Maison > Article > interface Web > Comment utiliser createApp dans vue3
La fonction createApp est définie dans le fichier packages/runtime-dom/src/index.ts
export const createApp = ((...args) => { const app = ensureRenderer().createApp(...args) if (__DEV__) { injectNativeTagCheck(app) injectCompilerOptionsCheck(app) } const { mount } = app app.mount = (containerOrSelector: Element | ShadowRoot | string): any => { const container = normalizeContainer(containerOrSelector) if (!container) return const component = app._component if (!isFunction(component) && !component.render && !component.template) { // __UNSAFE__ // Reason: potential execution of JS expressions in in-DOM template. // The user must make sure the in-DOM template is trusted. If it's // rendered by the server, the template should not contain any user data. component.template = container.innerHTML // 2.x compat check if (__COMPAT__ && __DEV__) { for (let i = 0; i < container.attributes.length; i++) { const attr = container.attributes[i] if (attr.name !== 'v-cloak' && /^(v-|:|@)/.test(attr.name)) { compatUtils.warnDeprecation( DeprecationTypes.GLOBAL_MOUNT_CONTAINER, null ) break } } } } // clear content before mounting container.innerHTML = '' const proxy = mount(container, false, container instanceof SVGElement) if (container instanceof Element) { container.removeAttribute('v-cloak') container.setAttribute('data-v-app', '') } return proxy } return app }) as CreateAppFunction<Element>
(1) Créez d'abord l'objet App
(2) Supprimez la méthode de montage dans l'objet app et réécrivez la méthode de montage
Appelez d'abord la fonction normalizeContainer pour obtenir le nœud du conteneur
Effacez le HTML interne du conteneur
Appelez la méthode de montage d'origine
Sa fonction est défini comme
function ensureRenderer() { return ( renderer || (renderer = createRenderer<Node, Element | ShadowRoot>(rendererOptions)) ) }
ensureRenderer en appelant createRenderer, la fonction createRenderer est définie dans le fichier packages/runtime-core/src/renderer.ts
export function createRenderer< HostNode = RendererNode, HostElement = RendererElement >(options: RendererOptions<HostNode, HostElement>) { return baseCreateRenderer<HostNode, HostElement>(options) }
En fin de compte, baseCreateRenderer est appelée, qui renvoie finalement
return { render, hydrate, createApp: createAppAPI(render, hydrate) }
La fonction createAppAPI est défini dans le fichier packages/runtime-core/src/apiCreateApp.ts, sa fonction de retour
return function createApp(rootComponent, rootProps = null)
Il est défini dans le fichier packages/runtime-core/src/apiCreateApp.ts
mount( rootContainer: HostElement, isHydrate?: boolean, isSVG?: boolean ): any { if (!isMounted) { const vnode = createVNode( rootComponent as ConcreteComponent, rootProps ) // store app context on the root VNode. // this will be set on the root instance on initial mount. vnode.appContext = context // HMR root reload if (__DEV__) { context.reload = () => { render(cloneVNode(vnode), rootContainer, isSVG) } } if (isHydrate && hydrate) { hydrate(vnode as VNode<Node, Element>, rootContainer as any) } else { render(vnode, rootContainer, isSVG) } isMounted = true app._container = rootContainer // for devtools and telemetry ;(rootContainer as any).__vue_app__ = app if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) { app._instance = vnode.component devtoolsInitApp(app, version) } return vnode.component!.proxy } else if (__DEV__) { warn( `App has already been mounted.\n` + `If you want to remount the same app, move your app creation logic ` + `into a factory function and create fresh app instances for each ` + `mount - e.g. \`const createMyApp = () => createApp(App)\`` ) } }
(1) Appel createVNode pour créer un nœud virtuel
(2) Appelez la fonction render pour implémenter le rendu vnode . La fonction de rendu est l'un des paramètres transmis lorsque la fonction baseCreateRenderer renvoie et appelle createAppAPI. La fonction est définie dans le fichier packages/runtime-core/src/renderer.ts. /src/renderer.ts,
// implementation function baseCreateRenderer( options: RendererOptions, createHydrationFns?: typeof createHydrationFunctions ): any { .... const render: RootRenderFunction = (vnode, container, isSVG) => { if (vnode == null) { if (container._vnode) { unmount(container._vnode, null, null, true) } } else { patch(container._vnode || null, vnode, container, null, null, null, isSVG) } flushPostFlushCbs() container._vnode = vnode } ..... }
