Rumah >pembangunan bahagian belakang >Golang >Sesuaikan susun atur grid penyesuaian Fyne
Saya mengubah suai bekas perpustakaan fyne.newadaptivegrid() untuk memaparkan lebar widget berdasarkan kepingan berkadar yang kami lalui. Buat masa ini, container.newadaptivegrid() memaparkan widget lebar yang sama dalam satu baris. Pada asasnya (jumlah saiz baris / widget sekarang).
Kod saya:
package main import ( "fmt" "math" "fyne.io/fyne/v2" "fyne.io/fyne/v2/app" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/theme" "fyne.io/fyne/v2/widget" ) func New(layout fyne.Layout, objects ...fyne.CanvasObject) *fyne.Container { return fyne.NewContainerWithLayout(layout, objects...) } func NewAdaptiveGridWithRatios(ratios []float32, objects ...fyne.CanvasObject) *fyne.Container { return New(NewAdaptiveGridLayoutWithRatios(ratios), objects...) } // Declare conformity with Layout interface var _ fyne.Layout = (*adaptiveGridLayoutWithRatios)(nil) type adaptiveGridLayoutWithRatios struct { ratios []float32 adapt, vertical bool } func NewAdaptiveGridLayoutWithRatios(ratios []float32) fyne.Layout { return &adaptiveGridLayoutWithRatios{ratios: ratios, adapt: true} } func (g *adaptiveGridLayoutWithRatios) horizontal() bool { if g.adapt { return fyne.IsHorizontal(fyne.CurrentDevice().Orientation()) } return !g.vertical } func (g *adaptiveGridLayoutWithRatios) countRows(objects []fyne.CanvasObject) int { count := 0 for _, child := range objects { if child.Visible() { count++ } } return int(math.Ceil(float64(count) / float64(len(g.ratios)))) } // Get the leading (top or left) edge of a grid cell. // size is the ideal cell size and the offset is which col or row its on. func getLeading(size float64, offset int) float32 { ret := (size + float64(theme.Padding())) * float64(offset) return float32(ret) } // Get the trailing (bottom or right) edge of a grid cell. // size is the ideal cell size and the offset is which col or row its on. func getTrailing(size float64, offset int) float32 { return getLeading(size, offset+1) - theme.Padding() } // Layout is called to pack all child objects into a specified size. // For a GridLayout this will pack objects into a table format with the number // of columns specified in our constructor. func (g *adaptiveGridLayoutWithRatios) Layout(objects []fyne.CanvasObject, size fyne.Size) { rows := g.countRows(objects) cols := len(g.ratios) if g.horizontal() { cols = rows rows = len(g.ratios) } padWidth := float32(cols-1) * theme.Padding() padHeight := float32(rows-1) * theme.Padding() var totalRatio float32 for _, r := range g.ratios { totalRatio += r } cellWidth := (float64(size.Width) - float64(padWidth)) / float64(len(g.ratios)) cellHeight := float64(size.Height-padHeight) / float64(rows) if !g.horizontal() { cellWidth, cellHeight = cellHeight, cellWidth cellWidth = float64(size.Width-padWidth) / float64(rows) cellHeight = float64(size.Height-padHeight) / float64(len(g.ratios)) } row, col := 0, 0 i := 0 for _, child := range objects { if !child.Visible() { continue } //ratio := g.ratios[j%len(g.ratios)] cellSize := fyne.NewSize(float32(cellWidth)*g.ratios[i], float32(cellHeight)) x1 := getLeading(float64(cellSize.Width), col) y1 := getLeading(float64(cellSize.Height), row) x2 := getTrailing(float64(cellSize.Width), col) y2 := getTrailing(float64(cellSize.Height), row) fmt.Println("1s :", x1, y1) fmt.Println("2s :", x2, y2) child.Move(fyne.NewPos(x1, y1)) child.Resize(cellSize) if g.horizontal() { if (i+1)%cols == 0 { row++ col = 0 } else { col++ } } else { if (i+1)%cols == 0 { col++ row = 0 } else { row++ } } i++ } fmt.Println("i :", i) } func (g *adaptiveGridLayoutWithRatios) MinSize(objects []fyne.CanvasObject) fyne.Size { minSize := fyne.NewSize(0, 0) return minSize } func main() { myApp := app.New() myWindow := myApp.NewWindow("My Windows") myWindow.Resize(fyne.NewSize(600, 200)) button1 := widget.NewButton("Button 1", func() { // Handle button click for button 1 }) button2 := widget.NewButton("Button 2", func() { // Handle button click for button 2 }) button1.Importance = widget.WarningImportance button2.Importance = widget.DangerImportance title := widget.NewLabelWithStyle("Custom", fyne.TextAlignCenter, fyne.TextStyle{Bold: true}) myWindow.SetContent(container.NewVBox(title, NewAdaptiveGridWithRatios([]float32{0.3, 0.7}, button1, button2))) myWindow.ShowAndRun() }
Saya mahu butang diletakkan bersebelahan dengan nisbah lebar relatif 3:7. Tetapi saya mendapat dua garisan mendatar, satu di bawah yang lain. Saya mengubah suai: https://github.com/fyne-io/fyne/blob/8c2509518b2df442a6b748d9b07754739592e6d7/layout/gridlayout.go Buat produk tersuai saya.
Ini berfungsi:
package main import ( "fmt" "math" "fyne.io/fyne/v2" "fyne.io/fyne/v2/app" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/theme" "fyne.io/fyne/v2/widget" ) func New(layout fyne.Layout, objects ...fyne.CanvasObject) *fyne.Container { return fyne.NewContainerWithLayout(layout, objects...) } func NewAdaptiveGridWithRatios(ratios []float32, objects ...fyne.CanvasObject) *fyne.Container { return New(NewAdaptiveGridLayoutWithRatios(ratios), objects...) } // Declare conformity with Layout interface var _ fyne.Layout = (*adaptiveGridLayoutWithRatios)(nil) type adaptiveGridLayoutWithRatios struct { ratios []float32 adapt, vertical bool } func NewAdaptiveGridLayoutWithRatios(ratios []float32) fyne.Layout { return &adaptiveGridLayoutWithRatios{ratios: ratios, adapt: true} } func (g *adaptiveGridLayoutWithRatios) horizontal() bool { if g.adapt { return fyne.IsHorizontal(fyne.CurrentDevice().Orientation()) } return !g.vertical } func (g *adaptiveGridLayoutWithRatios) countRows(objects []fyne.CanvasObject) int { count := 0 for _, child := range objects { if child.Visible() { count++ } } return int(math.Ceil(float64(count) / float64(len(g.ratios)))) } // Layout is called to pack all child objects into a specified size. // For a GridLayout this will pack objects into a table format with the number // of columns specified in our constructor. func (g *adaptiveGridLayoutWithRatios) Layout(objects []fyne.CanvasObject, size fyne.Size) { rows := g.countRows(objects) cols := len(g.ratios) padWidth := float32(cols-1) * theme.Padding() padHeight := float32(rows-1) * theme.Padding() tGap := float64(padWidth) tcellWidth := float64(size.Width) - tGap cellHeight := float64(size.Height-padHeight) / float64(rows) fmt.Println(cols, rows) fmt.Println(cellHeight, tcellWidth+tGap, tGap) fmt.Println("tcellWidth, cellHeight", tcellWidth, cellHeight) if !g.horizontal() { padWidth, padHeight = padHeight, padWidth tcellWidth = float64(size.Width-padWidth) - tGap cellHeight = float64(size.Height-padHeight) / float64(cols) } row, col := 0, 0 i := 0 var x1, x2, y1, y2 float32 = 0.0, 0.0, 0.0, 0.0 fmt.Println("padWidth, padHeight, tcellWidth, cellHeight, float32(theme.Padding()):", padWidth, padHeight, tcellWidth, cellHeight, float32(theme.Padding())) for _, child := range objects { if !child.Visible() { continue } if i == 0 { x1 = 0 y1 = 0 } else { x1 = x2 + float32(theme.Padding())*float32(1) y1 = y2 - float32(cellHeight) } // float32(tGap/float64(col)) // (size + float64(theme.Padding())) * float64(offset) float32(theme.Padding())*float32(1) x2 = x1 + float32(tcellWidth*float64(g.ratios[i])) y2 = float32(cellHeight) fmt.Println("x1,y1 :", x1, y1) fmt.Println("x2, y2 :", x2, y2) fmt.Println("eff width", tcellWidth*float64(g.ratios[i])) fmt.Println("------") child.Move(fyne.NewPos(x1, y1)) child.Resize(fyne.NewSize((x2 - x1), y2-y1)) if g.horizontal() { if (i+1)%cols == 0 { row++ col = 0 } else { col++ } } else { if (i+1)%cols == 0 { col++ row = 0 } else { row++ } } i++ } fmt.Println("i :", i) } func (g *adaptiveGridLayoutWithRatios) MinSize(objects []fyne.CanvasObject) fyne.Size { rows := g.countRows(objects) minSize := fyne.NewSize(0, 0) for _, child := range objects { if !child.Visible() { continue } minSize = minSize.Max(child.MinSize()) } if g.horizontal() { minContentSize := fyne.NewSize(minSize.Width*float32(len(g.ratios)), minSize.Height*float32(rows)) return minContentSize.Add(fyne.NewSize(theme.Padding()*fyne.Max(float32(len(g.ratios)-1), 0), theme.Padding()*fyne.Max(float32(rows-1), 0))) } minContentSize := fyne.NewSize(minSize.Width*float32(rows), minSize.Height*float32(len(g.ratios))) return minContentSize.Add(fyne.NewSize(theme.Padding()*fyne.Max(float32(rows-1), 0), theme.Padding()*fyne.Max(float32(len(g.ratios)-1), 0))) } func main() { myApp := app.New() myWindow := myApp.NewWindow("My Windows Custom UI") myWindow.Resize(fyne.NewSize(600, 200)) var buttons [16]*widget.Button for i := 0; i < 16; i++ { button := widget.NewButton(fmt.Sprintf("Btn %d", i+1), func() { // Handle button click for this button }) // Set the button importance based on the button index if i%2 == 0 { button.Importance = widget.WarningImportance } else { button.Importance = widget.DangerImportance } buttons[i] = button } pgBar := widget.NewLabelWithStyle("Progress :", fyne.TextAlignCenter, fyne.TextStyle{Italic: true}) progressBar := widget.NewProgressBar() progressBar.SetValue(0.95) myWindow.SetContent(container.NewVBox( NewAdaptiveGridWithRatios([]float32{0.1, 0.4, 0.4, 0.1}, buttons[0], buttons[1], buttons[2], buttons[3]), NewAdaptiveGridWithRatios([]float32{0.2, 0.3, 0.1, 0.4}, buttons[4], buttons[5], buttons[6], buttons[7]), NewAdaptiveGridWithRatios([]float32{0.6, 0.1, 0.2, 0.1}, buttons[8], buttons[9], buttons[10], buttons[11]), NewAdaptiveGridWithRatios([]float32{0.1, 0.4, 0.4, 0.1}, buttons[12], buttons[13], buttons[14], buttons[15]), NewAdaptiveGridWithRatios([]float32{0.1, 0.9}, pgBar, progressBar), )) myWindow.ShowAndRun() }
Saya menambah berbilang butang dan widget lain dalam perkadaran yang berbeza.
Atas ialah kandungan terperinci Sesuaikan susun atur grid penyesuaian Fyne. Untuk maklumat lanjut, sila ikut artikel berkaitan lain di laman web China PHP!