SugaredLogger
zap@v1.16.0/sugar.go
type SugaredLogger struct { base *Logger } func (s *SugaredLogger) Named(name string) *SugaredLogger { return &SugaredLogger{base: s.base.Named(name)} } func (s *SugaredLogger) With(args ...interface{}) *SugaredLogger { return &SugaredLogger{base: s.base.With(s.sweetenFields(args)...)} } func (s *SugaredLogger) Debug(args ...interface{}) { s.log(DebugLevel, "", args, nil) } func (s *SugaredLogger) Info(args ...interface{}) { s.log(InfoLevel, "", args, nil) } func (s *SugaredLogger) Warn(args ...interface{}) { s.log(WarnLevel, "", args, nil) } func (s *SugaredLogger) Error(args ...interface{}) { s.log(ErrorLevel, "", args, nil) } func (s *SugaredLogger) DPanic(args ...interface{}) { s.log(DPanicLevel, "", args, nil) } func (s *SugaredLogger) Panic(args ...interface{}) { s.log(PanicLevel, "", args, nil) } func (s *SugaredLogger) Fatal(args ...interface{}) { s.log(FatalLevel, "", args, nil) } func (s *SugaredLogger) Debugf(template string, args ...interface{}) { s.log(DebugLevel, template, args, nil) } func (s *SugaredLogger) Infof(template string, args ...interface{}) { s.log(InfoLevel, template, args, nil) } func (s *SugaredLogger) Warnf(template string, args ...interface{}) { s.log(WarnLevel, template, args, nil) } func (s *SugaredLogger) Errorf(template string, args ...interface{}) { s.log(ErrorLevel, template, args, nil) } func (s *SugaredLogger) DPanicf(template string, args ...interface{}) { s.log(DPanicLevel, template, args, nil) } func (s *SugaredLogger) Panicf(template string, args ...interface{}) { s.log(PanicLevel, template, args, nil) } func (s *SugaredLogger) Fatalf(template string, args ...interface{}) { s.log(FatalLevel, template, args, nil) } func (s *SugaredLogger) Debugw(msg string, keysAndValues ...interface{}) { s.log(DebugLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) Infow(msg string, keysAndValues ...interface{}) { s.log(InfoLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) Warnw(msg string, keysAndValues ...interface{}) { s.log(WarnLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) Errorw(msg string, keysAndValues ...interface{}) { s.log(ErrorLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) DPanicw(msg string, keysAndValues ...interface{}) { s.log(DPanicLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) Panicw(msg string, keysAndValues ...interface{}) { s.log(PanicLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) Fatalw(msg string, keysAndValues ...interface{}) { s.log(FatalLevel, msg, nil, keysAndValues) } func (s *SugaredLogger) Sync() error { return s.base.Sync() }
SugaredLogger는 디버그, 정보, 경고, 오류, 패닉, dpanic, 치명적 기능을 제공합니다. 메서드(fmt.Sprint의 기본 형식 사용
), 형식을 지원하는 f가 포함된 메서드와 with 키-값 쌍을 지원하는 w가 포함된 메서드도 있습니다
levelzap@v1.16.0/level.goconst ( // DebugLevel logs are typically voluminous, and are usually disabled in // production. DebugLevel = zapcore.DebugLevel // InfoLevel is the default logging priority. InfoLevel = zapcore.InfoLevel // WarnLevel logs are more important than Info, but don't need inpidual // human review. WarnLevel = zapcore.WarnLevel // ErrorLevel logs are high-priority. If an application is running smoothly, // it shouldn't generate any error-level logs. ErrorLevel = zapcore.ErrorLevel // DPanicLevel logs are particularly important errors. In development the // logger panics after writing the message. DPanicLevel = zapcore.DPanicLevel // PanicLevel logs a message, then panics. PanicLevel = zapcore.PanicLevel // FatalLevel logs a message, then calls os.Exit(1). FatalLevel = zapcore.FatalLevel )使用fmt.Sprint的默认格式
),另外还有带f的支持format,带w的方法则支持with键值对
level
zap@v1.16.0/level.go
func dpanicInDevelopment() { logger, _ := zap.NewDevelopment() defer logger.Sync() // flushes buffer, if any sugar := logger.Sugar() sugar.DPanic("test dpanic") sugar.Info("this will not be logged") }
zap内部的level分为debug、info、warn、error、dpanic、panic、fatal这几种
DPanic
DPanic stands for "panic in development." In development, it logs at PanicLevel; otherwise, it logs at ErrorLevel. DPanic makes it easier to catch errors that are theoretically possible, but shouldn't actually happen, without crashing in production.