mountComponent
const patch: PatchFn = ( n1, n2, container, anchor = null, parentComponent = null, parentSuspense = null, isSVG = false, slotScopeIds = null, optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren ) => { // patching & not same type, unmount old tree if (n1 && !isSameVNodeType(n1, n2)) { anchor = getNextHostNode(n1) unmount(n1, parentComponent, parentSuspense, true) n1 = null } if (n2.patchFlag === PatchFlags.BAIL) { optimized = false n2.dynamicChildren = null } const { type, ref, shapeFlag } = n2 switch (type) { case Text: processText(n1, n2, container, anchor) break case Comment: processCommentNode(n1, n2, container, anchor) break case Static: if (n1 == null) { mountStaticNode(n2, container, anchor, isSVG) } else if (__DEV__) { patchStaticNode(n1, n2, container, isSVG) } break case Fragment: processFragment( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) break default: if (shapeFlag & ShapeFlags.ELEMENT) { processElement( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.COMPONENT) { processComponent( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.TELEPORT) { ;(type as typeof TeleportImpl).process( n1 as TeleportVNode, n2 as TeleportVNode, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) { ;(type as typeof SuspenseImpl).process( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__DEV__) { warn('Invalid VNode type:', type, `(${typeof type})`) } } // set ref if (ref != null && parentComponent) { setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2) } } const patch: PatchFn = ( n1, n2, container, anchor = null, parentComponent = null, parentSuspense = null, isSVG = false, slotScopeIds = null, optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren ) => { // patching & not same type, unmount old tree if (n1 && !isSameVNodeType(n1, n2)) { anchor = getNextHostNode(n1) unmount(n1, parentComponent, parentSuspense, true) n1 = null } if (n2.patchFlag === PatchFlags.BAIL) { optimized = false n2.dynamicChildren = null } const { type, ref, shapeFlag } = n2 switch (type) { case Text: processText(n1, n2, container, anchor) break case Comment: processCommentNode(n1, n2, container, anchor) break case Static: if (n1 == null) { mountStaticNode(n2, container, anchor, isSVG) } else if (__DEV__) { patchStaticNode(n1, n2, container, isSVG) } break case Fragment: processFragment( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) break default: if (shapeFlag & ShapeFlags.ELEMENT) { processElement( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.COMPONENT) { processComponent( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.TELEPORT) { ;(type as typeof TeleportImpl).process( n1 as TeleportVNode, n2 as TeleportVNode, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) { ;(type as typeof SuspenseImpl).process( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__DEV__) { warn('Invalid VNode type:', type, `(${typeof type})`) } } // set ref if (ref != null && parentComponent) { setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2) } }
Le processus d'exécution est
(1) Premier appel createComponentInstance pour créer le composant L'objet instance
(3) Appelez la fonction setupRenderEffect qui a des effets secondaires sur le réglage et le rendu, en exécutant principalement la méthode run de ReactiveEffect pour exécuter componentUpdateFn et planifiez queueJob.
setupRenderEffect
La fonction est définie dans le fichier packages/runtime-core/src/renderer.ts. La clé est la fonction componentUpdateFn qui y est définie
const processComponent = ( n1: VNode | null, n2: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, isSVG: boolean, slotScopeIds: string[] | null, optimized: boolean ) => { n2.slotScopeIds = slotScopeIds if (n1 == null) { if (n2.shapeFlag & ShapeFlags.COMPONENT_KEPT_ALIVE) { ;(parentComponent!.ctx as KeepAliveContext).activate( n2, container, anchor, isSVG, optimized ) } else { mountComponent( n2, container, anchor, parentComponent, parentSuspense, isSVG, optimized ) } } else { updateComponent(n1, n2, optimized) } }
Lorsque le composant n'a pas été monté, il doit être monté, et après le montage Une fois le téléchargement terminé, définissez la propriété isMounted du composant sur true pour indiquer que le composant a été monté avec succès. S'il est déjà monté, mettez à jour le composant.
