到线上,临时数组添加新的节点: this.AddNewNode=function(newx, newy) { //如果闭合 var ii=0; if (this.can.IsClose) { //判断光标点是否在线上: var p = this.can.pointList; for (var i = 0; i < p.length - 1; i++) { //计算a点和b点的斜率 var k = (p[i + 1].pointy - p[i].pointy) / (p[i + 1].pointx - p[i].pointx); var b = p[i].pointy - k * p[i].pointx; //if (parseInt((p[i + 1].pointy - p[i].pointy) / (p[i + 1].pointx - p[i].pointx)) ==parseInt((p[i + 1].pointy - newy) / (p[i + 1].pointx - newx)) && newx*2-p[i+1].pointx-p[i].pointx<0 && newy*2-p[i+1].pointy-p[i].pointy<0) { // //如果在直线上 // alert("在直线上"); //} $("#txtone").val(parseInt(k * newx + b)); $("#txttwo").val(parseInt(newy)); if (parseInt(k * newx + b) == parseInt(newy) && (newx - p[i + 1].pointx) * (newx - p[i].pointx) <= 2 && (newy - p[i + 1].pointy) * (newy - p[i].pointy) <= 2) { // //parseInt(k * newx + b) == parseInt(newy) //添加临时点: this.can.tempPointList[0] = new this.point(newx, newy);//新的坐标点 this.can.tempPointList[1] = new this.point(i+1, i+1);//需要往pointlist中插入新点的索引; i++; //alert(); //光标移动到线的附近如果是闭合的需要重新划线,并画上新添加的点; if (this.can.tempPointList.length > 0) { //重画: this.clearCan(); //showImg(); if (this.can.IsClose) { this.fillBackColor(); } this.drawAllLine(); this.drawArcBig(this.can.tempPointList[0].pointx, this.can.tempPointList[0].pointy); return; } return; } else { // $("#Text1").val(""); } } if (ii == 0) { if (this.can.tempPointList.length > 0) { //清空临时数组; this.can.tempPointList.length = 0; //重画: this.clearCan(); //showImg(); if (this.can.IsClose) { this.fillBackColor(); } this.drawAllLine(); //this.drawArc(this.can.tempPointList[0].pointx, this.can.tempPointList[0].pointy); } } } else { //防止计算误差引起的添加点,当闭合后,瞬间移动起始点,可能会插入一个点到临时数组,当再次执行时, //就会在非闭合情况下插入该点,所以,时刻监视: if (this.can.tempPointList.length > 0) { this.can.tempPointList.length = 0; } } } }; </script>
<style type="text/css"> .canvasDiv { position: relative; border: 1px solid red; height: 400px; width: 400px; top: 50px; left: 100px; z-index: 0; } img { width: 400px; height: 400px; z-index: 1; position: absolute; } #canvas { position: absolute; border: 1px solid green; z-index: 2; } .btnCollection { margin-left: 100px; } </style>
<div class="canvasDiv"> <img src="flower.jpg" /> <canvas id="canvas" width="400" height="400" style="border: 1px solid green;"></canvas> </div>總結: 不足:當遊標移動到線上時,判斷一點是否在兩點連成的直線上計算方法不正確,應該計算為一點是否在兩點圓兩條外切線所圍成的矩形 內;鋼筆點應為替換為小的p方格比較合理,像下面的矩形摳圖;(思路:將存有取的點座標集合和動態新增的小p方格建立對應關係 當拖曳小方格時,觸發事件更新座標點集合,並重新渲染)。
6.這只是js鋼筆摳圖的解決方案,專案中現在這塊還在改進,如果大家有好的方法或是資料的話,希望能分享一下。謝謝
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