DPanic in development
func dpanicInProduction() { logger, _ := zap.NewProduction() defer logger.Sync() // flushes buffer, if any sugar := logger.Sugar() sugar.DPanic("test dpanic logged as error in not development mode") sugar.Info("this will be logged") }
DPanic在development下的效果跟panic效果类似,最后的info不会被输出
DPanic in production
func (log *Logger) check(lvl zapcore.Level, msg string) *zapcore.CheckedEntry { // check must always be called directly by a method in the Logger interface // (e.g., Check, Info, Fatal). const callerSkipOffset = 2 // Check the level first to reduce the cost of disabled log calls. // Since Panic and higher may exit, we skip the optimization for those levels. if lvl < zapcore.DPanicLevel && !log.core.Enabled(lvl) { return nil } // Create basic checked entry thru the core; this will be non-nil if the // log message will actually be written somewhere. ent := zapcore.Entry{ LoggerName: log.name, Time: time.Now(), Level: lvl, Message: msg, } ce := log.core.Check(ent, nil) willWrite := ce != nil // Set up any required terminal behavior. switch ent.Level { case zapcore.PanicLevel: ce = ce.Should(ent, zapcore.WriteThenPanic) case zapcore.FatalLevel: onFatal := log.onFatal // Noop is the default value for CheckWriteAction, and it leads to // continued execution after a Fatal which is unexpected. if onFatal == zapcore.WriteThenNoop { onFatal = zapcore.WriteThenFatal } ce = ce.Should(ent, onFatal) case zapcore.DPanicLevel: if log.development { ce = ce.Should(ent, zapcore.WriteThenPanic) } } // Only do further annotation if we're going to write this message; checked // entries that exist only for terminal behavior don't benefit from // annotation. if !willWrite { return ce } // Thread the error output through to the CheckedEntry. ce.ErrorOutput = log.errorOutput if log.addCaller { frame, defined := getCallerFrame(log.callerSkip + callerSkipOffset) if !defined { fmt.Fprintf(log.errorOutput, "%v Logger.check error: failed to get caller\n", time.Now().UTC()) log.errorOutput.Sync() } ce.Entry.Caller = zapcore.EntryCaller{ Defined: defined, PC: frame.PC, File: frame.File, Line: frame.Line, Function: frame.Function, } } if log.addStack.Enabled(ce.Entry.Level) { ce.Entry.Stack = StackSkip("", log.callerSkip+callerSkipOffset).String } return ce }
DPanic在非development下则退化为error模式,最后的info照样会输出,这样子在production下比较安全一点。
logger.check
zap@v1.16.0/logger.go
rrreeelogger.check方法会判断lvl,如果是zapcore.DPanicLevel,则会进一步判断是否是development模式,如果是会设置ce.Should(ent, zapcore.WriteThenPanic)
小结
- zap内部的level分为debug、info、warn、error、dpanic、panic、fatal这几种
- SugaredLogger提供了debug、info、warn、error、panic、dpanic、fatal这几种方法(
使用fmt.Sprint的默认格式
zap 내부 레벨은 디버그, 정보, 경고, 오류, dpanic, 패닉, 치명적 DPanic - DPanic은 "개발 중 패닉"을 의미합니다. " 개발 중에는 PanicLevel에 기록하고, 그렇지 않으면 ErrorLevel에 기록합니다. DPanic을 사용하면 이론적으로는 가능하지만 실제로는 발생해서는 안 되는 오류를 프로덕션 환경에서 충돌 없이 포착하기가 더 쉽습니다.
개발 중인 DPanic
개발 시 rrreee