Appelez récursivement la fonction patch pour monter le composant
La fonction est définie dans le fichier packages/runtime-core/src/renderer.ts
const mountComponent: MountComponentFn = ( initialVNode, container, anchor, parentComponent, parentSuspense, isSVG, optimized ) => { // 2.x compat may pre-creaate the component instance before actually // mounting const compatMountInstance = __COMPAT__ && initialVNode.isCompatRoot && initialVNode.component const instance: ComponentInternalInstance = compatMountInstance || (initialVNode.component = createComponentInstance( initialVNode, parentComponent, parentSuspense )) // inject renderer internals for keepAlive if (isKeepAlive(initialVNode)) { ;(instance.ctx as KeepAliveContext).renderer = internals } // resolve props and slots for setup context if (!(__COMPAT__ && compatMountInstance)) { setupComponent(instance) } // setup() is async. This component relies on async logic to be resolved // before proceeding if (__FEATURE_SUSPENSE__ && instance.asyncDep) { parentSuspense && parentSuspense.registerDep(instance, setupRenderEffect) // Give it a placeholder if this is not hydration // TODO handle self-defined fallback if (!initialVNode.el) { const placeholder = (instance.subTree = createVNode(Comment)) processCommentNode(null, placeholder, container!, anchor) } return } setupRenderEffect( instance, initialVNode, container, anchor, parentSuspense, isSVG, optimized ) }
(1) Si n1 est vide, exécutez mountChildren
( 2) Sinon, exécutez patchChildren
La fonction est définie dans le fichier packages/runtime-core/src/renderer.ts
const componentUpdateFn = () => { if (!instance.isMounted) { let vnodeHook: VNodeHook | null | undefined const { el, props } = initialVNode const { bm, m, parent } = instance effect.allowRecurse = false // beforeMount hook if (bm) { invokeArrayFns(bm) } // onVnodeBeforeMount if ((vnodeHook = props && props.onVnodeBeforeMount)) { invokeVNodeHook(vnodeHook, parent, initialVNode) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { instance.emit('hook:beforeMount') } effect.allowRecurse = true if (el && hydrateNode) { // vnode has adopted host node - perform hydration instead of mount. const hydrateSubTree = () => { instance.subTree = renderComponentRoot(instance) hydrateNode!( el as Node, instance.subTree, instance, parentSuspense, null ) } if (isAsyncWrapper(initialVNode)) { (initialVNode.type as ComponentOptions).__asyncLoader!().then( // note: we are moving the render call into an async callback, // which means it won't track dependencies - but it's ok because // a server-rendered async wrapper is already in resolved state // and it will never need to change. () => !instance.isUnmounted && hydrateSubTree() ) } else { hydrateSubTree() } } else { const subTree = (instance.subTree = renderComponentRoot(instance)) patch( null, subTree, container, anchor, instance, parentSuspense, isSVG ) initialVNode.el = subTree.el } // mounted hook if (m) { queuePostRenderEffect(m, parentSuspense) } // onVnodeMounted if ((vnodeHook = props && props.onVnodeMounted)) { const scopedInitialVNode = initialVNode queuePostRenderEffect( () => invokeVNodeHook(vnodeHook!, parent, scopedInitialVNode), parentSuspense ) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { queuePostRenderEffect( () => instance.emit('hook:mounted'), parentSuspense ) } // activated hook for keep-alive roots. // #1742 activated hook must be accessed after first render // since the hook may be injected by a child keep-alive if (initialVNode.shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE) { instance.a && queuePostRenderEffect(instance.a, parentSuspense) if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { queuePostRenderEffect( () => instance.emit('hook:activated'), parentSuspense ) } } instance.isMounted = true // #2458: deference mount-only object parameters to prevent memleaks initialVNode = container = anchor = null as any } else { // updateComponent // This is triggered by mutation of component's own state (next: null) // OR parent calling processComponent (next: VNode) let { next, bu, u, parent, vnode } = instance let originNext = next let vnodeHook: VNodeHook | null | undefined if (next) { next.el = vnode.el updateComponentPreRender(instance, next, optimized) } else { next = vnode } // Disallow component effect recursion during pre-lifecycle hooks. effect.allowRecurse = false // beforeUpdate hook if (bu) { invokeArrayFns(bu) } // onVnodeBeforeUpdate if ((vnodeHook = next.props && next.props.onVnodeBeforeUpdate)) { invokeVNodeHook(vnodeHook, parent, next, vnode) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { instance.emit('hook:beforeUpdate') } effect.allowRecurse = true // render const nextTree = renderComponentRoot(instance) const prevTree = instance.subTree instance.subTree = nextTree patch( prevTree, nextTree, // parent may have changed if it's in a teleport hostParentNode(prevTree.el!)!, // anchor may have changed if it's in a fragment getNextHostNode(prevTree), instance, parentSuspense, isSVG ) next.el = nextTree.el if (originNext === null) { // self-triggered update. In case of HOC, update parent component // vnode el. HOC is indicated by parent instance's subTree pointing // to child component's vnode updateHOCHostEl(instance, nextTree.el) } // updated hook if (u) { queuePostRenderEffect(u, parentSuspense) } // onVnodeUpdated if ((vnodeHook = next.props && next.props.onVnodeUpdated)) { queuePostRenderEffect( () => invokeVNodeHook(vnodeHook!, parent, next!, vnode), parentSuspense ) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { queuePostRenderEffect( () => instance.emit('hook:updated'), parentSuspense ) } } }
Traversez les enfants, exécutez patch pour monter tous les éléments enfants
processElement
const processFragment = ( n1: VNode | null, n2: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, isSVG: boolean, slotScopeIds: string[] | null, optimized: boolean ) => { const fragmentStartAnchor = (n2.el = n1 ? n1.el : hostCreateText(''))! const fragmentEndAnchor = (n2.anchor = n1 ? n1.anchor : hostCreateText(''))! let { patchFlag, dynamicChildren, slotScopeIds: fragmentSlotScopeIds } = n2 if (dynamicChildren) { optimized = true } // check if this is a slot fragment with :slotted scope ids if (fragmentSlotScopeIds) { slotScopeIds = slotScopeIds ? slotScopeIds.concat(fragmentSlotScopeIds) : fragmentSlotScopeIds } if (n1 == null) { hostInsert(fragmentStartAnchor, container, anchor) hostInsert(fragmentEndAnchor, container, anchor) // a fragment can only have array children // since they are either generated by the compiler, or implicitly created // from arrays. mountChildren( n2.children as VNodeArrayChildren, container, fragmentEndAnchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else { if ( patchFlag > 0 && patchFlag & PatchFlags.STABLE_FRAGMENT && dynamicChildren && // #2715 the previous fragment could've been a BAILed one as a result // of renderSlot() with no valid children n1.dynamicChildren ) { // a stable fragment (template root or <template v-for>) doesn't need to // patch children order, but it may contain dynamicChildren. patchBlockChildren( n1.dynamicChildren, dynamicChildren, container, parentComponent, parentSuspense, isSVG, slotScopeIds ) if (__DEV__ && parentComponent && parentComponent.type.__hmrId) { traverseStaticChildren(n1, n2) } else if ( // #2080 if the stable fragment has a key, it's a <template v-for> that may // get moved around. Make sure all root level vnodes inherit el. // #2134 or if it's a component root, it may also get moved around // as the component is being moved. n2.key != null || (parentComponent && n2 === parentComponent.subTree) ) { traverseStaticChildren(n1, n2, true /* shallow */) } } else { // keyed / unkeyed, or manual fragments. // for keyed & unkeyed, since they are compiler generated from v-for, // each child is guaranteed to be a block so the fragment will never // have dynamicChildren. patchChildren( n1, n2, container, fragmentEndAnchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } } }
(1) Si n1 est vide, appelez mountElement pour monter l'élément
(2) Si n1 n'est pas vide, appelez patchElement pour mettre à jour l'élément
mountElement
La fonction est définie dans le fichier packages/runtime-core/src/renderer.ts
const mountChildren: MountChildrenFn = ( children, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, start = 0 ) => { for (let i = start; i < children.length; i++) { const child = (children[i] = optimized ? cloneIfMounted(children[i] as VNode) : normalizeVNode(children[i])) patch( null, child, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } }
(1) Appelez hostCreateElement pour créer un nœud d'élément DOM basé sur le type et d'autres attributs
(2) Déterminez le type du nœud enfant, Si le nœud enfant est du texte brut, le texte brut hostSetElementText est traité directement. Si le nœud enfant est un tableau, la fonction mountChildren est appelée pour parcourir en profondeur les attributs du nœud enfant. appelant principalement hostPatchProp et setScopeId (4) L'appel de hostInsert à el est monté dans le conteneur
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